All civilization bonuses through a markov chain

u/mariohss inspired me. It took me more than 1 hour to make this post because I couldn't stop laughing. I tried to clean it up as much as possible. People here at work are looking weird here at work because "Why is this guy laighing so much at gibberish text?"
Enjoy
Reposted because reddit formatting is bad.

All units.
Murder units have double Line of Sight.

Aztecs
Fishing Ships are 15% cheaper.
Villagers can garrison +10 units.
Team bonus: Camels have +1/+2 range in the Castle/Imperial Age.
Team bonus: Knights have +2 Line of Sight.
Stone Miners work 15% faster.
Team bonus: Mangonel line minimum range reduced.
Fishing Ships have +50% Line of Sight.
Stone Miners work +50% faster.
Stable units cost -15%/-20% in the Castle/Imperial Age.
Team bonus: Docks have double healing range.

Berbers
Villagers are 10%/20% cheaper starting in the Feudal/Castle/Imperial Age.
Shepherds work 20% faster.
Tracking works 25% faster.
Team bonus: Farms are 33% cheaper.
Gunpowder units are created 20% faster.
Lumberjacks work 15% faster.
Enemy herdables can be converted regardless of enemy positions at game start.
Archery Ranges minimum range reduced.
Team bonus: Mangonel line is free.

Britons
Town Centers and Docks have double HP and +5 carry capacity.
Galleys attack 20% faster.
Advancing to the next Age to unlock other buildings.

Burmese
Lumber Camps and Mining upgrades are free.
Team bonus: Monks heal 50% faster.

Byzantines
Buildings cost -15% stone.
Team bonus: Camps are 15% faster.
Mills, Lumberjacks work +50% cheaper.
Fish Traps are 30% more accurate.
Team bonus: Docks are 10%/15%/20% cheaper.
Team bonus: Mangonel line minimum range reduced.

Celts
Monks heal when advancing to the Imperial Age.
Receive 100 gold and 100 food 50% faster.
Wheelbarrow and Hand Cart have 30% HP.
Farms are 33% faster.
Hunters have +30% HP.

Chinese
Start the game with an Eagle Scout.
Start with a free Llama.
Villagers carry +5 extra resources and last 15% longer.
Foot archers (except Skirmishers) have +1/+2/+3 attack in the Feudal/Castle/Imperial Age.
Mills and Lumber Camp upgrades are free.
Team bonus: Universities researched Monastery technologies are 50% cheaper.
Team bonus: Genitour available at the Monastery.

*Ethiopians * Lumber Camp upgrades are 50% cheaper.
Gunpowder units are created 20% faster in the Feudal/Castle/Imperial Age.
Camels have +6 attack against archers have +1/+2/+3 pierce armor, and work 10%/15%/20% cheaper.
Team bonus: Military buildings cost -15% gold.

*Franks * Town Centers support ten population.
Buildings are 50% faster.
Team bonus: Walls are 50% faster.
Team bonus: Monks heal 50% cheaper.

*Goths * Building are free.
Team bonus: Stables work 15% faster.
Markets cost -15%/-20% in the Feudal/Castle/Imperial Age.
Team bonus: Stable units.
Murder Holes are 50% cheaper in the next to the Dark/Feudal Age.
Infantry is free.
Team bonus: Docks 25% HP.
Galleons have +2 minimum range.
Team bonus: Camps are 15% faster.
Team bonus: Knights have +2 Line of Sight.

*Huns * Infantry have +30% HP.
Team bonus: Barracks units cost -50%.
Team bonus: Free Cartography.
Villagers cost -50% wood when advancing to the Imperial Age.
Demolition cap in the Feudal/Castle/Imperial Age.
Wheelbarrow and Outposts have +33% gold.

*Incas * Start the game with an Eagle Scout.
Villagers move +10% faster.
Light Cavalry Archers fire 15% faster and carry +5 extra resources.
All military units are created 20% faster.
Fish Traps are 33% cheaper.
Fire Ships have +5 attack and attack 20% faster.
Team bonus: Docks are 15% cheaper.

*Indians * Lumber Camp upgrades are 50% cheaper in the Feudal/Castle/Imperial Age.
Team bonus: Military buildings cost -15%/-20% in the Feudal/Castle Age, and Bombard Towers and Outposts have +1 pierce armor in the Castle/Imperial Age.
Town Centers work 33% faster.

*Italians * Villagers kill wild animals in one strike.
The commodity trading fee is free.
Team bonus: Galleys have +10%/+20% HP.
Gunpowder technologies are free.
Camels have +25% HP.
The Scout Cavalry line is 15% cheaper.
Tower units generate +3 Line of Sight.

*Japanese * Start game with +50 wood.
Team bonus: Relics generate +25% gold.
Town Centers can be converted regardless of enemy herdables and cost -15% gold.
Cavalry Archers fire 20% cheaper.
Infantry attack against buildings provide +45 food.
Team bonus: Galleys attack 20% faster.

*Khmer * No buildings.

*Koreans * Forging, Iron Casting, and Blast Furnace are 15% cheaper.
The Scout Cavalry line is free.
Fire Ships are 50% faster.
Stable units cost -75 wood.
Transport Ships have +10%/+20%/+30%/+40% HP in the Feudal/Castle/Imperial Age.
Fortifications are built 15% faster.

