Civ Idea: The (Tu'i) Tonga

Naval and Archer Civilisation

Civ Bonuses:

  • All foot archer units move 10% faster.
  • Fire Ships benefit from Fletching, Bodkin Arrow and Bracers.
  • TCs are built 100% faster.

Team Bonus:

  • All naval techs are 35% cheaper.

Castle Age UT:

  • Embrasure (250f 100s): Stone/Fortified Walls benefit from Murder Holes (+4 pierce attack against all units)

Imperial Age UT:

  • Kanokopolu (700f 500g): Foot Archers get +2 bonus damage against Siege Units.

Unique Unit: Drua Ship

Monk Unit on water. Benefit from all Monastery and Harbour Techs.

HP: 60

Armour: 0/4

Armour classes: Ship

Speed: 1.2

LOS: 7

Cost: 60w 50g

Creation Time: 28 seconds

Unique Unit: Levu Levu (Lizard Archer)

Cavalry Archer Unit. Deals melee damage to units within 1 tile of range.

HP: 175 (200)

Pierce Attack: 6 (7)

Melee Attack (to close units): 4 (5)

Attack Bonuses: +2 (+3) against Archers and Skirmishers

ROF: 2.3

Range: 4 (5)

Accuracy: 100%

Melee Armor: 1 (2)

Pierce Armor: 4 (5)

Armour Classes: Cavalry archer, Archer, Cavalry, Unique Unit

Speed: 1.05

LOS: 6

Cost: 45f 45w 60g

Creation Time: 23s

Upgrade Cost: 700f 700g

Missing techs:

Barracks: no Champion, no Halberdier

Archery Range: no Cavalry Archer, Hand Cannoneer, Parthian Tactics

Stable: unavailable

Siege Workshop: no Bombard Cannon

Dock: no Cannon Galleon

University: no Chemistry

Monastery:

Blacksmith: no Scale/Chain/Plate Barding Armor

Economy: no Crop Rotation, no Stone Shaft Mining

submitted by /u/PublicWelcome
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