This mechanism shifts the dynamics from straight up plunder to one of commerce as well.
Imagine an 8 player free-for-all scenario. You have an adjacent civilization that wants to trade with his ally across from you. Said adjacent civilization has the option of sending his trade carts through a long and treacherous path or he could go through your civilization and every time he passes your gates you charge tax.
This will create a Silk Road type scenario.
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