Welcome back!
This is the final part of the series, where we will look at The Definitive Edition civs.
If you haven't seen the others, here they are:
- Part 1
- Part 2
- Part 3
- Part 4
- Part 5
- Part 6
- Part 7
I once again want to thank each and every one of you for the support you've given over the past few days. It really means a lot to me.
The Last Khans civs are either very easy to understand, or very hard. I once again want to remind you that a lot of this is guesswork, and that I've never actually played aoe2 before, so a lot of these might actually be wrong.
So without further ado, let's get started
Bulgarians - Konnik
Ability: Bulgarian unique cavalry unit that fights on as infantry when felled.
What it Was: "Konnik" is the Bulgarian word for "Horseman"
Significance to Bulgarians: The Bulgarian army was made up of Slavic Infantry, and Bulgar Cavalry. The Bulgars were a nomadic group in Central Asia that migrated to Eastern Europe, mixed culture with the Slavs there, and became the Bulgarian Empire.
How the Game Relates it to History: I think that the Konnik's duality as both an infantry and cavalry unit shows the mix between the Bulgars and Slavs.
Cumans - Kipchak
Ability: Cuman unique cavalry archer with rapid-fire attack.
What it Was: The Kipchaks were a nomadic group on the Eurasian Steppe, who formed a confederacy with the Cumans, who they were later conquered by.
Significance to Cumans: The Cumans and Kipchaks formed a confederacy before being amalgamated into the Cumans.
How the Game Relates it to History: Like the Mongols, the Kipchaks were skilled cavalry archers. I'm not sure if they could fire multiple arrows at once, but it sure as hell looks cool.
Lithuanians - Leitis
Ability: Lithuanian unique cavalry unit with attack that ignores armor.
What it Was: The Leičiai (which is the plural form of Leitis) were a social class during the Grand Duchy of Lithuania. They often fought as soldiers, or helped the army by making supplies.
Significance to Lithuanians: The Leičiai made up the core of Lithuanian society.
How the Game Relates it to History: The bonus vs armor more has to do with Lithuania as a nation, rather than the Leitis itself. Lithuania's main enemies were the Teutons to the west(whom they defeated) and the Slavs to the east. Both of their UU's are heavily armored, so it would make sense that the Leitis gets a bonus vs. armor.
Tatars - Keshik
Ability: Tatar unique cavalry unit that generates gold when fighting other units.
What it Was: The Keshiks were the elite guards of the Great Khan, and were also his elite troops.
Significance to Tatars: The Tatars are supposed to represent the Khanates that weren't the Mongols or the Kipchak/Cumans. So a good unit that was used for (at least) most Khanates, would make sense for them.
How the Game Relates it to History: The Nomadic Steppe Groups were notorious for raiding and pillaging. My guess is that the idea for the Keshik to generate gold is because they would pillage while fighting, and gain gold from it. I'm not entirely sure, however.
Tatars - Flaming Camel
Ability: Incendiary camel loaded with flammable hay and brush. Strong vs. mounted units, especially elephants. Weak vs. archers and infantry. Self-destructs when used.
What it Was: It's a flaming camel, duh.
Significance to Tatars: During the Battle of Delhi (1398), the Timurid army used camels carrying burning straws to frighten Delhi's war elephants and make them trample their own troops.
How the Game Relates it to History: The Camels' bonus vs cavalry most likely comes from the idea that European horses were scared of camels. However, they have a significant bonus vs. elephants. This is because the flaming camels also scared the Indian War Elephants as well.
So that's all of the expansions and civs. I really hope you enjoyed this, and might possibly do more content similar to this.
Thank you so, so much for reading,
- Polar
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