After seeing the balance leaks at https://www.aoezone.net/threads/spoiler-leaked-balance-changes-on-todays-battle-royal-tourney.170263/ and seeing how awkwardly the Goth-loom situation was handled, I thought I'd present my take on what to do with Goths
Civ-Bonuses:
Infantry cost -40% starting in Feudal Age (instead of staggered)
Infantry +2 attack vs buildings starting in Feudal Age (instead of staggered)
Population Headroom +10 starting in Feudal Age (both maximum and current headroom)
Loom free
[removed hunting bonus]
.
UU/UT stay the same
.
Tech tree changes:
Remove Capped Ram, add Arson
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