Yodit 3 - A Fallen Crown

I don't think many people count Yodit as their favorite campaign, and neither do I. Although the one where you have to control the stelae is pretty fun, the first mission is a grind, and the last mission is a pushover.

However, the most useless mission of the campaign, and possibly in the entire game, is mission 3, where you have 45 min (on Hard) to prepare for the enemy army and kill King Dagnajan. In DE, all the passes to the south were well guarded and the enemy near the starting TC could be a bitch. Both have been significantly nerfed, so there's nothing stopping you from expanding and booming. You could defeat one of the enemies to the south to gain trade access, but there's a ton of gold around and it's over in 45 mins anyway, so why bother?

Even worse, you don't even NEED to boom. Three castles, and if you're feeling fancy some archers, will kill off the entire enemy army by themselves. Part of this disappointment seems to be caused by wonky triggers, making parts of the enemy army (like the Siege Rams which MIGHT actually cause a problem) stay behind in camp and never appear.

I just replayed the mission and had to go on the attack because Dagnajan never left his base and was just sitting there twiddling his thumbs until my shotels and arbs could get close enough to snipe him. Forget about the side quests to destroy the smaller red bases, no need for that either.

So, what are your feelings about this mission? What other missions were made this much worse in their DE versions?

submitted by /u/Sjonge11
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