Naval and Archer Civilisation
Civ Bonuses:
- All foot archer units move 10% faster.
- Fire Ships benefit from Fletching, Bodkin Arrow and Bracers.
- TCs are built 100% faster.
Team Bonus:
- All naval techs are 35% cheaper.
Castle Age UT:
- Embrasure (250f 100s): Stone/Fortified Walls benefit from Murder Holes (+4 pierce attack against all units)
Imperial Age UT:
- Kanokopolu (700f 500g): Foot Archers get +2 bonus damage against Siege Units.
Unique Unit: Drua Ship
Monk Unit on water. Benefit from all Monastery and Harbour Techs.
HP: 60
Armour: 0/4
Armour classes: Ship
Speed: 1.2
LOS: 7
Cost: 60w 50g
Creation Time: 28 seconds
Unique Unit: Levu Levu (Lizard Archer)
Cavalry Archer Unit. Deals melee damage to units within 1 tile of range.
HP: 175 (200)
Pierce Attack: 6 (7)
Melee Attack (to close units): 4 (5)
Attack Bonuses: +2 (+3) against Archers and Skirmishers
ROF: 2.3
Range: 4 (5)
Accuracy: 100%
Melee Armor: 1 (2)
Pierce Armor: 4 (5)
Armour Classes: Cavalry archer, Archer, Cavalry, Unique Unit
Speed: 1.05
LOS: 6
Cost: 45f 45w 60g
Creation Time: 23s
Upgrade Cost: 700f 700g
Missing techs:
Barracks: no Champion, no Halberdier
Archery Range: no Cavalry Archer, Hand Cannoneer, Parthian Tactics
Stable: unavailable
Siege Workshop: no Bombard Cannon
Dock: no Cannon Galleon
University: no Chemistry
Monastery:
Blacksmith: no Scale/Chain/Plate Barding Armor
Economy: no Crop Rotation, no Stone Shaft Mining
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