Steam- how to play custom campaigns

Hello,

Sorry for the dumb question but I been trying for a bit to figure it out how to play custom campaigns and cant get them to work. I have the latest version on steam.

These look really great but I cant figure out how to download them and when I follow the instructions to navigate to the custom campaigns section in game there is nothing there.

https://forums.ageofempires.com/t/eight-new-campaigns-by-filthydelphia-fe-campaign-designer/62843

Some help I got from a nice steam forum user was to go skirmish-> custom scenario under game mode but there's none there and the ones Ive downloaded dont work, probably because they are from 2002. How do you get the new ones from the above link to work?

Thanks

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Micromax max in note 1unboxing review with benchmark and memes

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Micromax max in note 1unboxing review with benchmark and memes

I play age of empires mods too go check it out

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boars hiding behind walls

I've had numerous times on arena where my own walls are obscuring my boar. Is there a gaia model outline mod or something else I can do to deal with this type of issue? I really don't want to have to use small walls or monster boar mods if I can avoid it.

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Should get a better imperial unique technology? How is something like destroying stone buildings gives you that much resources(275w 100s) in place of atheism?

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Making a meme out of every line from Fall of the Trident part 118

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This post was sponsored by #norsegang

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Crashing constantly

I hope IT type questions are allowed here, my apologies if they are not.

I have the game on steam and it crashes frequently and tells me it cannot allocate memory. I have 8gigs of ram which should be plenty.

Any ideas?

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Are Flail Elephants the new Cuirassiers?

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Arena bug?

This has happened to me twice now, once pre-Nov 14 patch against the AI, and now once in ranked, post patch. On 1v1 Arena, my opponent spawned with no walls. I just quit the AI game because I was practicing a build order, but in the ranked game I was like... what's the etiquette here? Made me wish there was a way to call it a draw.

The other player thought we were on Arabia with a weird wood line bug until he saw I had full stone walls in Dark Age. I felt bad but I just castle dropped the poor guy as planned. Luckily he was a good sport about it and he actually defended really well. I'm just wondering how common this is and how y'all handled it.

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They should work on nothing else except this game crashing bug!~

A epic 4v4 game about an hour into it.. even.. exciting.. RUINED! by the stutter bug..

Whats the point of working on anything else ? Id say this has ruined about 20% of games so far..

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Oc

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Looking for stats on strategy usage

Hi! I'm developing an app that would assist mostly new players in picking and following a strategy/build order that data suggests would work in a given map and civ matchup. So I'm wondering if there exist any relevant data sets on games where a certain build order or strategy (drush, fc, etc) was used/succeeded/failed in a given map and civ matchup, anything like that?

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Different shift click behaviour

Anyone noticed this? (Shift) Clicking villagers to build a TC and then go to gold, and they just go to gold.

I’ve experienced new Shift-click behaviour since the hotfix. It occurs when shift clicking is used to queue up actions involving changing between building and gathering.

It’s happened over several games in a range of examples from farm villagers not building a monastery, freshly created vills in dark age ignoring commands to build a lumber camp, etc

Caused some dicey situations and most of all it’s super annoying!

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Recent Civ buff that's flying under the radar: Vietnamese

Vietnamese have gone from bottom tier to top tier for a lot of pros since the last patch. They have a solid tech tree, with a full blacksmith except blast furnace, solid arbalests, solid skirmishers and trash, serviceable cavalry for castle age knights, late game light cav raids, and elephants on arena, solid siege with BBC and Siege engineers, one of the best unique units in the game, and a solid eco bonus.

They've had all of this before the patch, though. In fact, they've been unchanged for several patches now. What's changed?

Their units don't shout anymore. They speak at normal volumes. They can be played much less annoyingly. Playing with Vietnamese used to test the patience of some pros, but no longer.

If you think you knew the power of Vietnamese before, you'll be seeing it a lot more often now.

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A better ban system should be a priority

I just wasted 30' by having to dodge games that wasn't arena at 1500 rm, all because the mfs that play only open maps where you get rushed every.single.game. and it's all retard agression with attacks that are only mean to bother the other player. Could you learn to play the game properly and attack with a good army in CA or even Imperial? That's the way the game is intented to be played.

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Why does the game crash?

Been plying 1v1 and game decides to crash. Do I still get points or shit out of luck?

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Historical relations between civs (more info in comments)

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What is going on here?!?! Boar de-aggros 4 (!) times and male villager hesitates to shoot.

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Here are some of my city names that i created when i was drunk and discovered you can customize cities:)

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Colosseum?

Hey! When I played AOE 3 back in the day, I remember playing a Gamemode called „Collosseum“. Does that still exist in definitive?

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Any mod or tutorial to ingresar population on AOE 3 definitive edition?

It's a beautiful Game, Buy i think thats the most bad decision to this Game, anyone have something?

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Every Unique Unit Compared to History (Part 7 - The Rise of the Rajas)

Welcome back m8s
Today we will be doing the second last expansion for Aoe2, the Rise of the Rajas. These civs are more straightforward than some of the other FE civs.

If you haven't seen the others, here they are:
- Part 1
- Part 2
- Part 3
- Part 4
- Part 5
- Part 6

So without further ado, let's get started

Burmese - Arambai

Ability: Mounted dart thrower.

What it was: Although there was no such thing as an "Arambai" troop/unit, the Arambai was a dart used by the meitei people against their enemies (This will be important later).

Significance to Burmese: The Arambai weren't even Burmese, they were from the Meitei people of India used against the Burmese. However, the Arambai darts (which were thrown by the Meitei's Manipury Cavalry) were extremely feared by the Burmese because they were thrown at a very high accuracy and were poisoned (Source here)

How the Game Relates it to History: I'm not quite sure what the low accuracy has to do with anything, since the Manipury Cavalry would throw their darts with amazing accuracy, but they were extremely powerful like I said before.

