Hello again!
Today we're going to go through the civs of The Forgotten. Which have some of my favourite UU's, but also the hardest to relate to history, which has always intrigued me. Today I will remove the shroud of mist that the civs created by FE studios have created.
If you haven't seen the other parts:
- Part 1
- Part 2
- Part 3
- Part 4
So without further ado, let's get started.
Incas - Kamayuk
Ability: Infantry unit with attack bonus vs. cavalry. Carries a long spear to infiltrate formations.
What it Was: A Kamayuk was an officer of the Incan army. They commanded lesser troops such as archers and slingers.
Significance to Incas: The Incas were a power in South America, and the biggest Mesoamerican Empire haven taken much of the Andes mountain range. They were able to do so with their millitary might.
How the Game Relates is to History: All Incan generals carried spears as symbols of power. If you don't already know this with aoe2 logic, spears are anti-cavalry weapons. The same goes for real life. The Incas were also known for carrying spears that were crazy lengths. Some of their spears ranged from 3 meters (around 10 feet), to 6 meters (around 20 feet).
Incas - Slinger
Ability: Ranged unit with attack bonus vs. infantry.
What it Was: The Sling is one of the oldest weapons in the world. It has records of being used all around the world, including the Mesopotamians and Mesoamericans. It has been mentioned in the bible as well. The sling was a device that threw rocks at insane speeds. It was spun around and around until it reached maximum speed, and then let go of to hurl the rock.
Significance to Incas: The Incas were master slingers, as the Spanish found out. The Incans were also mostly herders, who already were trained in using slings due to their profession (fun fact: the people of the Andes still use slings for herding today)
How the Game Relates is to History: The Slinger seems to be a decent representation of the sling. The sling was deadly, and I mean deadly. It might not look like much at all, but with a sling even the smallest rock (as long as its not, like, a pebble) can kill. It proved devastating to Spanish musketmen, and the Incas enemies.
Indians - Elephant Archer
Ability: Heavy mounted archer.
What it Was: I stated with the Persians that Elephants were devastating units, and that riders would be in towers on the Elephant's back. Common Elephants riders used bows and arrows, and elephant archers were very deadly.
Significance to Indians: Most Elephants in Persian armies came from India, so it would make sense that they had an Elephant unit.
How the Game Relates is to History: I mean, its an elephant archer. Its a ranged version of the war elephant, so its not as weak to monks but still insanely slow, and more like a slow war wagon. There's not much you can say other than "yeah, its an elephant with an archer on it".
Indians - Imperial Camel
Ability: Stronger than Heavy Camel. Excels at killing other mounted units
What it Was: It's a camel rider, duh
Significance to Indians: The Indians used camels a lot in battle, not much to say here.
How the Game Relates is to History: I think the addition of the Imperial Camel is more of a gameplay decision than anything. It is meant to be a replacement of the knight, as the Indians don't have knights. As I've said before, camels were scary to European horses, because they had never seen camels before. They thought they were monsters and ran away from them or went haywire.
Italians - Genoese Crossbowmen
Ability: Anti cavalry archery unit.
What it Was: The Genoese Crossbowmen were an army that focused on the defence of the City State of Genoa, and for mercenary use. They were armed with their crossbow and a pavise, or big shield. The model of the Genoese Crossbowman has a pavise, and hides behind it. The Crossbowmen operated in teams that worked together, which increased the rate of fire that The Crossbowmen had. They were extremely deadly.
Significance to Italians: Obviously, since Italy was a collection of city states, you can't have one UU that screams "Italian". The Genoese Crossbowmen were famous among Medieval Europe, so it makes sense to have them as a UU for the Italians.
How the Game Relates is to History: The anti-cavalry bonus makes The Crossbowmen an all around archer unit, which can be used in many situations, and the elite version is arguably better than the Arbalest. It would have been cooler for them to have a faster fire rate, to represent the teams of 2 for them, or more pierce armor to represent their use of the pavise.
Italians - Condottiero
Ability: Quick infantry. Has a bonus against gunpowder units.
What it Was: Condottieri (the plural version of condottiero) were mercenary captains from Italy, that became famous. They were elite troops that had often fought in the Crusades, and would hold auctions over how many troops they would send to an area (essentially, pay the amount of how many troops are you willing to lose to conquer a province of Italy.)
Significance to Italians: Italian city states often had weak armies, and the Condottieri would be there to fight wars for the City States. They were pretty important to Italian history.
How the Game Relates is to History: I'm not sure about the gunpowder bonus, but the Condottiero is a fast training infantry unit that can be used in case you're base is attacked, which makes sense, because they were the main source of defense and attack for Italy. It's high gold cost is also probably a nod to the fact that they were mercenaries, and demanded a high pay.
Magyars - Magyar Huszar
(Note: I've been waiting to do this one for a long time now)
Ability: Light cavalry unit with a bonus vs. siege
What it Was: The Huszar, or Hussar, is a light cavalry unit that was ideal for raiding and reconnaissance missions. Now here's the ranty bit, the model for the normal Hussar (the one thats trained at the stable) is based off of the Polish Winged Hussar, which was a heavy cavalry unit meant for charging fortifications, NOT a light cavalry unit. The Huszars should not have wings on them.
Significance to Magyars: The Magyars created the idea of a Hussar, and used them extensively in their "Black Army"
How the Game Relates is to History: The Huszars strength against siege makes them work well with Cav. Archers, which were also a part of the Magyars' light cavalry force. The "Corvinian Army" UT is likely a nod to the Black Army, which was an official army created by Matthias Corvinus, and was modeled off of the Roman Legion.
Slavs- Boyar
Ability: Heavily armored cavalry; resistant to melee attack.
What it Was: The Boyars were an important social class in many Slavic countries, and would own land.
Significance to Slavs: They made up the aristocracy of the slavic countries.
How the Game Relates is to History: Same with the Teutons bonus, they were rich and could afford the best armor (this is just a theory, if you have a better idea pls let me know)
Tysm again!!!
- Polar
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