I see a lot of discussion about the pathing in DE and vils bumping and getting stuck. Whilst DE is not without its flaws, I've always been of the opinion that many of these issues are somewhat exaggerated, and that Voobly had similar issues in these areas, so I've run some tests to compare vil gathering rates across the two platforms.
Caveat: Just because something is better in DE than Voobly, doesn’t necessarily mean it shouldn't still be fixed. This is in response to claims that these issues are DE specific, rather than a rebuttal to the point that pathing should be improved. Also this is specific to vil pathing whilst gathering. Unit pathing more generally is not covered here.
Tests I ran two tests, one on gold, one on wood. The gold test was a repeat of Spirit of the Laws test seen in this video https://youtu.be/jJkAs7id-vc?t=140, with 24 vils round a two tile gold. The wood test was 12 vils to one lumber camp.
Gold Results (3 Tests, 3 mins each)
Average gold collected on DE: 836
Average gold collected on Voobly: 714
Wood Results (3 Tests, 3 mins each)
Average wood collected on DE: 754
Average wood collected on Voobly: 632
Notes
-
Based on the evidence here, vil pathing is significantly improved in DE compared with Voobly.
-
The amount of res collected in my tests is substantially lower than in Spirit of the Law's. This is true across both DE and Voobly (he tested on HD not Voobly though). Possible explanations here are: a. Gold mining upgrades were used in his tests b. DE pathing has got worse since he tested in September 2020. c. Voobly pathing is worse than HD pathing.
Given the numbers are lower across both and I'm sceptical that Voobly results would be notably worse than HD results I suspect a) is the case but it could be a combination of things going on here.
- Watching the tests visually the general conclusion I formed was that DE pathing is better on average but slightly more variable. The vils seem to bump less often and for less time, but when they do get stuck they can get stuck for a long time, leading to the infamous disco dancing. In essence this means that DE pathing looks worse even though it's better - generally better pathing is not very noticeable, whereas two vils getting stuck on each other for a full minute is.
There's much more to explore here, this was a very quick test and I'd welcome input from anyone with the patience to carry out some more in-depth tests.
[link] [comments]
from newest submissions : aoe2 https://ift.tt/2PJJ7NX
No comments :
Post a Comment