hey guys! so ive been messing around the beta, and while we can't actually play the civs just yet, we can make them fight each other and watch replays and look at their deck! here's some stuff ive figured out:
the skirmisher units:
etheopia's skirmisher unit is great, it has no particularly outstanding stats, its just noteworthy as a solid skirmisher unit.
hausas skirmisher unit is not so good on the other hand. with 9 base attack and a 1.5 attack speed, these guys fire 18 damage in a normal skirmishers rate of fire. however, they only have a 1.25 multiplier against heavy infantry, and low base damage means they arent going to scale quite as well as other units. in age 5 they have 19 attack. at base they also only have 9 seige
the musketeers:
eheopia's musketeer is nothing to write home about. they have the same resistences, 135 HP to a normal musk's 150, and 24 attack to a normal musk's 25. this meant it will take 8 instead of 7 to kill a settler. its melee however is very good, having 13 melee and a 4x multiplier against cav. its really more accurate to call these guys pikemen with ranged attacks, since their stats are a lot closer to that of pikemen
unfortunatley, i havent had an AI train housa's age 3 locked musk unit. but since they are a heavy infantry locked to age 3, they are either gonna be terrible cause everyone else already has skirms by then, or insane because their stats are high enough to compensate. time will tell
the goons:
both civs share the same dragoon unit, the Javelin Rider. the riders are available from age 2 and have 1.5 attack speed with 10 base damage, for both melee and ranged. the ranged attack has a 3x against cav, 2.5 vs art, and 0.5 against settlers, HOWEVER the melee has a 5x against cav, and a 3x vs art, and no multiplier against settlers. 210 base HP
these guys do a staggering 100 damage to cavelry in melee in the second age at a normal unit's speed. additionally they have 6.5 speed which is FAR faster than a pikemen. these units will melt cav rushes in the early game against lakota and france
the artillery:
etheopias super mortars are INCREDIBLE. in the third age you get a shipment of only 1, but its better than 2 falconets. it has 500 base HP (2.5 times that of a falconet) and 500 attack (4 times that of a falconet). it has a staggering 4 area of effect, and no negative multipliers against infantry, meaning it will MELT groups of infantry from far away with its 30 range.it has a 0.5 multiplier against cav, and a 0.10 multiplier against artillery. huss will survive a cannonshot, and it takes 4 shots to kill a falconet, doing 50 damage per shot. falconets also kill the mortars in 4 shots but have a faster rate of fireoverall, its better than the 2 falc shipment, but the 2 falc shipment is also its counter. it DEVISTATES infantry and melts buildings better than falcs, but is very susceptible to being raided if its not protected
housa get falconets
the heavy cav:this is where the housa shine, is their cavelry.they have 2 heavy cav units, one is the raider, available in age 2. it serves as a lighter opri, having high seige in age 2, and after upgrades a multiplier against settlers.they also have the lifidi knight, and age 3 locked heavy cav, and the opposite of an ulhan, having high HP and low attack. this beefy boy has an absolutley STAGGERING 475 base HP, but only 20 base attack. these guys will absolutley be your main-line fighters on the battlefield just like the state militia is to the united states. they have a card that gives them area of effect as well.
etheopia has a 3 pop heavy cav with 375 base HP and 40 or so base attack. they can fire at ranged with 4 base speed, or have the same attack in melee at 1.5 base speed. they are high damage expensive monsters that need to be targeted first in any engagement, like currasiers. they dont have any area of effect though
in terms of influence gain, both civs gain trickles of influence from herdables, both civs make buildings that spend and trickle influence. however, etheopia's building, the "mountain monestary" can have settlers and their priest units tasked to it to collect influence. the building is placed ON TOP of coin mines and almost completley obscures them
you might be tempted to say this means etheopia has better influence gain than housa, however that is before factoring housas civ bonus: they recieve a free cattle with EVERY shipment. this likely means housa will have a lot more influence as they have far more trickle power than etheopia. however, etheopia likely has more influence gather rate if the monestaries are being worked fully. requires more testing.
both civs can send 700 and 1000 influence crates in ages 2 and 3. it should also be noted that ehteopia has a shipment for an extra large cow that caps at 800 food instead of 500, and this will likely become the go-to FF card as you wait for value to go up and sell the cow for 800 wood or coin all at once
both civ's age 1 settler cards are not fantastic, being infinite 2 settlers. however, they both have decent gather rate cards, of which housa's is FAR better. housa's first card you'll send is summed up as "better economic theory" it gives a 15% gather rate to ALL natural resources, but only a 5% gather rate increase to farms and plantations, whereas economic theory proves a 10% to everything. this card is amazing, since you want to take map control and live off all the natural resources as long as possible anyways. they also have an age 3 card that provides an additional 30% to all food gather rates.
etheopias provides a 15% gather rate to all food gathering, including berry bushes and farms, but no other resources. not sure if there will be a better age 1 card to send with them or not.
i'll do more research and look at the cards again later this evening and MAY even update this post further, but i feel its enough information for you guys to stew on at the moment
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