Are the Atlanteans OP?

We've always played as 2-3 with some friends against the AI on Hard, and my friend who "mains" chronos is always above us in terms of points and by a lot, i honestly wouldnt know what to do against him in a 1 v 1
basic question, are the they op at least vs AI?

submitted by /u/SirEliaas
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2KlyCwh
No comments

No comments :

Post a Comment

First time I noticed how useful the original campaigns are as a teaching tool for hammering the point of pop efficiency home.

My roommate is someone who used to play the game quite often as a child and is now struggling to get back into the fold. I’ve been guiding him through this journey and had him cover the essentials like old res22 vids, SOTL, ZeroEmpires content, and basic Stark build Orders. One thing however that he still struggles with despite reaching 1550 Voobly is that he still has the noob fixation with Trash and siege. He can do a perfectly serviceable fast castle into knights or spam Elite Illegal Warriors in Imp, but when it comes down to the wire, he’s back to spamming halbs and siege as well as hoarding gold. That’s when the AOK campaigns come in. He started playing them for nostalgia sake because “Wallace has come!!!” and the pop limit of 75 actually got him into playing pop efficiently. He is now finally using camels to counter Paladins instead of pikemen and Mangudai for raiding instead of light cav.

submitted by /u/lysandersulla
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2tTikQu
No comments

No comments :

Post a Comment

Can't make Cannon Galleons or fire ships?

I'm on the Sarcean mission Jihad, and guides say to make cannon galleons and such so I look up how to make those on the wiki [research chem at uni, then research cannon at dock], but I can't.

I have chemistry researched, and galleons, but the dock just simply wont let me research the cannon galleon; the option won't appear. I also can't make fire ships.

Am I missing something? Because I haven't been able to in any other mission either, but only just now really noticed.

submitted by /u/PrinceFirefly
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KqutaM
No comments

No comments :

Post a Comment

Guide to be a better player?

So I always played this game as a kid, and just downloaded it again on steam and stumbled onto this subreddit. I had no idea there was such a community for this game! After reading people talk about builds and strategies I realize that I know nothing. Can anyone point me in the direction of guides or something to help me up my game? Thanks!

submitted by /u/snoogansXD
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2yUg1T2
No comments

No comments :

Post a Comment

The REAL T90

No comments

No comments :

Post a Comment

am i the only one who wants aoe2:de to focus on the casual side of the game?

i enjoy aoe2. i semi enjoy competitive games., at least when I’m watching players like dracont, max, viper

but everytime i see suggestions noone seems to give much thought to the casual side of the game.

submitted by /u/xThomas
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2MD4Qjg
No comments

No comments :

Post a Comment

Help again, against stringer opponent

Well this time I'm facing a much stronger adversary, but I have knowledge that he has not. First, he will use Turks.

Second, he won't scout my base (90% probable).

Third, he WILL do an scout rush, 3/6 scouts.

Fourth, map will be arena.

Fifth, he is very good walling up, and using TC as choke point.

Ideas, strategies?

Thanks

submitted by /u/Zebaztian
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KkZFIq
No comments

No comments :

Post a Comment

Wonder wins?

Is it possible to do a defensive wonder win? I know this is a bit of a noonish question but I've always 'WONDERED' about it!!( get it? Okay. Ill stop) but seriously is it a viable strategy? If so is it looked down on?

submitted by /u/SPJess
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2MxBAur
No comments

No comments :

Post a Comment

What version of Age of Empires did I play?

I recently bought the AoE bundle in the Steam Sale and have been enjoying playing AoE II. When I was younger ~15 years ago I remember playing an Age of Empires game but it was a bit different in a few different ways.

  • It was Asian factions. When you'd start a game you'd have one high level Asian champion.

  • The stable only produced horses, from that you would place infantry or archers onto them to create cavalry.

  • You would have to send villagers to the barracks to become infantry.

  • There was a multi-layered map system. Your starting base would be it's own map with a wall to the South. Here's a terrible paint version of it: https://i.imgur.com/CcUDMrP.png. The big building was like a temple, the smaller one would be your Town Hall where you produced villagers. Your forest was at the top. A wall further down with a path leading up to the gate.

  • If you went down the to the Southern edge of your home map your troops would move into the 'World' map which looked like this: https://i.imgur.com/AsAgs49.png. Each coloured building would lead to that player's home map. The rest of this world map could be a lot of treasures to find.

