Openage Development: 2018 - Week 29

New blogpost about our modding API has arrived.

Upstream

  • NEW: Buildsystem improvements (Link)
  • FIX: Fix or ignore pylint findings (Link)

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.

Open Discussions

Nothing new.

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Define core gamestate
  4. Establish modpack format
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
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