It really bugs me how, even though the campaign takes place during La Guerre de Cent Ans, The civilization that represents the Kingdom of France is still the Franks. With the coronation of Hugh Capet in the late 10th century, “Frankland” really became “France” as the House Capet became the ruling dynasty. This is a theoretical and fun revision to what could have been my favorite faction in the game.
French—Cavalry Civilization
Bonuses:
•Farm Upgrades Free (Requires Mill)
•Foragers Work 25% faster
•Cavalry +20% HP
•Castles Cost -25% Stone
Team Bonus: Can build Troubadours from University in Imperial Age
Unique Techs:
Castle Age:
•Chivalry: Stables Work +40% Faster
Imperial Age:
•Renaissance Française: Gain 800 Gold; Choose One Free Tech (Cost=750 Wood, 750 Food, 50 Stone)
Unique Units:
•Gendarme (Heavily armored, elite cavalry that does bonus charge damage after a running start) (Cost=65 gold, 80 food) Stats—Similar to Paladin, but with less health, more armor, and a charge attack mechanic.
•Troubadour (Infantry made from univeristy that raises morale of nearby troops with poems of bravery) Stats—Slightly weaker than a longsworsdman, but his role is to boost the combat stats of nearby troops by a small margin.
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