New blogpost about our modding API.
Infrastructure
Our CI system kevin 0.5 now supports asynchronity.
Upstream
- FIX: get rid of
pylint
workarounds (Link)
Issues
Nothing new.
Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.
Open Discussions
- Event system pre-merge review (Link)
Roadmap
Rewrite of the coordinate system✓- Merge eventsystem code
- Define core gamestate
- Establish modpack format
- Create a simple demo for testing
- Adapt the new renderer to the simulation model
[link] [comments]
from newest submissions : openage https://ift.tt/2LAn6hi
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