  • There were ladder units used to scale the enemy's walls rather than breaking down the gate.

 

None of my googling is answering any questions for me and I'm deeply confused. My memory could be hazy as it was so long ago and maybe it wasn't even an AoE game. However so much of it wored exactly the same, The UI is all in the same place, the troops move and act the same, the buildings look the same, and I swear it was called Age of Empires.

Any help would be much appreciated, if I can remember anything more I'll add it to the post.

submitted by /u/Lost_And_NotFound
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2IDBoaP
No comments

No comments :

Post a Comment

Custom Civilizations mod - Need help and ideas!

Alright, so I have planned a simple "Custom civs" mod that allows players to "research" civ bonuses as they play (up to a max of 4, one per age (Unique Techs and Unique Units are still to be thought about)). Thing is, I dunno what options should I put in each age. I plan on using the TC with instantly research techs that disable everything else (so it doesn't affect normal gameplay), but I don't know what effects should I make.

Keep in mind it is possible to make it so a Feudal Age bonus is only avaiable if you went for a certain Dark Age bonus, which allows for "upgrade paths" (think of something like the Goths).

Try to make the bonuses somewhat generic. A +2 attack for camels isn't interesting, but a +1 attack for all cavalry is (or is it not? I have no idea about balance, again).

submitted by /u/migueeel
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2lHm1VI
No comments

No comments :

Post a Comment

How to Get Age of Empires II HD on Mac using Steam and Crossover (DLC AND MP WORKING)(WORKING JUNE 2018)(LEGAL)

How to Get Age of Empires II HD on Mac using Steam and Crossover (DLC AND MP WORKING)(WORKING JUNE 2018)(LEGAL)

I'll just preface this by saying that if this post gets deleted and you need it for future reference, it will be on r/wine_gaming. Also, this guide should work in helping you bypass the 'content servers unreachable' error that some mac users get while trying to install games on windows steam, as well as the issue you can get on windows steam where AOE2 HD doesn't run once installed. This has been tested on multiple computers.

  1. Purchase Age of Empires II HD on Steam.
  2. Install CrossOver: https://www.codeweavers.com/crossover-windows-on-mac?gclid=Cj0KCQjw1NzZBRCoARIsAIaMwutIBEZ8vB7msMxh5JWWkPveJkLihBl4j7eyl_LU_TGq_GaZjCrrEcEaAu_VEALw_wcB
  3. Open CrossOver > Install Windows Application > Search for Steam in the popup > Go through the installation process
  4. Once the installation has finished, open Steam and login to your Steam account. You may have to close it and reopen it the first time you open it after installation. After you have accessed your Steam account, quit Steam.
  5. Select Finder, then click on 'Go' in the top left while holding down 'option' and then select Library. Next, navigate to: Application Support > CrossOver > Bottles > Steam > drive_c > Program Files > Steam > config > config.vdf (open with a text editing application, such as TextEdit) and then:

Copy the following wall of text:

