Openage Development: 2019 - Week 42

Upstream

  • FIXED: Add missing self-reference in enum.h's assignment operator (Link, blogpost was also fixed)
  • FIXED: Parse previous asset location correctly (Link)
  • FIXED: Add .travis.yml to use clang for macOS (Link)
  • FIXED: [nyan] Small batch of Clang tidy fixes (Link)
  • FIXED: [nyan] Add .travis.yml to use clang for macOS (Link)

Issues

  • PROPOSAL: Crash and error reporting (Link)

Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.

Open Discussions

Nothing new.

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
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