Civilization Match-up Discussion Round 5 Week 2: Goths vs Indians

WOOPS didn't realize it was Wednesday....let's blame it on the jetlag 11

Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Berbers vs Italians, and next up is the Goths vs Indians!

Goths: Infantry civilization

  • Infantry cost -35% starting in the Feudal Age
  • Infantry +1 attack vs buildings
  • Villagers +5 attack vs Wild Boar; hunters carry +15 meat
  • +10 maximum population in the Imperial Age
  • TEAM BONUS: Barracks work +20% faster
  • Unique Unit: Huskarl (Anti-archer infantry with massive pierce armor)
  • Castle Age Unique Tech: Anarchy (Huskarls can be created at Barracks)
  • Imperial Age Unique Tech: Perfusion (Barracks work 2x faster)

Indians: Camel and Gunpowder civilization

  • Villagers cost -10/15/20/25% in Dark/Feudal/Castle/Imperial Age
  • Fishermen work +15% faster and carry +15
  • Camels +0/+1 armor
  • TEAM BONUS: Camels +6 attack vs buildings
  • Unique Unit: Elephant Archer (Expensive, slow, but incredibly tanky cavalry archer)
  • Unique Unit: Imperial Camel (Additional upgrade to the camel-line)
  • Castle Age Unique Tech: Sultans (ALL gold income +10%)
  • Imperial Age Unique Tech: Shatagni (Hand Cannons +1 range)

Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

  • Even back when Indians were considered an overpowered civilization in 1v1s, some people considered Goths to be a viable counterpick against them. On a generic land map, do Indians have a good answer to the halb/huskarl combo from Goths?
  • Despite Indians being hilariously more powerful as a pocket in team games, on the flank, can the Goth player provide enough pressure to prevent the Indian player from booming successfully?
  • On walled maps like Arena and RF, does the ability for both players to boom freely change the dynamics of this match up in any way?

Thank you as always for participating! Next week we will continue our discussions with the Khmer vs Vikings. Hope to see you there! :)

Links to previous discussions: Part 1 Part 2

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