"CS" "valve511.steamcontent.com;valve501.steamcontent.com;valve517.steamcontent.com;valve557.steamcontent.com;valve513.steamcontent.com;valve535.steamcontent.com;valve546.steamcontent.com;valve538.steamcontent.com;valve536.steamcontent.com;valve530.steamcontent.com;valve559.steamcontent.com;valve545.steamcontent.com;valve518.steamcontent.com;valve548.steamcontent.com;valve555.steamcontent.com;valve556.steamcontent.com;valve506.steamcontent.com;valve544.steamcontent.com;valve525.steamcontent.com;valve567.steamcontent.com;valve521.steamcontent.com;valve510.steamcontent.com;valve542.steamcontent.com;valve519.steamcontent.com;valve526.steamcontent.com;valve504.steamcontent.com;valve500.steamcontent.com;valve554.steamcontent.com;valve562.steamcontent.com;valve524.steamcontent.com;valve502.steamcontent.com;valve505.steamcontent.com;valve547.steamcontent.com;valve560.steamcontent.com;valve503.steamcontent.com;valve507.steamcontent.com;valve553.steamcontent.com;valve520.steamcontent.com;valve550.steamcontent.com;valve531.steamcontent.com;valve558.steamcontent.com;valve552.steamcontent.com;valve563.steamcontent.com;valve540.steamcontent.com;valve541.steamcontent.com;valve537.steamcontent.com;valve528.steamcontent.com;valve523.steamcontent.com;valve512.steamcontent.com;valve532.steamcontent.com;valve561.steamcontent.com;valve549.steamcontent.com;valve522.steamcontent.com;valve514.steamcontent.com;valve551.steamcontent.com;valve564.steamcontent.com;valve543.steamcontent.com;valve565.steamcontent.com;valve529.steamcontent.com;valve539.steamcontent.com;valve566.steamcontent.com;valve165.steamcontent.com;valve959.steamcontent.com;valve164.steamcontent.com;valve1611.steamcontent.com;valve1601.steamcontent.com;valve1617.steamcontent.com;valve1603.steamcontent.com;valve1602.steamcontent.com;valve1610.steamcontent.com;valve1615.steamcontent.com;valve909.steamcontent.com;valve900.steamcontent.com;valve905.steamcontent.com;valve954.steamcontent.com;valve955.steamcontent.com;valve1612.steamcontent.com;valve1607.steamcontent.com;valve1608.steamcontent.com;valve1618.steamcontent.com;valve1619.steamcontent.com;valve1606.steamcontent.com;valve1605.steamcontent.com;valve1609.steamcontent.com;valve907.steamcontent.com;valve901.steamcontent.com;valve902.steamcontent.com;valve1604.steamcontent.com;valve908.steamcontent.com;valve950.steamcontent.com;valve957.steamcontent.com;valve903.steamcontent.com;valve1614.steamcontent.com;valve904.steamcontent.com;valve952.steamcontent.com;valve1616.steamcontent.com;valve1613.steamcontent.com;valve958.steamcontent.com;valve956.steamcontent.com;valve906.steamcontent.com"

and paste it below this (should be at the top):

"InstallConfigStore"

{

"Software" { "Valve" { "Steam" { 

This first process gets rid of the 'content servers unreachable' error, and allows you to install games. When finished, it should look something like this:

https://i.redd.it/0n19mrmvf7711.png

  1. Save and close config.vdf

  2. Open Steam in CrossOver once again, and install Age of Empires II HD (around 2.4 gb with DLC)

  3. When the installation is complete, right click on Age of Empires II HD and select properties. From there, click on the General tab if you are not already on it, and select Set Launch Options. In the popup, write: NoStartUp

  4. Close Steam.

  5. Navigate to: Library (control + go) > Application Support > CrossOver > Bottles > Steam > steamapps > Common > Age2HD

  6. In the Age2HD file, do the following

i. Delete 'Launcher.exe'

ii. Copy 'AoK HD.exe' and paste it in the same file.

iii. Rename the copy of 'AoK HD.exe' to 'Launcher.exe'

  1. Save and close the file, open Steam and play the game. You may have to restart the game the first time after all of these steps to get it working, as it can get stuck on the loading screen. After the first time though there should not be any issues.
submitted by /u/chairman_ryan_
[link] [comments]


from newest submissions : aoe2 https://ift.tt/2yVsLsz
No comments

No comments :

Post a Comment

Try a new undead/demon themed, random map-based hunter/prey game: Vampire Revenge

No comments

No comments :

Post a Comment

People who place their buildings like this

No comments

No comments :

Post a Comment

Increased Garrison Healing as a Civ Bonus?

I always liked the fact that Garrison Healing, even if it's pretty unless in anything but micro maps.

So in your guys' opinion; how good would garrison healing have to be to become useful for a civ? And if possible (cause I'm doubting if anyone would use it), what new Civ could this be a bonus for historically?

In case anyone is wondering, a tower heals about 6hp/minute/occupant, and a Castle heals a slightly better 12hp/minute/occupant.

So what are we thinking here? 300% faster? 600% faster? 1000% faster?! I'm excited to hear what people think!

submitted by /u/Dylan_Gubler
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KmfcaU
No comments

No comments :

Post a Comment

Starting Online again

Hi guys! This summer i wanna start playing aoe2 online again, but... i think i need some guide or advice. Is there any guide here in reddit or webs?

submitted by /u/Cross_07
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2ySAIP0
No comments

No comments :

Post a Comment

Song made with aoe2 samples

No comments

No comments :

Post a Comment

Try a new undead/demon themed, random map-based hunter/prey game: Vampire Revenge

No comments

No comments :

Post a Comment

What is the best army composition & strategy for Byzantines?

