There is very little discussion/interest revolving team games, why is this?

Personal anecdote: It feels like 95% of the time when discussing whether a civ is good or bad they tend to solely talk about 1v1's, as if team games don't exist. Surely I cant be the one one who simply doesn't get anywhere near as much satisfaction in 1v1's as in TG's?

I've always enjoyed team games more than 1v1's simply because it allowed me to play with my dad & the games simply felt sweeter/more fun to play. Also one of the main factors that generally deterred me from playing 1v1's in AOE2 is the lack of self-trade like in Age of Mythology, where you're able to trade with your own market; Meaning you didn't fear running out of gold in 1v1's.

Having played AOE2 for over 20 years I primarily stuck with AOM due to the superior AI & QOL improvements until Definition Edition came out, and I've never enjoyed AOE2 more than now simply due to the massive QOL updates.

HD made incredible strides with things like queue farms but DE completely blew it out of the water.

Today the game is actually matching or even outperforming what AOM delivered all the way back in 2002.

But if there's one thing that has always bothered me about AOE2's 1v1 it would be the lack of self-trading.

Don't get me wrong I do not think it should be a default option by any means but rather as a gamemode or better yet one of the advanced settings. In fact there are already maps like "Marketplace" & Michi that have a neutral market.

Of course your own market shouldn't pay as much as a teammates market would but having the option still would be nice, perhaps a 20-80% trade tax would be fine since the meta is outrageously skewed towards an aggressive playstyle & map control, while Age of Mythology might be a little broken with its myth units & god powers 1v1's are a lot more open, sitting back and booming until your god powers are ready can more than make up for any lost map control or even towncenters but as a result I must admit the game isn't quite as skillful as AOE2.

What do you think about self-trade? Allowing players to trade for infinite gold in a 1v1 setting would certainly prolong 1v1 matches.

Do you get more satisfaction from winning a 1v1 than carrying in a team game? Cheers.

submitted by /u/Aoe2Stroll
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