Khmer - Ballista Elephant

Ability: Heavy cavalry equipped with a Scorpion. Can fell trees.

What it was: It's a Ballista. On an Elephant.

Significance to Khmer: The Khmer were famous for their Elephants in wars. They were very famous for mounting double crossbows or ballistae onto the backs of elephants, which proved to be very useful in battle.

How the Game Relates it to History: Much like in aoe2, the Ballista was a very anti-personnel siege weapon. It could pierce through many men (there is evidence of ballistae doing this in war.) Elephants are a slow, but powerful unit as well so this makes sense.

Malay - Karambit Warrior

Ability: Cheap and weak infantry unit that only takes half a population spot.

What it was: The Karambit was a type of knife used by the Majapahit people of Indonesia and Malaysia. It was known for being able to make multiple strikes with one movement.

Significance to Malay: The karambit was unique to the Majapahit people, and was very common amongst Indonesian people as a weapon for self defense.

How the Game Relates it to History: The Karambit was only wielded by soldiers when all their other weapons were gone. However, it was very common amongst citizens, who weren't trained as soldiers, but could still fight. This is why I believe they are cheap and weak, but only take 1/2 of a population spot.

Vietnamese - Rattan Archer

Ability: Heavily armored Archer.

What it was: Rattans are a tough, light, woody material. used for making things. It can be used for making bows too

Significance to Vietnamese: The Vietnamese probably used rattans, as they grew in the region. Other than that, I'm really not sure. The Vietnamese (according to a comment in part 1) used crossbows more than bows as well.

How the Game Relates it to History: Rattans were tough, so this would likely explain the high pierce armor. Other than that, I'm not really sure.

Vietnamese - Imperial Skirmisher

Ability: Stronger than Elite Skirmisher. Ranged unit equipped with armor vs. archer attacks.

What it was: It's an upgraded Elite Skirmisher, duh.

Significance to Vietnamese: The Vietnamese used guerilla tactics quite a lot (though, I'm not sure how much in medieval times.) The skirmisher is epic for harassing your enemies, I guess. (I'm really not sure)

How the Game Relates it to History: I think that the skirmisher is supposed to represent peasant armies and guerilla fighters as well as be an anti-archer unit.

Anyway, that's all for now.
Tysm, love yall

- Polar

T H E E N D I S N I G H (Just one more part left!!!)

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Home City removed in Definitive edition

As the title states my home city has disappeared, Russia to be exact. Anybody who knows a fix to this?

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Age of Empires II (2013) + Age of Empires II: Definitive Edition - Multiplayer

Hello, everyone!

I am trying to find a game that I like to play with my friends on steam. We meet everynight on discord and it is very fun!

So they all have Age of Empires II (2013), which costs 20€ on steam. However, there is Age of Empires II: Definitive Edition, which costs 10€. Can I buy this one and play with them? Or is that impossible?

Thank you in advance!

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Some people have balls of steel

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Unpopular opinion archer spam doesnt require skill

Seriously every Single 1vs1 the same bullshit. Turtle up, double range and spam archer for the rest of the Game. Can we maybe stop the archer meta finally? Im so tired of this bullshit

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Any way to watch recorded games from older patches on DE?

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Multiplayer question

if i have aoe2 definitive edition, and a friend of mine has the HD version it is possible to play together?

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Quick Play Unranked ELO

So I think Unranked ELO just became relevant. Does anybody know if Quick Play uses unranked ELO for the matches ? In that case, it just became relevant ! I have a WAY higher unranked ELO than ranked ELO, since it also takes AI games into account. So now, I'm playing against way better players ! I like the idea of Quick Play, but until the Unranked ELO gets leveled, there's plenty of defeat in the future !

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Is it possible to play Wars of Librety on ESO?

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China vs France supremacy my favourite game yet just back and forth constant battles at the end he had 59k coin lol

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On the number of different military types

I‘m a brand new player and i was wondering if you should focus only 2 of 3 military types(inf/arch/cav) per game in order to play your civ‘s strengths and keep upgrade costs low. You should still be able to counter every unit this way, right? For example: play brits, never build stables. Thoughts?

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What is your favourite late-game unit comp and why?

I like hussar+Cav archer for its speed and the fact you can have a trash units to take the damage

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Aftermath of the Titans Campaign! (Lore speculation)

I’d love to know what you think happens story-wise after the ending of the atlantean campaign. I mean, we apparently have peace again but in my mind that’s only temporary as Gaia is out and empowered, as well as other Titans; and they’re not gonna like what the olimpians are doing.

It feels like there will be a great contest of divine beings seeking absolute power in the Greek region (maybe even all of Europe?)

Also an atlantean-Greek war is almost guaranteed as per the conflict of interest of both civilizations. A second titanomachy of sorts but with human followers to add into the mix.

Maybe as tensions and war escalate other pantheons will chip in! Making an all-out war between the gods.

Please let me know what you think! It’s always fun to speculate!

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How to make Portuguese a competitive civ?

Ok I've chosen Portugal because my favorite unit in the game at the moment is the Dragoon and Portugal have one of the best Dragoons in the game, if not the best.

Anyway I'm not able to pump out units on a regular basis until after 15-20 minutes but in most online games it's way too late. I age up with about 13-14 villies, then I split them between food and coin, I try to gather 300 coin asap then I switch the villies from coin to wood. In Age 2 I ship 700 coin and 6 Musks (cause I save first shipment from Age 1). I age up as soon as I have the resources needed for Fortress Age, which is about 5m30/6m.

At about 7m I get the age up, then it takes another minute at least to build the 3rd TC, only then I can spam villagers. So at about 9m when everything is up and running I am able to start putting villies production on top speed.