Everytime the random games assign me Byzantines (it happen very often lately) I have no idea what to do with this civ. Thank you.

submitted by /u/Fainx32
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2IFGItX
No comments

No comments :

Post a Comment

Sheep health glitch in Portugal Campaign 1

No comments

No comments :

Post a Comment

Villager queuing?

I've read all the answers y'all gave me on my last post and I'm gonna spend maybe the whole weekend getting all that down but I think I figured out the million dollar question. How many villagers do you queue up at a time in the TC like do you s0end all your food on them or only some food? Instead of queuing 6 with 300 or so food is ot like 3 or 4? Basically I'm asking how far do I expend my food for the constant vil for a good eco?

submitted by /u/SPJess
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2IEeJeq
No comments

No comments :

Post a Comment

Looking for tips in order to rush in BF

As in title. What is the most efficient kind of rush in BF?

Also if I'm flank should I rely on resources from my pocket, right? Because I'm usually left behind when I rush. And what should I do if my pocket don't want to give me resources? Thank you

submitted by /u/CuS92
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2IEHffP
No comments

No comments :

Post a Comment

New to making videos, thoughts?

No comments

No comments :

Post a Comment

Just go the HD Edition but now this

No comments

No comments :

Post a Comment

What makes AoE2 better than AoE3?

Hi guys! Not here for a battle of the fandoms, but rather I'm curious about this game with the DE version coming out soon. I am an avid player of AoE3 and have always heard good things about AoE2. I say "better" in the title because I'm assuming that the majority of the people here prefer AoE2 to AoE3. What are the major differences between the two? What qualities of the game would you say make AoE2 the superior title? I am also a very competitive person and love playing RTS games online in PvP so I was curious about the AoE2 competitive atmosphere. Thanks!

submitted by /u/Tuyu19
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2yZ5ZQw
No comments

No comments :

Post a Comment

Map/scenario editor question

Hello!

This might be impossible but who knows! My brother draws maps for DnD and I tried to make a scenario using one of his maps.

Problem is-im rubbish at it. Its a question of scale usually. I feel like i will have one part done perfectly, but it's waaay too big! Is there some way to - input the image of the map into the game, and have my computer build the outline of the map, and then I fill in the details?

submitted by /u/Lavabass
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2tHTzap
No comments

No comments :

Post a Comment

How to fix my late game?

I started playing AOM 1v1s with a friend after not touching the game for years. Used to be pretty good in the past playing Greeks and Norsemen , not as good with Egyptians and Atlanteans.

Even though Greeks are considered late game race, i always used to rush with centaurs to damage my enemy’s villagers and economy. And even though my early game was always on point, advancing on classic age first, taking control of settlements,goldmines etc, rushing villagers i always seem to crumble after heroic age. I seems like im always behind always fighting with less troops.

Is there any basic guide how to not fall behind in troops/resources in mid-late game? Perhaps i shouldn’t rush and focus on more villagers and play defensively?

submitted by /u/farjhaiser
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2KkFOJp
No comments

No comments :

Post a Comment

Very well done Britons Overview by JRed!

No comments

No comments :

Post a Comment

General tactical discussion

Hi

I'd have several questions regarding "general" things, and I thought (if others have some too) we could either create a tactical thread, or use this one to see all the questions, and answers in one place. It's insanely useful to see both the q and a that are related to you as well, but probably didn't come to your mind yet.


Well anyway here are some qeustions (hihi come bot teach me how to spell) that came to my mind:

1,Is xbow/pike rush a usable strategy in TAD? I don't see any high level player doing it- they are much more likely to do either a semi or a complete naked ff 2,How hard is japan to play at a 1st liet level? Currently I'm trying to find the new civ I play in tad (i dont feel like going back to otto from years ago) and since i'm still re-learning things it would be great to find an easier civ. 3,Almost everygame I can find on youtube players opt for booming a bit early game (5 settlers card 2nd almost always, market upgrades done asap etc.) but since their opponent is doing it too, it's not risky at all. Now if I were to do it at my level (i think i'm master sergeant/2nd liet in tad not sure, i recently switched from nilla)I'd have to face all-in rushes. How do you deal with it? Delaying the settler card? Aging up earlier? 5, how much do you micro in fights?

