fan civ:Anglo-Saxons

a big fan of Anglo-Saxons and thought the goths didn't do them justice but looking through the units in editor i found the Nordic swordsman and they looked like Anglo-Saxons so hears my civ idea just theoretical fun what you think?

villagers move 10%faster armour upgrades cost 50% less Inf get 50% damage reduction for being on hill/cliff if standing skirmishers have no minimun range

unique unit: Saxon: atk 9 armour 3/3 hp 70 cost 75 food 30 gold

elite Saxon: cost:500 food: 300 gold: atk 11 armour: 4/4 unique tech: castle age shield wall: Saxons and champion line units get +o/+2 if within 1 tile of another Saxon or champion

Seax: imperial age: Saxons are not effected by attacking uphill team bonus: skirmishers +1+1 restrictions: no bombard canons: hand canon: crossbow camels knights: squires:blast furnace: plate Barding armour: plate mail armor: bombard tower:chemistry two man saw: crop rotation

idea was to work with the hills effects on units something we all take into our tactics but the game never tells you about and each civ treats them the same which is a shame i like how the expansions do interesting stuff like how Khmer villagers can Garrison houses (again this is just for fun any ideas of how to tweek it for more balance/history reasons also any ideas of your own feel free to share^

submitted by /u/unstaiblechild
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2LD3p7I
No comments

No comments :

Post a Comment