Balance tweaks for Goths and Tatars

Two relatively small changes that I think would signifcantly help these two civs without fundementally changing them.

For Goths, I think the current change is good but still leaves them a little underwhelming. Given the addition of supplies, maybe the goth bonus can be increased slightly to offset this. Changing the discount from 33 to 40 is not a huge change, but does significantly help the drush build. Presently goths can afford 3 militia with the staring gold and need to long distance mine 2 more gold to make a fourth. With the changed bonus they can afford 4 and a fifth, with one long distance mining trip, allowing for an aztec style 5 militia drush.

Tatars seem to struggle to reach most of their bonuses, lacking a real power spike until late game. As with vietnamese the devs have given them a cheap imperial tech (200 food 250 gold) for free which doesnt make much sense as they have likely lost the game by this point. Since tatars have a heavy emphasis on cav archers it would make more sense to swap free parthian tactics for free thumb ring in castle age (or maybe even feudal??). This allows them to switch into strong cav archers immediately and buffs your archers upon reaching castle age, allowing a fast castle archers or cav archers play, a bit like britons.

Thoughts?

submitted by /u/Firenzo101
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