Here is the replay file if you know how to download and view those. Let me know if it works for you. You don't have to read all of this, just watch the first 20 minutes of the replay and let me know your thoughts.
I'm interested in learning to aggressively fight stacked odds in Age of Empires 2. As a fun challenge, I want to 1v2 AI. I realize that this isn't a rare accomplishment, so hopefully there are people here willing to share their tactics with me.
Some timestamped comments on the replay:
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[7:30] I have unusual difficulty finding the second boar, but there are extra sheep on Ghost Lake, and I think I deal with it ok.
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[8:50] Usually I click up to Feudal here, but because I was late on the boar, I make an extra villager.
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[10:30] I am not sure whether I should send one or two villagers forward to build archery ranges. One means the archers come a bit later, but two is a bigger hit to the economy because of the walking time, and the fact that they have little to do once the ranges and a couple houses have been built.
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[15:00] This is some really nice high ground, but I can't see the gold yet, and they got an archery range up. The skirmishers begin.
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[17:00] I am having trouble balancing the harassment of green villagers and keeping my archers bunched up enough to efficiently kill skirmishers.
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[19:00] Blue attacks my forward base with too many units, and I am unable to keep harassing green.
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[23:30] My forward base is dead to ten thousand skirmishers, which is easily the most common way I lose. I think it's lost at this point, but I keep playing, building military buildings at home. It was a mistake to build more ranges instead of swapping to a counter.
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[29:00] I realize a bit too late that building more crossbows is probably a bad idea in the face of so many skirmishers. I try to diversify my military, but I'm not super sure how to do that. I think possibly light cavalry (with their decent hp and 4 pierce armour) is the answer against their archer army, but I want to spend my large gold stockpile, and cavalry doesn't necessarily carry Britons through the late game.
My build is a Briton Archer rush at about 14 minutes. I click up to Feudal at 21 population, then spend quite a bit of time in the Feudal age producing archers from two forward ranges, trying to prevent one of the AI from collecting any resources. Ideally I can keep my victim pinned with few units, and fight the other AI with the bulk of my army. My economy upon hitting feudal is eight or nine gold miners, three farmers or shepherds, and the rest on wood. I will slowly transition my economy back to food and farms so I can make it to the castle age. If I make it this far with enough archers, then I am in a good position with the Briton archer bonus, crossbows, and bodkin arrow. I will try to build a few siege rams, and go for the weaker AI's Town Center. From here, it's a late game 1v1 with a hard AI. Although I am not good at late game and have definitely messed it up here, the hardest part is over.
I have won this 1v2 a few times already (replays here), but usually there are some favourable conditions:
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The AI wastes resources on a navy that doesn't have enough water to do much work. All three of my wins occurred when I rolled the coastal map type. I would rather win without exploiting their poor use of navy.
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AI sends a lot of units to die to castles and defensive choke points. I don't feel bad exploiting this, but it's neither reliable nor aggressive. Getting a high ground choke point between you and each opponent is a matter of some luck, and it's not even possible on some maps. I have particular trouble on the map Ghost Lake, which is the map in the replay. The extra sheep are nice for me, but the no mans' land in the middle means absolutely no choke points.
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AI wastes gold units, and runs out of steam post-Imperial. I would rather win before the map is cleared of wood.
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