Civilization Match-up Discussion Round 7 Week 2: Goths vs Spanish

What is this? I thought I didn't do mirror matches! ;D

Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Berbers vs Magyars, and next up is the Goths vs Spanish!

Goths: Infantry civilization

  • Infantry cost -35% starting in Feudal Age
  • Infantry +1 attack vs buildings
  • Villagers +5 attack vs Wild Boar; hunters carry +15 meat
  • +10 maximum population in Imperial Age
  • TEAM BONUS: Barracks work +20% faster
  • Unique Unit: Huskarl (Anti-Archer infantry)
  • Castle Age Unique Tech: Anarchy (Create Huskarls at Barracks)
  • Imperial Age Unique Tech: Perfusion (Barracks work 2x faster)

Spanish: Gunpowder and Monk civilization

  • Builders work +30% faster
  • Blacksmith upgrades do not cost gold
  • Bombard Cannons and Hand Cannoneers fire +18% faster
  • Cannon Galleons have Ballistics, faster projectile speed
  • TEAM BONUS: Trade units generate +25% gold
  • Unique Unit: Conquistador (Mounted Cannoneer)
  • Unique Unit: Missionary (Crappy Monk on a donkey)
  • Castle Age Unique Tech: Inquisition (Monks convert faster)
  • Imperial Age Unique Tech: Supremacy (Villagers exceptional in combat)

Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

  • So for good ol' 1v1 Arabia, Goths lack any significant eco bonus, and Spanish only possess a minor one. Does this give an edge to a Goth M@A play or a Spanish tower rush? From there, how do Goths survive Castle Age Conquistadors to make it to their Imperial Age flood?
  • On Regicide Fortress, both of these civs are considered quite powerful. Both possess terrifying unique units and have plenty to do when fully boomed. Who do you favor on this classic map type?
  • From a design perspective, you can clearly see that both of these civilizations have a lot of their strength vested into their unique units - Spanish lack even Xbows and Goths lack stone defenses. Given that, which UU do you think is *more* important to that civilizations strength: the Huskarl or the Conquistador?

Thank you as always for participating! Next week we will continue our discussion with the Britons vs Japanese. Hope to see you there! :)

Previous Discussions: Part 1 Part 2

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