(oh and yeah, I do some upgrades from the market, Hunting Dogs and sometimes Steel Traps as Portugal are heavily reliant on food. I also send the Refrigerator card (is it?) as soon as I can).

On Skirmish I've had team games where I managed to get to the maximum potential of the Portuguese industry and it's good to flaunt your dominance over the AI but online it's not the same, especially against Rushing civs, I don't get that time needed to kick start the eco.

So what can I change in this strat? Because I need to be lucky to pull it off unfortunately. Also I consider Musketeers to be the best unit early on for Portugal and I add a few Halbs and/or Dragoons, later I start producing Dragoons + Cassadors, maybe I should add some Organ Guns in there too.

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Indian FF - discussing Aussie_Drongo video

Hi guys, I've watched the new Aussie_Drongo upload (https://www.youtube.com/watch?v=1UydaRU0soo) and enjoyed it, as usual. I'm familiar with Indians but haven't explored that kind of build yet (Karni Mata, then FF with French consulate). I am then wondering:

- Is it possible to survive to an agressive rush ? I see he's reaching age II at around 5', it can be risky, the stable is only up at 5:50;

- Even against a (semi-) FF, the temporality seems odd. How is starting going to age III at 8:40 a FF ? I fear that this strategy would be crushed by a lot of strong timings.

Am I missing the things making this strategy viable ? I've not tried it yet, will surely do soon but would like to collect some India players feelings before using it... Thanks!

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Do you like the fixed starting crates on DE? Why?

In Age of Empires 3 Legacy each civ (except china) had a random crate for their starting crates. In DE the starting crates are fixed for all civ? Which one do you prefer?

View Poll

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How Eagle knight?

Eagle knight(EK) has lower hp and speed than goon and CA. Cost is almost same than CA, imo. It has good damage and low attack delay but low speed so I wondered they can kite against heavy cav, and useful.

They are as goos as goon?

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Ever since the update I've been experiencing constant lag

So as the title says since the big update everything has been laggy / borderline unplayable sometimes.

I don't have the fanciest of setups, I just play on my laptop (lenovo ideapad 330s, Processor AMD Ryzen 5 25000u, 8GB ram).

Preupdate I never had an issue with games lagging, but now doesn't matter the mode, ranked, quick play, BR (forget about it 11).

Idk if anyone has had a similar issue or if theres anything I can do

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Help for Mac

Hey everyone! New to this page. I’ve been getting back into age of empires and have not played in over ten years. I just saw there was a sale on steam and bought age of empires 2! Is there a way to play it on Mac? Thanks everyone!

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Making a meme out of every line from Fall of the Trident part 117

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Biggest memories of pre patch DE

This time long time ago probably you remember the madness of DE at release with not only the OP Konniks, Cumans, steppe lancers and S tier Lithuanian Hussars, but also the huge amount of crashes and bugs, I was curious on how you remember that lol.

For me on how the Tatars were sunk at F tier side and the 100% daily post of Cuman memes.

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Movember Charity Stream!

Hey guys, today is the day I'm doing a charity stream for Movember. We'll be focusing on the mental health side of Movember.

2 GMT - Stream Starting & Opening Words

2:15 GMT - AoE2 Community Games

5 GMT - Talking Mental Health & Suicide Prevention

6 GMT - Geoguessr, AoE2 Skribblio

7:30 GMT - Choice Chamber

8 GMT - More AoE2 Community Games

Where you can watch: https://www.twitch.tv/shadowcrystallux

Donate: https://donate.tiltify.com/@shadowcrystallux/a-moment-for-movember

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Every Unique Unit Compared to History (Part 6 - The African Kingdoms)

Heya m8s

Welcome back to the series!!
if you haven't seen the other parts:

- part 1

- Part 2

- Part 3

- Part 4

- part 5

Today we're going to look at the civs of the African Kingdoms, which are the second FE expansion civs. They are quite obscure in the way that I didn't know much about them when researching them. So, without further ado, let's get started.

Berbers- Camel Archer

Ability: Cavalry archer with an attack bonus vs. cavalry archers.

What it Was: Like I've said before, the people of the Middle East used camels to travel across the desert. Both the Arabs and the Berbers did it. Camels were resilient in the desert, and so that made them better for transport than normal horse.

Significance to Berbers: The Berbers lived in the harsh north African desert, which is probably why they have a cavalry unique unit.

How the Game Relates is to History: The Anti-cavalry archer bonus probably has to do with the anti-cavalry aspect of camels that I talked about in previous installments of the series. They are also a cavalry archer unit themselves, which makes them great at raiding, a specialty of the Berbers.

Berbers- Genitour

Ability: Mounted Skirmisher.

What it Was: The Jinete, or Genitour, were light cavalry created by the Spanish to fight the armies of the Moors. They were an important part of the Reconquista, and were originally going to be the Spanish UU (which I talked about earlier).

Significance to Berbers: The Berbers also represent the moors in various scenarios, which had cavalry that the Jinete were most likely based off of. Other than that, I have no clue why the Berbers have Genitours.

How the Game Relates is to History: Jinetes were supposed to harass their enemies to death. Skirmishers are relatively weak, but are still a very important unit. Jinetes also wielded javelins, the Skirmisher's weapon.

Ethiopians - Shotel Warrior

Ability: Cheap infantry unit with high creation speed.

What it Was: A shotel was a curved sword used by the Ethiopians.

Significance to Ethiopians: Shotel Warriors, or Shotelai were part of the elite fighting force of some Ethiopian emperors' armies.

How the Game Relates is to History: The Shotelai were devastating, and one historian said that they: "flew through the air like the eagle and spun on the ground like the avalanche" They could hook their enemies with the curved part of the sword. This is probably why they are a quick raiding unit.

Malians - Gbeto

Ability: Quick infantry unit with a high ranged attack.

