Horns on elephants vs horns on helmets!
Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Goths vs Indians, and next up is the Khmer vs Vikings!
Khmer: Siege and Elephant civilization
- No building prerequisites for advancing to the next age or to build other buildings
- Battle Elephants move +15% faster
- Houses can garrison up to 5 villagers
- TEAM BONUS: Scorpions +1 range
- Unique Unit: Ballista Elephant (A scorpion mounted on an elephant)
- Castle Age Unique Tech: Tusk Swords (Battle Elephants +3 attack)
- Imperial Age Unique tech: Double Crossbow (Ballista Elephants and Scorpions fire an additional projectile)
Vikings: Infantry and Naval civilization
- Warships cost -15% in Feudal and Castle Age, -20% in Imperial Age
- Infantry +10/15/20% hp in Feudal/Castle/Imperial Age
- Wheelbarrow and Hand Cart free
- TEAM BONUS: Docks cost -15%
- Unique Unit: Berserk (Quick, powerful infantry with slow hp regen)
- Unique Unit: Longboat (Nimble, Galley-like warship that fires multiple arrows per volley)
- Castle Age Unique Tech: Chieftains (Infantry +5 attack vs cavalry)
- Imperial Age Unique Tech: Berserkergang (Berserks regenerate 2x faster)
Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!
- These two civs seem to stand in stark contrast to one another: Vikings with their excellent economy, infantry, and archers; Khmer with their deadly late game army of elephants and siege. Vikings are a very comfortable civilization to play for most players due to their strong eco and archers, whereas the Khmer are....weird. How do these dynamics affect this match up?
- On water maps Vikings certainly have the edge as the game goes on, but on aggressive water maps, does the Khmer building bonus help them take the early edge they need? (Note: the Khmer naval tech tree is actually very good!)
- Normally I mention something regarding TGs, but this one seems to me to be Vikings are superior on flank and Khmer are superior in pocket. Any disagreement?
Thank you as always for participating! Next week we will continue our discussions with the Portuguese vs Vietnamese. Hope to see you there! :)
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