India: [Mughal architecture] card -20 building wood cost -50% build time.
India: [Land reforms] Double building xp build bounty -50% build time
India/Japan: [Portuguese consulate ally] Bonus: Buildings (including wonders) cost -15% food and -15% wood
India: [Call to Arms] 1 Irregular and Sentry will spawn at the Home City shipment point when the player loses a building +1 Villager
India: [Conscript Sepoys] Receives 2 Sepoys instead of 1 Villager with every Home City shipment, including this one
Spanish: [TEAM Cheap Barracks] Barracks cost -50%; Blockhouses and War Huts cost -15%; War Academies cost -25%
German: [TEAM Cheap Stables] Stables, Corrals, and Caravanserais cost -50%; Nobles' Huts and War Academies cost -25% to -30%
China: [TEAM Art of war] War Academies, Barracks, Stables, Corrals, and Caravanserais cost -30%; Blockhouses, and War Huts cost -10%
British: [TEAM Fast-building Houses] House, Manor, Longhouse, Shrine, and Village build time -90%
[Advanced mills] mills 50% stronger -50% wood cost
structure upgrade: [Fortified outpost] 400wood 200 coin +50% attack available in fortress age
How good is [Mughal architecture] could I get an analysis? Also how worth is 1k wood shipment if india is going to be busy chopping lots of wood anyways.
Is [Land reforms] a worthy card for india in particular?
Could [Mughal architecture] be combined with [land reforms] to build all your required buildings and an abundance of houses prematurely to get a huge xp boost?
In a 3v3 game With the combination of [Mughal architecture] [TEAM Cheap Barracks/Stables] [TEAM Art of war] If I'm correct an indian would then be able to construct either free or dirt cheap buildings providing a massive xp boost and with [Call to Arms] the buildings can be deleted spewing swarms of minutemen like units from a home city shipment delivery point thats preferably located near the enemy. +bonus points if combined with other building related cards and portuguese consulate ally. =10/10 meme strat
A colonial shipment often needs to equate to at least a 700 resource shipment in one way or another to be worth sending. A villager is worth 100res coming with every indian shipment. this can be changed with the card [Conscript Sepoys] for 2 sepoys per shipment. A sepoy costs 90f-30g x2 = 240res. This provides a steady military presence and after X shipments are made gradual gains will be made. This card is subject to much controversy as a villager can vastly surpass It's initial cost over time. A villager gathering resources also provides export but no xp for doing so, Unlike a sepoy whom also gain experience.
Is the above^ [Conscript Sepoys] absolute trash? could one adapt a mindset of russia with gradual economy and cost efficient strelets to strangle the enemy?
[Advanced mills] building 3 mills after consuming 2nd hunts? cant wrap my head around it I might just stick with livestock.
[Fortified outpost] nobody seems to buy this which is understandable. If I had 4 outposts I'd be better off building 2 or more for the same dmg at a cheaper price along with other benefits, even better for blockhouses. Could I use them en masse for their cav multiplier to protect strelets?
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