I'm unsure how well this would work - what do y'all think?
So you're up against someone you're pretty sure is going to pull a Persian Douche. This is the only time I think I'd recommend this strategy - if you know it's coming you can put them in a tough spot. If you're wrong, you handicap yourself significantly.
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After finding your starting resources, scout for neutral gold. Optionally send the scout to try to see any incoming villagers.
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Once you find a neutral gold, send a group of villagers to it - probably 8-10 if you're confident you're about to be douched, but I'd need to test to see what's ideal.
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If nothing happens, this becomes your woodlines and gold mining, eventual TC location.
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If you get douched, wait until the Persian TC is about 50% up and delete your TC. Immediately build your new TC with the distant villager group.
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Depending on your civ, continue to make towers, militia, housewalls - whatever the appropriate situational defense happens to be. You aren't going to give up all of your home base resources.
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Work toward a feudal rush on their undefended home base.
Rationale:
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They have to make a tough snap decision between deleting their half-finished TC (conserving resources) in order to attempt to rapidly douche your unknown new TC location, or getting their new TC up so they can make villagers.
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They won't know where your new TC is at, nor how fast it's going up unless they are pretty damn lucky with scouting - and generally their scout will be sticking around to help with the douche so that's a tiny tiny risk. So they will have to waste time scouting for it, buying you time to protect it and advance.
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If they don't commit to the new TC - perhaps thinking they have enough resources to drop a new one on your likely-nearby new TC, they lose at least half the cost in addition to villager creation time.
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If they find you and decide to double-douche you, now they're away from your home base resources. You can take this further and scout for an additional location in case you need to repeat the process/
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You have time to attempt to palisade block your new TC. If you see the incoming villagers, you could even start protecting the new location before the TC gets starts.
Risks
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You might not find a good place for a far TC in time.
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You risk giving up map control at your base if your defenses aren't strong enough.
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You sacrifice time by sending your villager group across the map, and risk woo woo woo. It takes more resources to build an extra lumber and minding camp. If you aren't douched, you're definitely handicapping yourself.
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If you aren't douched, your villagers are exposed far away from the TC. You may want or need to bring the back.
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