So, as I have played the game, I have noticed a bunch bugs and issues in the current version of the game (101.101.34793.0 4597979), and so I felt like composing a list of those I can remember right now. I know some are already known and is being looked.
Unit Related:
General units problems:
- Units getting stuck more/stop walking or working.
- Melee units still tend to block each other when moving after a target and slowing each other down at times.
- If a unit wants to walk between 2 points through a narrow gap, and another unit blocks it, the unit walks around another route, and often walks back through the narrow gap it was originally planning to walk through before going to it's destination.
Ranged units:
- Ranged units can sometimes not switch to unit from attacking a building when the unit comes inside range like they should before way later than normal.
Monks:
- When placing waypoints before placing a waypoint on a relic, the previous waypoints gets erased, making the monk walk the shortest line to relic rather than through waypoints.
Trebuchets:
- If you order a trebuchet to attack a new target far away while unpacked, after packing up it can sometimes roll next to the target rather than attacking as if you told it to go there.
- After packing a trebuchet manually and giving it a new target, it will sometimes not start firing after unpacking within range for a long time.
- Sometimes when you tell a packed trebuchet to attack something outside it's range, it will roll close enough, but then won't unpack.
Fishing Ships:
- Despite claiming this has been improved it the last patch, fishing ship still struggle to find new fish after using up a fishing spot even if they are a few tiles away from new fish.
Building Related:
Towers/castles:
- When placing Towers/Castles close enough to enemy buildings, they won't switch to enemy units before way later similar to ranged units which I described above.
Hud/Information related:
- This one is of course known by most. The game statistics screen shows incorrect unit kills and unit deaths.
Those are the issues I have found so far that I can remember from the top of my head. Might add more later if I can remember.
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