Thanks!

submitted by /u/Storiaron
[link] [comments]

from newest submissions : aoe3 https://ift.tt/2lLCdoU
No comments

No comments :

Post a Comment

Modding Troubles

Hello all,

I was wondering if there was any expertise to be found in this community with making data mods work with HD Rise of the Rajas edition. I have a mod that I completed, and want to get that running in the steam workshop, but apparently data mods have a tough time with the Steam Workshop mod loader?

To clarify, I modified the tech tree (which mostly works) but also modified some unique techs (which don't work, old names and descriptions are still there...).

Some specific examples to provide context to my problem are:

Imperial Camels still show up for the Indians, when I moved them to the Saracens.

Elite Genitours still show up as an upgrade in the tech tree, even though I assigned the tech to Gaia, which should effectively remove it from the Berbers, and therefore from everyone else.

I assumed I modified and included the correct files, as with loading Advanced Genie Editor 3, I selected the African Kingdoms files locations when clicking on that option at the top. To quote what AGE3 advised me to use:

Compressed data set = C:\Program Files (x86)\Steam\steamapps\common\Age2HD\resources\_common\dat\empires2_x2_p1.dat Language file location = C:\Program Files (x86)\Steam\steamapps\common\Age2HD\resources\en\strings\key-value\key-value-strings-utf8.txt Language x1 file location = C:\Program Files (x86)\Steam\steamapps\common\Age2HD\resources\en\strings\key-value\key-value-modded-strings-utf8.txt Path for DRS files = C:\Program Files (x86)\Steam\steamapps\common\Age2HD\resources\_common\drs 

I also properly made the mods folder, with the exact sub-directory as the original files I edited exist in the main directory:

Compressed data set = C:\Program Files (x86)\Steam\steamapps\common\Age2HD\mods\my-mod\resources\_common\dat\empires2_x2_p1.dat Language file location = C:\Program Files (x86)\Steam\steamapps\common\Age2HD\mods\my-mod\resources\en\strings\key-value\key-value-strings-utf8.txt Language x1 file location = C:\Program Files (x86)\Steam\steamapps\common\Age2HD\mods\my-mod\resources\en\strings\key-value\key-value-modded-strings-utf8.txt Path for DRS files = C:\Program Files (x86)\Steam\steamapps\common\Age2HD\mods\my-mod\resources\_common\drs 

My main question for the community is this: if I still see all the changes I made to the game within the AGE3 editor, then even when I hard-install the game (backing up original files, replacing with modified ones), why don't all those changes come through? What could I possibly be missing?

Thanks in advance, I hope you all could help me figure this out.

submitted by /u/SirSgtCire
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2tSkEHl
No comments

No comments :

Post a Comment

1 v 1 Huns War, 17 years ago, 1st prize 20k, 2nd prize 10k (casted by ZeroEmpires)

My friends, check out this game from about 17 years ago that Zak recently casted and uploaded the video of to YT.

Link to the game: https://www.youtube.com/watch?v=fCsjXUODn9U

It's really interesting to see how players back then played. Without sounding arrogant or naive, it seems like if many of us here today were able to travel back in time and play in this game, we would easily win given all the information and skills that have been gained/discovered in the decade or two since.

These are still good players, and it's a really interesting game though. Some of you here have given me some really cool information about Age history and some great links/threads that are really interesting to look at. And this makes for a cool addition to anyone interested in this game's past.

Fascinating to see the evolution unfold.

Enjoy!

submitted by /u/SaganSpeaksForEarth
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KlrIHx
No comments

No comments :

Post a Comment

HELP :)

what should be the first steps to analyze a map in a game? (example: location of the enemy, gold and etc.)

submitted by /u/danyell_007
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2Kzmnsn
No comments

No comments :

Post a Comment

Tech Idea?

I was thinking, we can heal our units by garrisoning them or sending Monks out. What if a civ has a unique tech that allows them to heal units within a certain radius of specific buildings?

To be fair, I don't know if the way the game was made allows something like this. I was thinking that if a Castle can detect enemy units within range and if Monks can heal allied units within range, maybe there's some way to combine the two to allow this unique tech. It would certainly enhance a civ's defensive abilities, but that could be OP and really mess up the game anyways, but I thought I would throw it out there for debate

submitted by /u/danny_mantequillaman
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2yWHof9
No comments

No comments :

Post a Comment

Is there any use for Teutonic Knights?

