What if we give scouts extra +1 or +2 attack versus other scouts in the dark age? This would make laming boars/rhinos/elephants harder: right now, if the enemy scout is taking your boar and you notice immediately, and have your own scout in position, you still might not be able to stop it. The reason is that your two choices are to 1) hit the enemy scout or 2) block the boar. Option 2) is kind of useless if the enemy doesn't mismicro: for example they can just stop their scout and wait. Option 1) is currently weak because scouts have very low damage versus other scouts: if the enemy scout has 25 hp after taking two boar hits, you still need 9 hits to kill it - often this cannot be achieved in time.
Here is a clip of MBL laming Vinchester's rhino (spoilers for KOTD4!): https://clips.twitch.tv/PoorFuriousVelociraptorSSSsss-yqjsfC6C4ub7nDWb . Admittedly, MBL only took one hit from the rhino; still, Vinch was there instantly, and was unable to stop it (the clip doesn't show the end - it was very close, MBL had 1 hp left, but successfully arrived at his TC).
Are there any negatives to giving scouts a +1 or +2 attack bonus vs other scouts in dark age? I haven't found any yet. On the other hand, I think this would balance laming well: it would still be possible, especially if the enemy scout is out of position, but now it would become very risky if the enemy scout is nearby.
What do you think?
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