Zimbadwean civ idea

The Bantu are back!


Zimbadweans

Deffensive civilization


Advance to castle age cost 33% less

Infantry armor upgrades are free

Towers attack 15% faster

Skirmishers +2 vs gunpowder

Team Bonus: Fortified walls is free


Goromondo Hit Points: 40 (50) Unit Cost:60F 40G Attack: 5 (+7 vs siege) Attack speed : 2 Range: 4 Armor: 0 Pierce Armor: 2 Upgrade Cost: 2500F LOS: 5 Movement: 1.15 Notes: Ranged melee unit wich throws a club who does both damage types, resistant to anti infantry attacks


Imperial age UT: Ivory Spears <Sword-line return their gold cost when die. Spearmen return their wood cost when die> Cost: 1000W 600G

Castle Age UT: Fortresses <Castles and towers +3/3 armor, walls +30 building armor> Cost: 600W 465S


Disabled techs:

Barracks: Elite eagle warrior

Archery: hand cannoneer, parthian tactics, arbalest

Stable: Hussar, paladin, camel, husbandry

Blacksmith: plate barding

Siege workshop: siege ram, bombard cannon

Monastery: Heresy

Castle: spies

University: bombard tower, treadmill crane, heated shot

Eco: guilds, gold shaft mining

Dock: galleon, cannon galleon


Gameplay:

At dark and feudal age, the infantry is solid with free armor upgrades and access to eagles but with no real economic bonus until that, they will struggle vs strong infantry civs like Goths, who are way stronger. Once in castle age, you will have some extra resources and FU crossbowman, monks, elephants and knights, who will make them very dangerous in that stage, but will later struggle vs stronger civs at castle age like Malians or Persians.

Once on imperial age, they have a great infantry spam and some nice siege options, good monks and defenses.

Give me your taunts about the civ. I will back with Songhai or Benin!

Changelog:


Previous:

https://www.reddit.com/r/aoe2/comments/aamqat/tibetan_civ_idea/

submitted by /u/Thangoman
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