Some civ bonuses ideas.

Hello, I don't want to make a complete civ but sometimes I think about some bonuses that can be cool. I also add some random cool bonuses that I see in this sub

1/ - Every 25 ressources, villager put one gold in the bank (max 1000). At castle age, the bank can be created : You can unlock the gold that you have gathered for the price od 200 food and 200 wood. You have also three upgrades but you can choose only one : - gold gathered from the previous bonus and the cap is doubled. - relics generate gold 1.5 faster - team trade is 15% faster. They have cost but I don't know what should be fine. This civ bonus would fit well in a civ with heavy gold UU.

2/ - Only one building is needed to gather resources. Each economic upgrade is 20% more efficient. (so 10% wood chop bonus become 12%, etc.) - Mill generate one deer every X seconds (max 4 deers at the same time) - Castle act like a dropping point for ressources. - A "naval thing" that can repair all nearly boats (with a very slow rare).

3/ - Squire free - Outpost cost no stone - Team start with one outpost near the closest forest (close to the forest but between the TC and the forest, not behind) - Farm get +15 total food for each active farm (max 20, or 30) - Fishing give a little of gold. - You can produce villager during the age transition at x2 rate.

4/

  • Castle age UT that allow you to produce militia line from the TC (should have a specific hot key for this one)
  • Castle age UT that give you 6 villagers for 250 food and 50 wood (research time = 2 villagers)

Share your bonuses ideas!

submitted by /u/zinderggg
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