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scouts can build outposts
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(UT) siege towers can transform into guard towers (can't transform back)
uses a "transform unit" in AGE, same as the treb
- walls can build walls and gates (for the tile next to them, at a slow rate).
I have a problem with the last one. Is it possible to make it so that when a unit is built it always tries to do a specific task (i.e. in this case: when a wall segment is built it automatically tries to complete any nearby wall segments).
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