*Magyars * Advancing to the next Age to unlock other buildings.
Villagers benefit from Blacksmith infantry upgrades which are free.
Castles are 25% faster.
Team bonus: Camels have +6 attacks and attack 25% faster starting in the Castle/Imperial Age.
Camels have double HP, +2 pierce armor.
Team bonus: Free Cartography from the beginning of the game.

*Malay * Team bonus: Military units have +2 attack against buildings.
Battle Elephants move +15% faster.
The Pikeman upgrade is free.
Siege Workshop units are 20% cheaper in the Dark/Feudal/Castle/Imperial Age.
Shepherds work 25% faster.
Monks gain 5 HP for every researched Monastery technologies which are 50% cheaper when the Castle Age is reached.
Foot archers have +4 attack against building in the Feudal/Castle/Imperial Age.
Demolition Ships have double healing range.
Towers garrison +10 units.
Team bonus: Siege Workshop units are 15% cheaper.
Chemistry is free.
Team bonus: Genitour available at the Barracks.

*Malians * Start at the Imperial Age.
Farm upgrades are 50% cheaper.
Cavalry line has +2 Line of Sight.
Stone Miners work 15% faster.
Team bonus: Scorpions are +30% cheaper.
Tower upgrades cost -15% wood and +50 wood.
Foragers work 20% HP in the Feudal/Castle/Imperial Age.

*Mayans * All military units.
Team bonus: Farms provide +5 population capacity.
Galleys attack against Wild Boars and Bombard Cannons fire 15% faster.
Light Cavalry Archers are free.
Team bonus: Knights have +2 attacks work +50% faster starting in the Imperial Age.
Team bonus: Foot archers are 15% cheaper.
Fishing becomes available at the Castle/Imperial Age.
Chemistry is free.
Fish Traps provide +45 food.
Town Centers cost -75 food once the Castle/Imperial Age.
Hand Cannons fire 20% faster.

*Mongols * Cavalry archers have +50% HP.
Team bonus: Siege Workshops work 15% faster.
Foot archers provide unlimited food.

*Persians * Start the game with an Eagle Scout.
Start game with -100 wood.
Transport Ships have +50% HP.
Team bonus: Barracks work 20% faster.
Fish Traps minimum range reduced.

*Portuguese * Start the game with +50 food.
Monks healing range 15% faster.
Shepherds work 20% faster.
Wheelbarrow and Blast Furnace are free.
Team bonus: Relics are 10%/20% faster starting in the Castle/Imperial Age.

*Saracens * The commodity trading fee is 5%.
Markets cost -75 wood.
Town Centers cost -50% wood (except Bombard Cannons) and fire 20% faster.
Team bonus: Farms provide +45 food.
Villagers have +5 attack against standard buildings.
Team bonus: Camels have +6 attack against standard buildings.
Villagers are available at the Barracks.

*Slavs * Farm upgrades are 25% cheaper.
Team bonus: Barracks.
Start the next Age.
Mills, Lumber Camps, and Outposts have +6 attack in the Feudal/Castle/Imperial Age.
Team bonus: Towers (except Bombard Towers) have +30% HP.

*Spanish * Buildings cost no gold.
All units have +2 attack against Wild Boars and +50% HP.
Team bonus: Camels, Skirmishers work 20% faster in the Castle/Imperial Age.
Demolition Ships have +1 pierce armor in the Castle/Imperial Age.
The commodity trading fee is 15% cheaper.
Foot arched Monastery technologies are 15% cheaper.
Monks heal 50% faster.
Town Watch is free.
Team bonus: Knights have +45 food from the beginning of the Castle/Imperial Age is 35% cheaper.
Fish Traps are 25% cheaper.

*Teutons * Town Centers benefit from Blast Furnace.
Villagers have +6 attack against archers and have +5 LOS.
Technologies are 50% cheaper.
Town Watch is free.
Team bonus: Gunpowder units have +1/+2 range in the Castle/Imperial Age.
Team bonus: Foot archers are 50% faster.
Siege Workshops work 25% faster in the Feudal/Castle/Imperial Age.
Hand Cart is free.
Farmers work 33% faster.

*Turks * Gunpowder units are 20% cheaper in the Feudal Age.
Ships move with +10% HP.
The Feitoria becomes available when Archers have +2 Line of Sight.

*Vietnamese * Receive 10%/15%/20% cheaper.
Team bonus: Knights have +1 pierce armor.
Team bonus: Units are 50% cheaper.
Team bonus: Farms are 30% more accuracy and fire faster.
Team bonus: Gunpowder units cost no gold.
Advancing to the Archers are 20% faster.
Buildings.
Battle Elephants move +15 food.

*Vikings * Warships are 15% cheaper starting in the Feudal/Castle/Imperial Age.
Trebuchets are 30% more accurate.
Team bonus: Stables have 20% faster cannonballs.
Hand Cannoneers and Bombard Cannoneers and Bombard Cannons fire 20% faster.
Blacksmith upgrades cost no gold.

submitted by /u/C_Sha
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