Openage Development: 2018 - Week 30

New blogpost about our modding API.

Infrastructure

Our CI system kevin 0.5 now supports asynchronity.

Upstream

  • FIX: get rid of pylint workarounds (Link)

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.

Open Discussions

  • Event system pre-merge review (Link)

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Define core gamestate
  4. Establish modpack format
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
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