What it Was: The Gbeto was not a unit at all. Gbeto literally means "huntress" in the Fon language. One could argue that she is based off of the Dahomey Amazons, which had originated from a group of Elephant huntresses. However, The Amazons were formed in the 1700's, outside of the aoe2 timeline.

Significance to Malians: Any way you put it, the Gbeto has no significance to the Malians. The Fon people were from Benin, and so was the Kingdom of Dahomey (Now known as Benin in the modern day). My guess is that the Malians are based off of West Africa in general, but I have no clue

How the Game Relates is to History: The Gbeto's long ranged attack is most likely based off of the fact that The Dahomey Amazons wielded rifles, bows, or other guns. This would make sense since gunmen did not need to be so heavily armored, but could still pack quite a punch from a distance.

Portuguese- Organ Gun

Ability: Siege weapon that fires a volley of bullets. Very effective against large groups of units.

What it Was: Organ guns were cannons that fired many, smaller cannonballs towards enemies. The Organ Gun definitely does stack up to history this way.

Significance to Portuguese: Although the Organ Gun was invented by the British, during the Reconquista, the Portuguese needed powerful, fast reloading weapons to fight. (Source here)

How the Game Relates is to History: I mean, its a gun that shoots lots of cannonballs like a shotgun. Not much else to say here.

Portuguese - Caravel

Ability: Boat effective vs. large fleets because each shot damages multiple units.

What it Was: During the Renaissance, Europeans had invented a new type of ship "The Caravel". The ship was not like your normal galley, because it was way bigger and could go through the oceans. They were vital for the Age of Exploration.

Significance to Portuguese: The Portuguese used Caravels on their expeditions around Africa, and into the Indian Ocean. The Portuguese started the Age of Exploration, and they could only do so with Caravels.

How the Game Relates is to History: The shot damaging multiple units is likely a nod to the fact that Caravels used cannons instead of arrows. With cannons, fleets of ships could be destroyed way more easily than they could before.

Anyway thats all for this time. Next up, it will be time for the Rajas to Rise.

Tysm

- Polar

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Last Week's Tournaments and Showmatches ending 30 Nov 2020

Lots of tournaments had their final games this week and the vanilla showmatches ended too, so there are some good matches to watch here.

Some of these streams will expire after 14 days on twitch. I will update some to permanent links on the original thread over here: RTS-Sanctuary thread

Voobly League Season 1

Brackets here: Brackets and info: Discord

Played - Skady v mor - 3rd Place Match Live cast
Played - Kimo v reDo - Champion League Final Live cast

AoL_Destroyer's Vanilla x1 Showmatches

Scheduling and info: Forum topic

Played - Shelty v Shadowfaxx Bo7 Live cast

Age of Mythology - 1v1 Relámpago y Supremacía(Lightning and Supremacy)

Use the drop down menu to switch from lightning to supremacy at top left: Bracket Spanish casts unless noted

Played - Ulyssses v Kye - Lightning Semifinal Bo5 Live cast
Played - Ulyssses v Gaboo - Finals Supremacy Bo7 Live cast
Played - Ulyssses v ChrisP - Finals Lightning Bo5 Live cast
Players interview: Interview

AOM CAMPEONATO BR 2 EDIÇÃO

Schedule and upcoming times: Challonge Portuguese/Brazil casts unless noted

Played - ehNOiRSE v SPARX_BR - 3rd Place Dispute Live cast

Naka's Monthly Deathmatch Cup - Nov 2020

Schedule and Info: Discord Bracket: Challonge
Played - Sunshine v Strausshaus - Losers Rnd1 Bo3 Live cast
Played - Jedi v Sim - Rnd2 Bo3 Live pov | Live pov
Played - Faraday v Houdini - Rnd1 Bo3 Live cast
Played - Striker v Rage of Antioch - Rnd2 Bo3 Live cast
Played - Nakamura v Houdini Rnd2 Bo3 Live cast
Played - Shelty v WesternLong Rnd 3 Bo3 Live cast
Played - Maiden v reDo - Rnd2 Bo3 Live cast
Played - Houdini v Quetz - Rnd 2 Bo3 Live cast

Deathmatch New Player's Tournament

Schedule and Info: Discord Bracket: Challonge

NyanCat v snp4 - Losers Rnd5 - (Admin win NyanCat )
Played - Ryuk v Nyancat - Losers Finals Bo7 Live cast

Deathmatch Challenge

Played - Nakamura v WesternLong - Live cast Part1 - Part 2

Standalone Tournament Match

French cast

8 player Free for All - Live pov cast

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What civ do you consider the most overrated? The most underrated?

Overrated

For me, I have this weird relationship with the Mongols where I simultaneously hate playing against them, but I also hate playing them. I think it boils down to the fact that if you play the Mongols, you will make Mangudai 100%. This makes the civ extremely predictable, and because Mangudai are so expensive to upgrade fully, it means they can take a while to get going, which could be too long.

I feel the wins or losses of the Mongols depend entirely on how well they mass their Mangudai, since everything depends on having a threatening mass with a constant presence. Players who neglect the Mangudai will lose, those that keep them alive will win. As such, all it ever takes is ONE solid Mangonel shot and it's an entirely new game, so I'm not sure how great the Mongols actually are when they're so heavily and obviously invested in one unit type. When facing someone who knows how to take care of their Mangudai though, it's admittedly very frustrating.

I think the Ethiopians are also worth mentioning. This civ I don't have a problem with and I actually enjoy playing them, and I can do decent with them. However, there's no denying that Ethiopia has a very disappointing win ratio in their tournament appearances. This could partially be due to Empire Wars having bias towards cavalry, but iirc their winrate in KotD wasn't great either.

Ethiopia isn't so much a civ that I personally think is overrated, but I also think we need to acknowledge the statistics suggesting as much.

