Civ Idea: The Aborigines

Infantry and Sustainability Civilisation

Civ Bonuses:

  • Villagers can build Stone Farms and Gold Farms starting in Imperial Age (cost 120 wood, smaller collection rate than mines).
  • Start with 1 kangoroo instead of a scout.
  • Hunters need only one shot to kill deer.

Team Bonus:

  • Garrisoned units regain health 33% faster.

Castle Age UT:

  • Marsupial (500f 500g): Aboriginees get 10 population on top of the regular population limit.

Imperial Age UT:

  • Uluru (1100f 800g): Boomerang Slingers can only be seen within 7 tiles of range of enemy's units or buildings.

Unique Unit: Kangaroo

Non-aggressive Scout Unit, trained in Barracks (starting in Feudal).

HP: 50

Armour: 0/2

Armour classes: Cavalry

Speed: 1.5

LOS: 6

Cost: 15f

Creation Time: 20 seconds

Unique Unit: Boomerang Slinger

Ranged Infantry Unit. Hit similar to Scorpions, but twice with one attack (to simulate the Boomerang coming back).

HP: 55 (75)

Melee Attack: 4 (5)

Attack Bonuses: +4 against Building; +1 against Infantry.

ROF: 3.0

Range: 8 (9)

Accuracy: 30% (40%)

Melee Armor: 0 (1)

Pierce Armor: 3 (4)

Armour Classes: Infantry

Speed: 1.0

LOS: 9 (10)

Cost: 40f 35g

Creation Time: 18s

Upgrade Cost: 875f, 550g

Missing techs:

Barracks: no Eagle Scouts

Archery Range: no Arbalest, Cavalry Archer, Hand Cannoneer, Parthian Tactics

Stable: no Scout Cavalry, Knight, Husbandry

Siege Workshop: no Bombard Cannon, Siege Onager

Dock: no Cannon Galleon, Dry Dock

University: no Chemistry, Fortified Walls

Monastery: no Redemption, Theocracy

Blacksmith: no Plate Barding Armor, Blast Furnace

Economy:

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