Everyone probably have an idea for created a new Civ, here is mine.
In campaigns, there are both an infantry model, Legionary, and cavalry, Centurion. Instead of using these as a castle units here is something different.
Replace the two-handed swordsmen upgrade with a legionary upgrade. (no champion upgrade either)
The legionary unit would have more health than a champion but less damage than a two handed swordsmen. The focus is on health rather damage. Additionally it would become a sole gold cost as well. 35-45 Gold
In similar note, replace the cavalier upgrade with a Centurion upgrade. (no paladin upgrade)
Like the legionary unit, the upgrade would focus health rather than damage as well as a sole gold cost. (85-100 gold)
For the unique unit I would consider the 'Praetorian'
A very heavy infantry unit that costs only gold once again. 200-250 gold High damage with no bonus. High health/low armor. Perhaps make them fight un-armed in reference for Fallout New Vegas? The elite upgrade helps with their movement speed.
Unique techs
Aureus: each town center and castle grants a trickle of gold, .5-1 per second (castle age)
Decimation: Praetorian, Centurions, and Legionary gain health regen. (imperial age)
Civilization bonus
Villagers do not require a drop off for gold
Imperial age unit upgrades differ for the militia line and knight line.
All market techs are free.
Team bonus
Outpost cost no stone
Missing technology
Arbalest
Parthian Tactics
Heavy Cav Archers
Supplies
Ring Archer Armor
Hussairs
Chemistry
Bombard towers
Hand Cannons
Bombard Cannon
Cannon Galleon
No elephants, steppe lance, eagle warrior.
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