Underrated

Byzantines are a civ I consistently hear people say "they're actually not that bad" to, and I'm really unclear on why there's any debate on if they're good or not. In any given game, you can expect to encounter either cavalry or archers, at which point you are saving 25% on all trash units made to counter them. Their tech tree is also absolutely ridiculous; if it had Blast furnace it'd have "everything" except for siege.

I also feel like Larry has shown the Magyars are underrated. At the very least, I can't be the only one that considers Magyar's late game absolutely broken. Hera's late game strat has become "spam Hussar" and the Magyars do that, but better, because their Hussars trade decently when they're forced to fight gold units. The Magyars simply demand pressure, but as long as you can break down any potential walls, it's a very dangerous civ, both in the early game and the late game.

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How to fix multiplayer lag in hosted games?

A few friends of mine and I have recently started playing Aoe 2 de and we've been having some pretty unbearable lag in team games against bots. Is there a fix for this or is it just something aoe players are supposed to live with? (my pc has an rtx 2080ti and an 9th gen i7, so it should be able to handle the game fine).

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Post Game Statistics wishlist

G'day Microsoft and the Forgotten Empires team.

I love age, and I love seeing the breakdown of where I performed well vs where I could improve.

You've already proven willing to diverge from the original ui layout in recent patches, so I would like to request a complete overhaul of the Post Game Statistics screen. People frequently lament on reddit the lack of diagnostic information included in the stats and timeline.

It's 2020. Dynamic graphs are common. A tab is no longer the most efficient way of expanding visual information.

I would love the following stats viewable. (I'm sure there are tonnes more)

TC idle time. Time spent housed Vil idle time. Timestamps of every completed/destroyed building as an option on the timeline (same with every single unit I created, relic I captured, unit I killed or converted, upgrade, etc). I want to know which unit killed said unit. I want how much of every unit type I made, how much res I spent on them, how much damage I did with them to every other unit type, and how much they received (bonus damage listed as well). Healing done by monks. Total res value of conversions. Damage mitigated by each upgrade/civ bonus. Bonus damage dealt by up each upgrade/civ bonus. Other stats for tech/civ unique upgrades and bonuses (time/res saved on upgrades or unit built times, res saved).

Essentially I want any stat you can think of. I know it's probably a bit of work, but a lot of these stats are already visible in other ways such as the replay viewer.

Worth bringing up at the scrum meeting.

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AOE3:DE Graphics/Optimization

Im playing original AOE3 with better graphics and I am getting better FPS. Even with lowest settings I cant get enough performance on AOE3:DE and like I said the graphs became clearly shittier than my original AOE3 graphs. So no reason play AOE3:DE for me. My video card is gtx960m. Has anyone got similar results?

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Historical Battles Gold medal bug AOE2DE

I Completed Agincourt and Lepanto yesterday no cheats on hard and saw the gold completion medals on them.

Today I got on and they are not there!

Months ago I had the same problem that everyone had with Yodit 1 not giving the medal, that seems to be fixed, however this is different. The game even knows I beat the mission without cheats since I have the battleship achievement from Lepanto.

Tldr; Campaign Medals went missing the next time I started up AOE2DE

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Stuttering that gets progressively worse as the game goes on?

Stuttering that gets progressively worse as the game goes on?

Hi, I'm a new player who downloaded the Age of Empires II: Definitive Edition the other day. However, I'm getting a problem every game where the game will run smoothly at the start, but then begin to stutter more and more as the game goes on.

Here you can see an example of this stutter in action:

https://reddit.com/link/k35y1f/video/lpkcfawtx4261/player

In the video above you can see my game running at around ~140 FPS, then suddenly freeze completely for a few seconds (but can still move mouse), and then go back up to 140 FPS.

This problem only happens once the game has progressed for a while. For example, if I get myself 500/500 supply right at the start of the game, all that will happen is FPS drop, but no complete freeze ups like shown above:

https://reddit.com/link/k35y1f/video/wgnvqlma05261/player

Here is my Ranked Benchmark Test score:

https://preview.redd.it/ovwf77ovy4261.png?width=1920&format=png&auto=webp&s=36143f2eeffb50a516a4a0c0c8af3ba3cd11e187

My hardware specifications are:

  • Motherboard: ASUS PRIME Z390-A
  • CPU: Intel i7 9700k @ 4.7Ghz
  • GPU: NVIDIA RTX 2080 Ti
  • RAM: 2x16 GB @ 3600Mhz CL16
  • Game installed on SSD: Samsung 970 EVO NVMe M.2 1TB

HWMonitor doesn't show any potential overheating issues:

https://preview.redd.it/dyv7rcva25261.png?width=608&format=png&auto=webp&s=b18560ac3a2f3bef8cb3ddeeffbfccbf870f35a7

I'm pretty lost as to what the problem might be. Has anyone experienced something like this before? Any help would be appreciated.

Thanks in advance!

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How to play A Song of Icey & Fire - Age of Empires 2 DE

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Fellow low elo legends. Get the relics!

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Making a meme out of every line from Fall of the Trident part 116

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In my feels 😭❤️

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Bench for 4x4 Black Forest

What is a good benchmark to play 4v4 black forest team game? My machine has 1230

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Some Questions:

So I had the OG age of mythology on disk as a kid and now I want to pick it up on steam:

Is the china dlc really that bad?

What is the Titans?

What is golden gift?

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Anyone else find their units attacking buildings when patrolling? Even when those units are getting attacked? Or am I doing something wrong?

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Koreans 😏😏

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And then the Winged....

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Does anybody use G600 mouse for this game? I can't hotkey to my G600 if I use "number keys" for g9-g20 keys.

I've been trying to figure out a good way to bind hotkeys to my mouse.

