This is just my personal balance change ideas. Everyone is welcome to like it, dislike it, meme it or discuss about it. My balance change ideas are going to be as close as possible to the historical accuracy and at the same time trying not to make it overpowered or very weak. All ideas are from current 5.8.1 HD(2013) and Definitive Edition reveals.
General changes:
- Long Sword now have 1/1 armor
- Two Handed Swordsman have 1/2 armor and 65 HP
- Bombard Tower have -1 range and -200 HP
- Supplies introduced. (DE. I prefer it having 150f and 100w instead of 150f and 100g)
- Crossbowman upgrade cost 225f and 115g
- Heavy Cavalry Archer upgrade cost 700f and 450g
- Hussar upgrade cost 400f 500g
- Separate Farm(+10%). Berry(+20%), Hunting(+30%), Long lasting Hunting food(+15%) upgrade. I know it might break the current meta. But the idea is to have make other open maps like deer heavy maps more viable. Concept is similar to Age Of Mythology and Age Of Empires 3. (Optional)
- Tower HP nerf to 700HP and by Castle back to 1020 HP. (DE)
- Paladin attack rate fix.
- Hero Lancer unit gets +1 range.
- Trade Cogs generate 50% more gold.
- Herbal Medicine effect increased by 50%. (DE)
- All Gates have 0/0 armor while building. (DE)
- Palisade Gate cost increased from 20w to 30w. (DE)
- Elite Battle Elephant attack reduced from 16 to 15. (But in DE it's 14. To me it feels a huge downgrade.)
- Siege Tower has the ability to attack. Damage output is similar to Malay Harbor docks. -5 Melee Armor.
- Every civ has minimum access to Onager now.
Franks:
- Their Mill upgrades are 50% cheap. Doesn't get upgrades for free.
Italians:
- Genoese Crossbowman reload time reduced from 3 to 2. (DE)
- They have access to Halberdier.
- Silk Road tech takes away gold price of Trade Cart and Trade cog instead of cheaper Trade Cart and Trade cog now. Price reduced by 350f and 250g.
Persians:
- Boiling oil tech removed.
- Immortals tech introduced. It gives 0.5 pop for each Long Swordsman.
- Have access to Battle Elephant but no Elite Upgrade(or give them?). I thought Persians are actually Elephant heavy civ in IRL then I thought why not just give them access to Battle Elephant. Ele is something that you can consider to go with them but you have the option to mix stronger Battle Elephant. I think it wouldn't hurt much to give them.
- +5/10/15/20% faster working TC. (Heard from DE that 5% added which is nice)
Berbers:
- Trade Cog have +10% gold boost. (countering carrying less gold)
- Genitour have +1 extra dam bonus vs Spearman line and Elite Genitour have +2 extra dam bonus. +1 extra damage.
- Maghrabhi tech now makes Camel-class regenerates HP at 3 sec/HP.
Koreans:
- 15% cheap Military bonus. (DE)
- Fortification remains same. (I don't like it removed. It changes the entire focus of the civ)
- Both War Wagon and Elite War Wagon have -20 HP.
- Have access to Bloodlines.
Teutons:
- Recieve Herbal Medicine. (DE)
Huns:
- They have access to Steppe Lancer.
Goths:
- Lose Supplies.
Incas:
- Slingers -1 attack (reduced from 5 to 4) (DE)
Chinese:
- Doesn't have access to Camel.
- Have access to Steppe Lancer. (DE)
- Give Chinese Chemistry, Siege Engineers and Herbal Medicine????? OP much? 11
Saracens:
- They have 25/50/75/100% cheap house. It's a very good eco buff and true to Nomadic theme.
- Their team bonus is to give 50% cheaper Trade Carts. Saracens only gets the +3 extra bonus dam.
- Market and Blacksmith cost 100w.
Mongols:
- Mangudai attack rate is more synced(slower).
- Have access to Steppe Lancer. (DE)
Malay:
- Forced Levy changes gold cost into food cost. (DE)
- Forced Levy cost changed from 1000f 600g to 850f 500g. (DE)
Spanish:
- Missionaries heal as quickly as normal Monks. (DE)
- Missionaries affected by Husbandry. (DE)
Vietnamese:
- They gets free farm upgrades.
- Have access to Husbandry.
- Paper Money cost 200f and 200w and gives 600g to every team.
- Their team bonus is to reveal enemy position to allies.
- Imperial Skirmisher is Vietnamese only now. (I feel this bonus makes some civ like Aztecs are too op with their Skirmisher)
- Rice Farm is 30% cheap and built 50% faster.
Khmer:
- +30f(+45f for Rice Farm) Every time a farm is built.
- They have access to Hussar. (DE)
- Receive Faith. (DE)
Indians:
- They lack Halberdier.
- They have access to Battle Elephant.
- Imperial Camel have 8 attack. (I often feel 7 to 9 attack jump is too much and on top of that fire rate, HP and speed boost)
- Their team bonus switched to Camel-line having +3 LOS.
- Indians still have their +5 attack bonus.
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