Had some fun thinking about balance changes... How did I do?

Had some fun putting this list of balance changes I would like to see together. Would like to hear your opinion on how I did. What Civilizations would become too strong? Too weak? What new strategies would be viable, and old strategies un-viable?

General Changes

Barracks

• Tracking moved to Dark Age. Cost reduced to 25 food. Research time reduced to 15s

• Men-at-arms +1 additional bonus attack vs Eagles (for +3 total)

• Longswords and up +5% movement speed

• Archers only do +2 bonus attack vs spear line (from +3 bonus attack. Crossbow and Arbalest still have +3 bonus.

• Pikeman upgrade cost reduced to 150 food 90 gold (from 215 food 90 gold)

Stable

• Cavalier research time -10s

• Elephants Trample Damage set to 5 (was previously half the atk)

Siege Workshop

• Mangonel line +2 bonus armor vs towers

Monastery

• Monks (and missionaries) conversion randomness reduced.

• Herbal Medicine cost reduced to 100 gold (from 350 gold)

Dock

• Gillnets cost reduced to 100 wood 100 food (from 200 wood 150 food)

• Demo ship cost –5 gold

Market

• Base tribute rate increased to 40% (from 30%)

Economy

• Heavy Plow, and Crop Rotation research time reduced

• Goldshaft and stoneshaft mining cost reduced to 150 food 150 wood (from 200 food 150 wood)

Bombard tower

• Cost increased to 125 stone 150 gold (from 125 stone 100 gold)


Civilization Specific Bonuses

Aztecs

• Monks only gain +3hp for each monk tech researched (from +5)

Berbers

• Camel Archers cost +5 gold (from 60g to 65g)

Britons

• None

Burmese

• Monastery Techs only –40% (from – 50%)

• Arimbai fire rate increased to same as conquistador (from 2 to 2.9)

Byzantines

• Free town patrol

Celts

• None

Chinese

• Start with only 5 villagers (from 6) but +50 food

• Receive Bombard Cannon

• Petards +50% hp (like the demo ship bonus)

Ethiopians

• Extra resources per age: +75f +75g feudal, +125f +125g castle, +175f +175 imperial

Franks

• Chivalry increases stable work speed by only 25% (from 40%)

• Italians Fishing ship discount (-25 wood cost) given to the Franks

Goths

• Infantry +1atk vs buildings increased to +2atk; arsons removed.

• Barracks work 25% faster (from 20%)

Huns

• Stone walls removed

Incas

• Farms reseed instantly (from 50% faster)

• Slingers -1 attack. Bonus vs infantry increased by 2.

• Couriers effect changed to all infantry +1/+1 armor (from +1/+2 armor for kamayuks, slingers, and eagle warriors)

Indians

• Elephant archer (and elite) +5% movement speed

• Halberdier Removed

• Champion removed

Italians

• Condotiero –5hp, +2 dmg resistance vs gunpowder

• Fishing ship discount removed and given to the Franks

Japanese

• All ships +50% LOS (from only galleys previously)

Khmer

• Archers and Infantry can garrison in houses

Koreans

• +3 Villager LOS bonus changed to team bonus

• +1 Mangonel line range restored, but as an individual bonus

• Shinkichon effect changed to mangonel line minimum range reduced by 1 (from 3 to 2). Cost reduced to 200 food & 200 gold.

• Only Walls and Castles are built faster (previously included towers)

Magyars

• Magyar Huszar Attack bonus vs siege reduced to +2 (from +5, +8 (Elite)), +1 only vs Rams. Have the same conversion resistance as a hussar.

Malay

• Karambit Warrior creation time increased from 6s to 7s

Malians

• Bloodlines removed

Mayans

• None

Mongols

• Drill only adds +40% movement speed to siege (from 50%)

• Nomads effect changed to “Mongols do not need houses”

Persians

• War Elephants (and Elite) cost – 40 food. Have 420/500 hp (non-elite/elite). -5s creation time. Move 15% faster. (Carlos Balance patch was the same except –50 food instead of –40 food)

• Elite War Elephant technology costs 1400 food 800 gold (from 1600 food 800 gold)

• Mahouts increases War Elephant movement speed only by 15% (from 30%)

Portuguese

• Portuguese gold cost reduction bonus does not apply to ships

• Caravel (and elite) -10hp

• Organ guns non main projectile do 2 damage (from 1)

• Gold discount bonus increased to -20% (from -15%)

Saracens

• Archery Ranges cost -33% (117 wood from 175 wood)

• Mamelukes (non-elite) +1 attack and +5hp

• Elite Mameluke upgrade +200 gold (from 600 food 500 gold to 600 food 700 gold).

• Zealotry -200 gold (from 750 food 800 gold to 750 food 600 gold)

• All Archers receive +2 atk vs buildings (from +1 foot archers, +3 CA previously)

Slavs

• Orthodoxy cost reduced to 200 food 100 gold (from 200 food 300 gold)

Spanish

• Team bonus trade bonus reduced to 20% (from 25%)

• Conquistadors -1/-1 armor

• Elite Conquistadors +2 attack

Teutons

• Receive Siege Rams

• Crenellations cost halved to 300f 200s (from 600f 400s)

• Herbal Medicine free

Turks

• Stables cost -33 % wood (117 wood from 175 wood)

Vietnamese

• Rattan Archers affected by archer hp bonus (40hp castle age rattan archer/48hp imperial age rattan archer from 35hp/40hp)

Vikings

• None

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