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Yorktown mission of Nathaniel campaign in hardest level

I'm struggling at Yorktown, the last mission of "Fire" campaign. I started the game normally and build up my army and some culverins to snipe the first few cannons in the British base. However afterward all my army will be overwhelmed by the horde of British and German armies, which seem to be spawned instead of created. Eventually I run out of resources in the south and I can't afford more culverins to snipe down the rest of the cannons, while the Brits and Germans seem to get stronger. And Lafayette is just a completely useless ally like most allies in AoE2 and AoE3 campaigns.

Does anyone have good tips for this mission?

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Do I need a GPU

I am building a pc, and have managed to score ryzen 7 5800x CPU. I am trying to hold on getting a GPU for couple of months, till 3070/3080s are available in market. Can aoe2 run without it? I usually play 3-4 ranked games in a week. If not, can someone suggest a bare minimum gpu.

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Every Unique Unit Compared to History (Part 5 - The Forgotten Empires)

Hello again!

Today we're going to go through the civs of The Forgotten. Which have some of my favourite UU's, but also the hardest to relate to history, which has always intrigued me. Today I will remove the shroud of mist that the civs created by FE studios have created.

If you haven't seen the other parts:

- Part 1

- Part 2

- Part 3

- Part 4

So without further ado, let's get started.

Incas - Kamayuk

Ability: Infantry unit with attack bonus vs. cavalry. Carries a long spear to infiltrate formations.

What it Was: A Kamayuk was an officer of the Incan army. They commanded lesser troops such as archers and slingers.

Significance to Incas: The Incas were a power in South America, and the biggest Mesoamerican Empire haven taken much of the Andes mountain range. They were able to do so with their millitary might.

How the Game Relates is to History: All Incan generals carried spears as symbols of power. If you don't already know this with aoe2 logic, spears are anti-cavalry weapons. The same goes for real life. The Incas were also known for carrying spears that were crazy lengths. Some of their spears ranged from 3 meters (around 10 feet), to 6 meters (around 20 feet).

Incas - Slinger

Ability: Ranged unit with attack bonus vs. infantry.

What it Was: The Sling is one of the oldest weapons in the world. It has records of being used all around the world, including the Mesopotamians and Mesoamericans. It has been mentioned in the bible as well. The sling was a device that threw rocks at insane speeds. It was spun around and around until it reached maximum speed, and then let go of to hurl the rock.

Significance to Incas: The Incas were master slingers, as the Spanish found out. The Incans were also mostly herders, who already were trained in using slings due to their profession (fun fact: the people of the Andes still use slings for herding today)

How the Game Relates is to History: The Slinger seems to be a decent representation of the sling. The sling was deadly, and I mean deadly. It might not look like much at all, but with a sling even the smallest rock (as long as its not, like, a pebble) can kill. It proved devastating to Spanish musketmen, and the Incas enemies.

Indians - Elephant Archer

Ability: Heavy mounted archer.

What it Was: I stated with the Persians that Elephants were devastating units, and that riders would be in towers on the Elephant's back. Common Elephants riders used bows and arrows, and elephant archers were very deadly.

Significance to Indians: Most Elephants in Persian armies came from India, so it would make sense that they had an Elephant unit.

How the Game Relates is to History: I mean, its an elephant archer. Its a ranged version of the war elephant, so its not as weak to monks but still insanely slow, and more like a slow war wagon. There's not much you can say other than "yeah, its an elephant with an archer on it".

Indians - Imperial Camel

Ability: Stronger than Heavy Camel. Excels at killing other mounted units

What it Was: It's a camel rider, duh

Significance to Indians: The Indians used camels a lot in battle, not much to say here.

How the Game Relates is to History: I think the addition of the Imperial Camel is more of a gameplay decision than anything. It is meant to be a replacement of the knight, as the Indians don't have knights. As I've said before, camels were scary to European horses, because they had never seen camels before. They thought they were monsters and ran away from them or went haywire.

Italians - Genoese Crossbowmen

Ability: Anti cavalry archery unit.

What it Was: The Genoese Crossbowmen were an army that focused on the defence of the City State of Genoa, and for mercenary use. They were armed with their crossbow and a pavise, or big shield. The model of the Genoese Crossbowman has a pavise, and hides behind it. The Crossbowmen operated in teams that worked together, which increased the rate of fire that The Crossbowmen had. They were extremely deadly.

Significance to Italians: Obviously, since Italy was a collection of city states, you can't have one UU that screams "Italian". The Genoese Crossbowmen were famous among Medieval Europe, so it makes sense to have them as a UU for the Italians.

How the Game Relates is to History: The anti-cavalry bonus makes The Crossbowmen an all around archer unit, which can be used in many situations, and the elite version is arguably better than the Arbalest. It would have been cooler for them to have a faster fire rate, to represent the teams of 2 for them, or more pierce armor to represent their use of the pavise.

Italians - Condottiero

Ability: Quick infantry. Has a bonus against gunpowder units.

What it Was: Condottieri (the plural version of condottiero) were mercenary captains from Italy, that became famous. They were elite troops that had often fought in the Crusades, and would hold auctions over how many troops they would send to an area (essentially, pay the amount of how many troops are you willing to lose to conquer a province of Italy.)

Significance to Italians: Italian city states often had weak armies, and the Condottieri would be there to fight wars for the City States. They were pretty important to Italian history.

How the Game Relates is to History: I'm not sure about the gunpowder bonus, but the Condottiero is a fast training infantry unit that can be used in case you're base is attacked, which makes sense, because they were the main source of defense and attack for Italy. It's high gold cost is also probably a nod to the fact that they were mercenaries, and demanded a high pay.

