Nubian Civ Idea

I shall preface this idea by saying that I am not a historian, and am only aiming for a similar level of historical accuracy that is found in the game currently. I have focussed on achieving a degree of uniqueness for this civ, whilst doing my best to make the bonuses feel "AoE2'ey", and making the civ as balanced as I could in a variety of map styles and against a variety of units. I'd like to thank u/ChuKoNoob for his invaluable assistance in balancing and finding all the silly mistakes I made, your help and attitude is much appreciated. The conceptual design for the Archer of the eyes UU is also not my own, coming from u/AlMusafir who's excellent artwork for this civ's wonder and UU can be found here, and who helped me conceptualise the strengths and weaknesses of this civ, thank you also.

Enjoy!

Nubians (archer and camel civ)

Ballistics is free once university is built

Camels attack 15% faster

Trees last 30% longer

Trade units move 20% faster (Team)

Missing Techs

Barracks: Halberdier, Squires

Range: Hand cannoneer

Stable: Cavalier, Battle elephant

Blacksmith: Plate mail armour

Siege: Siege ram, Siege Onager

Monastery: Fervour, herbal medicine, theocracy, redemption, atonement

Economy: Two man saw

University: Bombard tower, architecture, siege engineers

Dock: Elite cannon galleon

Castle:

Camels create 30% faster, [Castle], 200 gold + 300 food

Archers and Cav archers +3 attack vs infantry, [Imperial age], 500 gold + 500 food

UU: Archer of the eyes, 50 gold + 30 wood, elite: 1000 food + 700 gold, 30 (35) hp, 6 (7) pierce, 0/0 armour, 6 (7) range, 1.8 rof, 100% accuracy before ballistics, fast creation and average movement speeds

Change Log

submitted by /u/anatarion
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