Infantry and Sustainability Civilisation
Civ Bonuses:
- Villagers can build Stone Farms and Gold Farms starting in Imperial Age (cost 120 wood, smaller collection rate than mines).
- Start with 1 kangoroo instead of a scout.
- Hunters need only one shot to kill deer.
Team Bonus:
- Garrisoned units regain health 33% faster.
Castle Age UT:
- Marsupial (500f 500g): Aboriginees get 10 population on top of the regular population limit.
Imperial Age UT:
- Uluru (1100f 800g): Boomerang Slingers can only be seen within 7 tiles of range of enemy's units or buildings.
Unique Unit: Kangaroo
Non-aggressive Scout Unit, trained in Barracks (starting in Feudal).
HP: 50
Armour: 0/2
Armour classes: Cavalry
Speed: 1.5
LOS: 6
Cost: 15f
Creation Time: 20 seconds
Unique Unit: Boomerang Slinger
Ranged Infantry Unit. Hit similar to Scorpions, but twice with one attack (to simulate the Boomerang coming back).
HP: 55 (75)
Melee Attack: 4 (5)
Attack Bonuses: +4 against Building; +1 against Infantry.
ROF: 3.0
Range: 8 (9)
Accuracy: 30% (40%)
Melee Armor: 0 (1)
Pierce Armor: 3 (4)
Armour Classes: Infantry
Speed: 1.0
LOS: 9 (10)
Cost: 40f 35g
Creation Time: 18s
Upgrade Cost: 875f, 550g
Missing techs:
Barracks: no Eagle Scouts
Archery Range: no Arbalest, Cavalry Archer, Hand Cannoneer, Parthian Tactics
Stable: no Scout Cavalry, Knight, Husbandry
Siege Workshop: no Bombard Cannon, Siege Onager
Dock: no Cannon Galleon, Dry Dock
University: no Chemistry, Fortified Walls
Monastery: no Redemption, Theocracy
Blacksmith: no Plate Barding Armor, Blast Furnace
Economy:
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