Magyars - Magyar Huszar

(Note: I've been waiting to do this one for a long time now)

Ability: Light cavalry unit with a bonus vs. siege

What it Was: The Huszar, or Hussar, is a light cavalry unit that was ideal for raiding and reconnaissance missions. Now here's the ranty bit, the model for the normal Hussar (the one thats trained at the stable) is based off of the Polish Winged Hussar, which was a heavy cavalry unit meant for charging fortifications, NOT a light cavalry unit. The Huszars should not have wings on them.

Significance to Magyars: The Magyars created the idea of a Hussar, and used them extensively in their "Black Army"

How the Game Relates is to History: The Huszars strength against siege makes them work well with Cav. Archers, which were also a part of the Magyars' light cavalry force. The "Corvinian Army" UT is likely a nod to the Black Army, which was an official army created by Matthias Corvinus, and was modeled off of the Roman Legion.

Slavs- Boyar

Ability: Heavily armored cavalry; resistant to melee attack.

What it Was: The Boyars were an important social class in many Slavic countries, and would own land.

Significance to Slavs: They made up the aristocracy of the slavic countries.

How the Game Relates is to History: Same with the Teutons bonus, they were rich and could afford the best armor (this is just a theory, if you have a better idea pls let me know)

Tysm again!!!

- Polar

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[BUG] Game get stuck after reporting

I denounced twice a player who walls his ally, but when you select the reasons and press the button, the game get stuck.

It has happened to you?

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(No Spoilers please) Can a kind soul share some links to the king of the desert tournament games? I was super busy until now and finally have some free time

I've been avoiding any AOE content to avoid getting spoiled and I'd like to watch all games starting from the quarterfinals. Iirc the lineup for the quarterfinals had Viper vs Mr Yo so really looking forward to that one.

But I'm scared of searching for them directly on YT. If you could find a spoiler free way to share the links with me it would be super nice! Like a twitch link or a full "Day x" & "Day y" video maybe? Thanks a lot

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Best gamemode to practice game for new players!

Hello guys, could you be so kind and clarify for me something.

New player like me wants to practice game with AI as to participate in human games needs more skill and confidence. Lots of people say playing with human is better practice even you loose more then with AI. What's you suggestion and personal experience in grinding skill. What gamemode you prefer? Rank single? TG? BR? AI? Thank you very much Looking forward hearing your comments

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how can i find and watch previous games of friends?

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I dont think this is normal...

I was playing Battle royale in the El Dorado map and it was only me and the vikings left. Al the vikings had left was a long boat, and i was waiting unil the coruption destroyed it. However, as soon as the final bit of water was destroyed, the boat teleprted into the middle of a forest...

(sorry - dont have video footage)

Is this normal?

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Vills stop working bug

Vills stop working bug

I don't want to attack DE as I for the most part have been enjoying playing the game but I've been having a bug where my villagers just stop working all together. Just had a 4v4 where 90% of my villagers just just stopped responding to any commands. I couldn't gather from mills or plantations and couldn't build any buildings. Anyone else get this bug? Really annoying.

https://preview.redd.it/9idru9m6kw161.jpg?width=1920&format=pjpg&auto=webp&s=61547e9eb18d5817e9b511a9faa9952f3935c77b

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* cue to "The lion sleeps tonight"*

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DE villagers stop working bug

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AOE3 DE crashing in Multiplayer on 2 computers

Hey all, my AOE3 DE is crashing whenever in an online multiplayer match on 2 different computers. Offline, the game runs fine. Online, however is another issue. No rhyme or reason, I'm on version 6847, running from Xbox through Game Pass Unlimited. Seemed to work fine before, is this a software issue? Every single online multiplayer match has crashed back to Windows and just shuts down the program. Very frustrating.

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Found a UI bug with the new update

Not sure if I'm alone here, but when you join a online matching game with a friend, when you click civ choice before the online info is loaded, you end up stuck in the civ choice screen and can neither confirm nor cancel. Anyone experienced the same thing?

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Where are the Diplo games?

I could always find a diplo game on HD but never can on DE. What's up with that ?

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So been playing DE for a while.... been meaning to ask... what is the cross or plus symbol that appears sometimes when you right click—-can it be disabled? Thanks in advance

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Haudenosaunee and Aetec are unpopular?

I... I really hard to see these two civs in 1vs1.

Lakota and Incas can see anyway. They are unpopular?

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Sioux Treaty

Are the Sioux viable in treaty? I have no clue how to get their eco rolling. Any good starts with them? I just started playing them again and am basically brand new to them.

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Hmmm

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Please...we need this, AOM has this, why doesn't DE have it?

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One too many prequel memes in this one

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What civ do you hate playing against?

Just curious cause I switched back to French (for 1v1 mind you) and got called many negative things for doing so.

Honestly I’m never happy to face a Lakota. Not that they’re OP just annoying to deal with. India and ottoman are usually a pain as well cause they have so many options and you have to plan for a rush unless you scout properly.

Interested to hear your thoughts and hopefully we can get some good tips for said civs in the chat as well.

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Every Unique Unit Compared to History (Part 4 - The Civs of The Conquerors)

Welcome back, everyone! We finally finished the AoK civs and we have finally moved into the home strech of the DLC. Thank you all for the amazing support on the last few installments. They mean a lot to me. (You can see part 1 here, part 2 here, and part 3 here)

So without further ado, let's get started.

Aztecs - Jaguar Warrior

Ability: Attack bonus vs. other infantry.

What it Was: Jaguar Warriors were one of the higher ranks of Aztec Warriors. (Aztec warriors would originally start wear not much other than the clothing and their weapon, but would gain fancier clothes.) They were the exact same rank as the Eagle Warrior (which was not a scouting unit, and was unique to the Aztecs as well, but the Meso civs did need some light cav esque unit.). They were some of the best of the Aztec soldiers, which were already terrifying.

