New Civ Concept: Dutch

Hey guys,

I know there's been a lot of postings about new civ ideas today, but that doesn't mean I've not been thinking about this for a good while. Since I am partly Dutch by ancestry, and study the Dutch in my undergraduate history studies, I wanted to put this new idea out there before someone else grabbed it up 11

While I may be influenced by other ideas (Civ 5, IIRC), as far as I can recall all these ideas are original, as I have not looked at any other post on Reddit or AoCZone to inform my own ideas.

Dutch

For centuries, the Frisians and other Germanic peoples of the Low Countries have eked out a meager existence by the North Sea, traded back and forth between European empires. Now, their time has come. Take advantage of religious and political turmoil to free the Dutch from their imperial overlords and usher in a golden age of prosperity! Use your superior naval might to wrest control of the seas, even as your innovative new army defends your lands!

Dutch: Naval and gunpowder civilization

Civ Bonuses:

  • Galley line gets +1 attack per age starting in Feudal Age

  • Farm size reduced to 2x2 tiles (reflects efficient (and aesthetic) Dutch farming practices) boosts farming efficiency, and farms can finally fit around the mill!!

  • Fortified walls free

  • Can build buildings on shallows

  • Team Bonus: All Market techs free

Unique Unit and Techs:

  • Unique Unit: Stadtholder (heavy hand cannoneer with attack bonus against cavalry).

Cost: 30F, 60G

HP: 40 (55 elite)

Base Armor: 2/1

Base Attack: 17 (pierce) (20 elite)

Training time: 13 seconds

Range: 6

Rate of fire: 3.49

Speed: 0.8

Accuracy: 75%

Elite upgrade cost: 500F, 600G

Attack bonuses: +12 vs cavalry, +10 vs eagle warriors, +12 vs elephants

A slow but heavy gunpowder unit which (when fully upgraded) can survive an onager shot and take down cavalry relatively quickly; however, because of short range, it is still vulnerable to archers.

  • Imperial Unique Technology: Guilders (reduces gunpowder cost by 33%)

  • Castle Age Unique Technology: Dike-Piercing (deleting walls causes damage to adjacent enemy units) - don't roast me on this one guys, I was focusing on other ideas 11

Tech Tree Bans

Barracks: eagle warrior line

Stable: Paladin and Husbandry

Archery Range: Parthian Tactics, Cavalry Archer line

Siege Workshop: Siege Ram, Siege Onager

Monastery: Atonement, Heresy, Fervor, Theocracy, Sanctity

Blacksmith: Plate Barding Armor

Dock: all techs available

University: Keep

Basically, a defensive and late-game economy civ with naval and gunpowder boosts and terrible monks. Because of how many civs and civ ideas there are, it's hard to have bonuses that don't overlap with existing ones, so that's why the bonuses are a little out there, but I tried to make them unique and interesting as well as viable.

submitted by /u/ChuKoNoob
[link] [comments]

from newest submissions : aoe2 http://ift.tt/2sTac5i
No comments

No comments :

Post a Comment