AgeofMythology 1080p and drag selection box issues on Parallels Desktops for mac.

I was playing AOT on Gameranger since 6-7 years. I recently changed my computer from pc to a mac. Currently, I don’t want to go with the boot camp route. Also, wrapping AOT with wine wrapper wont work ,probably cause gameranger wont launch the game or coudn’t identify the path. So, I went with the Virtual Machine route. VMware fusion was sluggish, but Parallels Desktop runs the game smoothly. The driver I used is from http://aarononeal.info/age-of-mythology-under-parallels/ . The file parallels.gfx which is needed to be placed on the gfxconfig & gfxconfig2 folder.

contains the following line:

// these are the plain vanilla versions we start from

[config]

hardwareTNL=hardware.gfx

softwareTNL=software.gfx

[features]

anisotropy=1 // DWORD. hardcodes anisotropy on (or off), regardless of what driver says

fontUVOffset=0.0 // float. font UV offset

win32Cursor=1 // DWORD. 0 == d3d cursor. 1 == win32 cursor

QualityLevel=high

// NoWaterBump=1

[resolutions]

0=640x480x16

1=640x480x32

2=800x600x16

3=800x600x32

4=1024x768x16

5=1024x768x32

6=1440x900x16

7=1440x900x32

8=1680x1050x16

9=1680x1050x32

[multisampleModes]

modes=1

[hardwareTextureStageState]

mtOff=mtOff.tss

mtOffNoVtxAlpha=mtOffNoVtxAlpha.tss

mtOffNoTx=mtOffNoTx.tss

mtOffOnlyAlpha=mtOffOnlyAlpha.tss

mtLinearBlend=mtLinearBlend.tss

mtEmissiveSpecularFactor=mtEmissiveSpecularFactor.tss

mtEmissiveSpecularFactorNoTx=mtEmissiveSpecularFactorNoTx.tss

mtSpecularBump=mtSpecularBump.tss

mtLinearBlendAlpha=mtLinearBlendAlpha.tss

mtLinearBlendInverseAlpha=mtLinearBlendInverseAlpha.tss

mtLinearBlendAlphaEmissiveSpecularFactor=mtLinearBlendAlphaEmissiveSpecularFactor.tss

mtLinearBlendEmissiveSpecularFactor=mtLinearBlendEmissiveSpecularFactor.tss

mtAdd=mtAdd.tss

mtAddFactor=mtAddFactor.tss

mtAddAlpha=mtAddAlpha.tss

mtAddInverseAlpha=mtAddInverseAlpha.tss

mtSeparateAlpha=mtSeparateAlpha.tss

mtLightmap=mtLightmap.tss

mtFogMask=mtFogMask.tss

mtFadeLightmapByAlpha=mtFadeLightmapByAlpha.tss

[softwareTextureStageState]

mtOff=mtOff.tss

mtOffNoVtxAlpha=mtOffNoVtxAlpha.tss

mtOffNoTx=mtOffNoTx.tss

mtOffOnlyAlpha=mtOffOnlyAlpha.tss

mtLinearBlend=mtLinearBlend2Stage.tss

mtEmissiveSpecularFactor=mtEmissiveSpecularFactor.tss

mtEmissiveSpecularFactorNoTx=mtEmissiveSpecularFactorNoTx.tss

mtSpecularBump=mtSpecularBump.tss

mtLinearBlendAlpha=mtLinearBlendAlpha.tss

mtLinearBlendInverseAlpha=mtLinearBlendInverseAlpha.tss

mtLinearBlendAlphaEmissiveSpecularFactor=mtLinearBlendAlphaEmissiveSpecularFactor.tss

mtLinearBlendEmissiveSpecularFactor=mtLinearBlendEmissiveSpecularFactor.tss

mtAdd=mtAdd.tss

mtAddFactor=mtOff.tss

mtAddAlpha=mtOff.tss

mtAddInverseAlpha=mtOff.tss

mtSeparateAlpha=mtOff.tss

mtLightmap=mtLightmap.tss

mtFogMask=mtFogMask.tss

mtFadeLightmapByAlpha=mtFadeLightmapByAlpha.tss

So, the first issue is that though the desktop runs at 1080p the game doesn’t. Tried to change the resolution on the above file to 1080px32 as the only option, but still the game doesn’t work on 1080p. My user.cfg is:

xres=1920

yres=1080

+EasyDragMilitary

+enableIdleMilitaryBanner

+enableCameraRotation

+footprints

+RecordGame

+TrainBuildFeedback

+waterbump

+enableDynamicMusic

+battleCries

And persistent.cfg is:

// startup\persistent.cfg

xres 1920

+enableDynamicMusic

+battleCries

soundOn 1

MusicVol 0.800000

musicOn 1

+waterbump

realScrollSpeed 0.060000

+showRolloverHelp

+filterChat

yres 1080

defaultUnitStance 0

playerProfileName "Default"

ESOPassword "Default"

playerGUID "{00C92B88-0D7B-400D-A2D8}"

soundVol 1.000000

MouseScaleX 1.000000

MouseScaleY 1.000000

bpp 16

graphicDetail 0

gamma 128

multisamplemode 1

+RecordGame

BroadenMPSearchOption 0

SoundSampleRate 3

showTime 1

showScore 1

currentCampaign "Fall of the Trident"

skipMipMapLevels 0

maineditlist-pos "480 270 960 810"

RoughenSettings-pos "759 450 1162 630"

BrushMaskDialog-pos "0 0 278 759"

But, it seems that nothing sticks, the game does work on widescreen but not at 1080p. Can anyone help me with this issue, but the main deal breaker is that “Drag selection Box” doesn’t appears upon dragging the mouse pointer for selecting multiple units. Though, they all get selected but the box was a precise tool for selecting. I will highly appreciate anyone could help me with the issue.

submitted by /u/sohojmanush
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