Significance to Aztecs: Millitary was hugely important to the Aztecs, since they needed human sacrifices or the world would literally end (Or so they thought). Since Jaguar warriors were elite, they obviously were the perfect fit for the Aztecs since their other elite warriors, The Eagle Warrior, are the Mesoamerican scouting unit .

How the Game relates it to History: The Jaguar Warrior and The Eagle Warrior complement each other extremely well, which I believe is very accurate to the Aztec army. The anti infantry bonus is probably because Aztec warriors were brutal. The Infantry would be the last to attack, after the ranged units would unleash a few volleys. They were extremely well trained, and every man had served in a battle at least once. They created terrible wounds, and took survivors for sacrifice.

Huns - Tarkan

Ability: Cavalry with attack bonus vs. buildings.

What it Was: The Conquerors manual will tell you that "The best of the Hunnic light horsemen were Elite Tarkan warriors. They rode hard, hit with surprise, and could withdraw as quickly if the situation was not advantageous." However, this, like most things the aoe2 manuals say, this isn't entirely true. Tarkans were a role of nobility in Turkic or Mongolian nobility title. They were also generals under the army of Tamerlane. They could also be assigned as military governors as well. However the title has been used with so many different meanings that an actual definition if it is hard. So, now I have to find how they relate to the Huns.

Significance to Huns: Much like the Huskarl, which you may remember as being Norse and Saxon rather than Gothic. I think that the Tarkan is really just supposed to represent a Hunnic warrior, like the manual says.

How the Game relates it to History: The Huns were famous for raiding and pillaging. Attila the Hun was known as the "scourge of God". Obviously, the Tarkan is meant to be an anti-building unit which makes sense because of pillaging. Even the weapon they wield screams "IMMA BURN UR HOUSE DOWN!!!!"

Koreans - War Wagon.

Ability: Heavily armored horse-drawn archer unit.

What it Was: War Wagons had been used throughout history by many people. They were known for being essentially moveable fortresses.

Significance to Koreans: However, the Koreans never actually made any sort of War Wagons (as someone kindly pointed out here. It would have been cooler for something more historically accurate like a Hwacha (or a unique Onager to represent the same thing.). However, the Chinese have historically used War Wagons, but although China (Manchuria) and Korea are in the same modern day geographical area, they are completely separate cultures. I think the addition of the War Wagon for Koreans is, like the post I linked above said, completely a game design thing, and that is okay.

How the Game relates it to History: Obviously war wagons were extremely powerful and tanky, which is exactly how they are portrayed in the game. However, they do cost way more wood than a normal cav. archer, which makes sense because the Wagons are made out of more wood than is required to make a bow.

Koreans - Turtle Ship

Ability: Slow, ironclad battleship used to destroy other ships at close range.

What it Was: The Turtle Ship is a naval vessel created by the Koreans to fight the Japanese. It is credited as the first armored ship type in the world. It gets its name from the covering the ship gets. It was used along the

Significance to Koreans: The Turtle Ship was used by the Koreans, and was created by the Koreans. Although the Japanese had a bigger navy numerically, the Turtle Ship allowed the Koreans to fight back, and even win battles.

How the Game relates it to History: The Turtle Ship is more cost effective than a Galleon, which is most likely a nod to the Japanese having way more ships than the Koreans, but still losing to the Turtle Ships. Its tankiness is also probably a nod to the fact that it is the first armored ship in the world.

Mayans - Plumed Archer

Ability: Strong, fast, well-armored archer with less attack than other archers.

What it Was: Although there was no such thing as a "Plumed Archer" in Mayan times, Mesoamerican warfare did rely heavily on missile weapons. Personally, I would have made the Mayan UU the Atlatl, however that is already the Aztec UT.

Significance to Mayans: As I said with the Jaguar Warrior, the Ranged Units were the first to attack in Mesoamerican warfare. They would launch volleys of stones and javelins, before the melee began.

How the Game relates it to History: The Plumed Archer (Or so I've heard, idk I don't actually have aoe2 yet) is instrumental to the Mayan army composition, which makes sense due to their importance in battle (Archers in medieval Europe were seen as not very good, and weren't treated so well.) Their weaker attack probably has to do with the fact that their range was not as well developed as European range (although, Atlatls were very good, and were probably on par with at least a short bow.).

Spanish - Conquistador

Ability: Mounted Hand Cannoneer. Powerful close attack, but inaccurate at range.

What it Was: Conquistador means "Conqueror" in Spanish. When The Spanish started exploring the New World, they had Conquistadors to explore new lands, colonize them, and conquer any pre-existing empires. One famous Conquistador was Hernan Cortez, who brought down the Aztec Empire. Another famous one was Francisco Pizarro, who, like Cortez, brought down the Incas. (Fun fact, the Spanish UU was originally going to be the Genitour, which actually would make sense. But we'll get to that when we talk about the Berbers)

Significance to Spanish: The Spanish are probably the most famous for their Empire in the New World, and their legacy still stands today. Spanish is one of the most widely spoken languages on the world (I think its the 3rd most but Im not sure.)

How the Game relates it to History: The Conquistador is a Hand Cannoneer on a horse, probably because the Spanish, like most Europeans, used muskets widely. The fact that it is on a Horse is probably because they were also explorers too.

Spanish - Missionary

Ability: Mounted Monk. Converts enemy units and heals friendly units like Monks, but cannot pick up Relics.

What it Was: During the Age of Exploration, the Catholic Church sent missionaries to convert the Indigenous people to Christianity.

Significance to Spanish: Since the Spanish are credited with finding the New World for Europe, the pope sent missionaries to the Spanish colonies first.

How the Game relates it to History: I mean, its a converting wololo unit that cannot pick up relics, what did you expect from a unit called a "missionary".

Anyway thats all the conquerors civs. Next time, we will do the civs of The Forgotten.

Tysm again,

- Polar

submitted by /u/Crusader_2
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