Hello again everyone!
As you may have seen, u/anatarion and I have been hammering out some new civ ideas, trying our best to make them at least somewhat faithful to history while still having unique civ bonuses and a distinctly aoe2 play-style.
As the Helvetian civ was one of those I had the most input on, anatarion is letting me post this to Reddit and take full responsibility (aka blame) for it - Kappa.
The basic idea of the civ (basically the name) comes from the aoe2 Realms Mod, and I credit the game SwordFall Kingdoms for helping conceptualize and balance the Helvetian UU.
Helvetians
High up in the Central European Alps, the Helvetians (known to the outside world as "Swizters") have enjoyed the protection of the world's greatest natural fortress as their common identity grew across linguistic and cultural barriers. Now, follow in the footsteps of William Tell and other patriots to throw off the oppressive Holy Roman Empire and carve out your own destiny! Guide your armies to become the most feared (and sought after) in Europe!
Helvetians: Infantry and Monk Civ
Spoken Language: High German
Architecture/Ship Design: Central European
Civ Bonuses:
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Stone mining free
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Fervour and sanctity are free
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Diplomacy permanently set to Neutral(sorry, couldn't resist) -
Team Bonus: Monasteries work 20% faster
Unique Unit and Techs:
- Unique Unit: Swiss Pikeman (expensive but heavy and improved pikeman)
Cost: 60F, 40G
Base HP: 70 (85 elite)
Base Attack: 10 (13 elite)
Base Armor: 1/1 (2/1 elite)
Speed: 0.91 (before Squires)
Creation Time: 34 seconds
Attack Bonuses: +8 (+12 elite) vs. cavalry, +8 (+12 elite) vs. elephants
Elite Upgrade Cost: 500F, 700G
- Castle Age Unique Technology: Zwangsmarsch (militia line cost reduced to 10 gold)
Cost: 300F, 300G
- Imperial Age Unique Technology: Schlachtfeldmediziner (infantry units slowly regenerate HP)
Cost: 1000F, 500G
Tech Tree Bans
Barracks: Eagle Warrior line
Stable: Hussar, Paladin, Bloodlines, Husbandry, Camel line, Battle Elephant line
Archery Range: Parthian Tactics, Heavy Cavalry Archer
Siege Workshop: Siege Ram, Siege Onager, Heavy Scorpion
Monastery: Heresy and Faith
Blacksmith: Plate Barding Armor, Ring Archer Armor
Dock: Galleon, Shipwright, Dry Dock
University: All techs available
Economy: Two-Man Saw
Basically, a mid to late-game infantry civ with a good monk rush and buffed hand cannoneers, but terrible cavalry and lackluster navy.
Cheers!
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