No Food Decay (Herdables & Huntables) as an Eco Bonus

Overpowered or Underpowered?

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-Doesn't increase actual gather rate, though it DOES let you get more food out of faster food sources ( approximately round 20 - 40 food per sheep/boar if you're playing right)

-Increased utility, as players using this civ wouldn't have to worry about that one fraggin' vil that decides they need their own sheep

-Let's you play around with sub-optimal hunter numbers (similar to the mongol bonus) to spice up the early game. I.E, you can put less Herders on your sheep without worrying about the lost food (though it'll still take longer to collect all of it) in order to go for more gold/wood/stone

-Disappears in the late game (On most maps- lookin' at you, Yucatan) due to animals becoming too sparse/distant, and the inclusion of hostile armies on the field.

-would require practice for later boar lures/farm set up.

-the little bit of extra food (cause others have moved onto berries while you still have a bit of sheep left) could be useful for getting 1 more Scout or Militia out

-not needing farms until a little bit later could be useful for an archer rush (not as good as Malian wood bonus or Mayan cheaper archers though)

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So what do you guys think? How effective of an eco bonus would this be?

submitted by /u/Dylan_Gubler
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