Age of Empires like game

Openage Development: 2020 - Week 42

Upstream

  • NEW: Manifest file creator for modpacks (Link)

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, macOS or Windows and report your own findings to us.

Open Discussions

  • Liquid War and other pathing algorithms (Link)

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1, SWGB and DE2 ✓ (DE1 and HD postponed)
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
submitted by /u/_ColonelPanic_
[link] [comments]

from newest submissions : openage https://ift.tt/3o6eJtu
No comments

Openage Development: 2020 - Week 41

Upstream

Nothing new.

Issues

  • BUG: No module named readline` (Link)

Too few bugs for your taste? Build the project yourself for Linux, macOS or Windows and report your own findings to us.

Open Discussions

Nothing new.

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1, SWGB and DE2 ✓ (DE1 and HD postponed)
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
submitted by /u/_ColonelPanic_
[link] [comments]

from newest submissions : openage https://ift.tt/36WOkIj
No comments

Whats the current status of openage?

As an AoE2 fan who randomly happened to stumble across this, whats the current status? Playable at all? Single Player? Multiplayer? Does it have it's own art assets, or do you need a copy of AoE2? I'm sure the info is out there, but I'd probably have to sort through dozens of blog posts to figure it out.

submitted by /u/nixcamic
[link] [comments]

from newest submissions : openage https://ift.tt/3jF6aTJ
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Openage Development: 2020 - Week 39

Upstream

  • NEW: Sprite format specification v1 (Link)
  • NEW: Modpacks documentation (Link)
  • FIXED: Update README with more infos about current project state (Link)

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, macOS or Windows and report your own findings to us.

Open Discussions

  • Terrain format specification v1 (Link)

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1, SWGB and DE2 ✓ (DE1 and HD postponed)
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
submitted by /u/_ColonelPanic_
[link] [comments]

from newest submissions : openage https://ift.tt/36dsAri
No comments

Openage Development: 2020 - Week 38

Upstream

Nothing new.

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, macOS or Windows and report your own findings to us.

Open Discussions

  • Sprite format specification (Link)

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1, SWGB and DE2 ✓ (DE1 and HD postponed)
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
submitted by /u/_ColonelPanic_
[link] [comments]

from newest submissions : openage https://ift.tt/35Zxfx0
No comments

Openage Development: 2020 - Week 37

Upstream

  • NEW: Documentation overhaul for converter and gamestate development (Link)
  • FIXED: MSVC compiling issues (Link)

Issues

  • PROPOSED: Better nyan imports for nyan file creation (Link)
  • PROPOSED: Split converted data into multiple modpacks (Link)
  • PROPOSED: Store game edition and game expansion info in auxiliary file instead of hardcoding it (Link)
  • PROPOSED: Parse nyan API objects in converter instead of hardcoding them (Link)
  • PROPOSED: Store hash-version map files for acquiring version number (Link)
  • PROPOSED: Use processor for saving media export requests (Link)

Too few bugs for your taste? Build the project yourself for Linux, macOS or Windows and report your own findings to us.

Open Discussions

  • open_memstream() alternative implementation (Link)

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1, SWGB and DE2 ✓ (DE1 and HD postponed)
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
submitted by /u/_ColonelPanic_
[link] [comments]

from newest submissions : openage https://ift.tt/2Rn6F8B
No comments

How does openage handle terrain rendering and sorting?

Does it draw terrain in 3D with an isometric perspective or does it use the sprite approach? How does it tell when the unit is behind or in front of the building? Does it use depth sorting?

submitted by /u/Neomex
[link] [comments]

from newest submissions : openage https://ift.tt/32V2aaH
No comments

Openage Development: 2020 - Week 33

New blogpost about the greater merges coming in the following weeks.

Upstream

  • NEW: Changelog v0.4.1 (Link)

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, macOS or Windows and report your own findings to us.

Open Discussions

Nothing new.

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter SOON!
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1 ✓, SWGB ✓, DE1 and DE2 (partial)
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
submitted by /u/_ColonelPanic_
[link] [comments]

from newest submissions : openage https://ift.tt/2QeEqIR
No comments

Openage Development: 2020 - Week 28

Upstream

Nothing new.

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, macOS or Windows and report your own findings to us.

Open Discussions

Nothing new.

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter SOON!
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1 ✓, SWGB ✓, DE1 and DE2 (partial)
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
submitted by /u/_ColonelPanic_
[link] [comments]

from newest submissions : openage https://ift.tt/2DxUkL3
No comments

Openage Development: 2020 - Week 25

Upstream

  • NEW: Make ConcurrentQueue support both copy-constructible and move-constructible elements (Link)

Issues

Nothing new.

Too few bugs for your taste? Build the project yourself for Linux, macOS or Windows and report your own findings to us.

Open Discussions

Nothing new.

Roadmap

  1. Rewrite of the coordinate system
  2. Merge eventsystem code
  3. Implement core gamestate
    • nyan file loading and pong demo
    • run pong with generic openage entities
    • Decouple the simulation from display
    • Define minimal gamestate for displaying entities
  4. New converter SOON!
    • Better data reading structures
    • Conversion to openage API
    • nyan exporter
    • Converters for AoE1 ✓, SWGB ✓, DE1 and DE2 (partial)
  5. Create a simple demo for testing
  6. Adapt the new renderer to the simulation model
submitted by /u/_ColonelPanic_
[link] [comments]

from newest submissions : openage https://ift.tt/3etp8dK
No comments