My take on a small Goths rebalancing [Spoiler on balance leaks]

After seeing the balance leaks at https://www.aoezone.net/threads/spoiler-leaked-balance-changes-on-todays-battle-royal-tourney.170263/ and seeing how awkwardly the Goth-loom situation was handled, I thought I'd present my take on what to do with Goths

Civ-Bonuses:

Infantry cost -40% starting in Feudal Age (instead of staggered)

Infantry +2 attack vs buildings starting in Feudal Age (instead of staggered)

Population Headroom +10 starting in Feudal Age (both maximum and current headroom)

Loom free

[removed hunting bonus]

.

UU/UT stay the same

.

Tech tree changes:

Remove Capped Ram, add Arson

submitted by /u/K0rk0dile
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