Openage Development: 2018 - Week 37

New blogpost about our modding API.

Upstream

Nothing new.

Issues

  • PROPOSED: [nyan] Qualification aliases (Link)
  • PROPOSED: [nyan] Allow abstract member to define patch target (Link)
  • PROPOSED: [nyan] Clarify how Patch targets are inherited (Link)

Too few bugs for your taste? Build the project yourself for Linux, OS X or Windows and report your own findings to us.

Open Discussions

Nothing new.

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Define core gamestate
  4. Establish modpack format
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
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