They just plain suck because of their low speed. The only time they get used is when someone is trying to prove a point on how you can win with Teutonic Knights. They're an infantry civilization with no incentives to use infantry, leading to people making use of gimped archers and cavalry.

submitted by /u/subware
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2z22uIO
No comments

No comments :

Post a Comment

AoE2Tools Public Release "Mega Dedicated Utility To Age Of Empires 2"

AoE2Tools Public Release "Mega Dedicated Utility To Age Of Empires 2"

Hello Dear Beloved AoE2 Community,

AoE2Tools Intro

Before I get AoE2Tools presentation, I would like to individually thank everyone who have participated in the private testing and debugging, especially u/linetyreborn for the massive daily testing and bugs discovery. I also would like to thank JRed and Dark_ who also reported so many bugs with at every occasion. Trirem, Robo and many others -- Many Thanks To All of You!! With Your Help AoE2Tools is now stable fully functionally... And seriously when the community comes together there is nothing we can not do!

What's AoE2Tools?

Is an all-in-one Utility that brings everything that is Age of empires 2 related into a fully automated system.

AoE2Tools includes Support To These Main AoE2 Tools:

  • HD To AoC: Formally "HD-To-TC". A migration Tool To Voobly. However, It is now Legal! It builds Age of Empires 2: The Conquerors (Most Stable Base Version) Using Age of Empires 2 HD assets from steam.
  • Voobly: Fully Automated Voobly Installer (In case Voobly is not installed). Also Dedicated Section where To Fully Manage Voobly Mods (Visual/Data/Patches).
  • WololoKingdoms: Auto Download/Update To The Latest Wololokingdoms Version.
  • UserPatch: Auto Download/Update To The Latest UserPatch Version.

Live Features

https://www.youtube.com/watch?v=FXOAxbckKVQ

How To Setup?

The setup is GRANDMA-FRIENDLY! All

AoE2Tools Setup is Grandma friendly!

  1. Download AoE2Tools from Github Releases Repo:

Direct Link: https://github.com/gregstein/AoE2Tools/releases/download/3.1.0.0/AoE2Tools.3.1.0.0.exe

GitHub Releases Repo Link: https://github.com/gregstein/AoE2Tools/releases

  1. Install AoE2Tools just like any regular program (or call your grandma to do that for you)

Double Click "AoE2Tools.3.1.0.0.exe" and click next then Install:

Install AoE2Tools

3. Launch && Scan

At This point, There are two type of players:

  • New Players from Steam: Click Scan Button And "1. Convert" Should Be Enabled For You. Then Click it. (Continue Reading.. Setup is Almost over.)
  • Existing Players from Voobly: Click Scan Button And "2. Start" Should Be Enabled For You. Then Click it (Your Setup Has Ended Here! You Will Get Direct and Full Access To AoE2Tools. Congrats!)

4. Pre-Converter And Personal Customization

After You Click "1.Convert" This Small Window will be prompted:

Getting Ready To Convert Age of Empires 2 HD To The conquerors

You Can Choose Custom Settings Such As a Custom Installation Directory Where You Wish Install The Newly Converted Game (For Highest FPS and avoiding bugs that windows 7 -10 introduced like graphics not initialized, permission issues etc.)

I Highly Recommend Using The Default Directory Or Anywhere In Your LocalDrive "Avoid locations where your windows is installed" such as "ProgramFiles" ).

The Preconverter of "HDToAoC" is able to detect where your Age of Empires 2 HD is installed. But In case you have it installed somewhere else. That Fix It Button Should Be Enabled For You, so Just Click it and Locate where Your Legal copy of Age of empires 2 HD is installed.

You Also Can Choose Which "Offline Mods" and Hotkeys You Would Like To Install. Then Click "I'm Ready Let's Go"

5. Converting Age of Empires 2 HD

Alright This is The Final Stage Before You Get Access To AoE2Tools and Be Able To Play On Voobly Instantly Without any Additional Settings.

Once You Click "I'm Ready Let's Go" This window will pop up:

HDToAoC Converter

Slap That Start Button And Watch Voobly Gets Installed automatically. The conversion Should Also Start simultaneously.

It Should Be Flawless And Smooth (no freezing) during conversion. (Keep some distance from The Monk as He might Convert you throughout the process)

Once The Conversion is Over The Configuration will initiate to automatically configure Age of empires 2 for Voobly and Add the game to your Firewall.

HDToAoC Almost Done Converting

Voila! Once The Conversion is over. It will close automatically and prompt you to AoE2Tools.

AoE2Tools Interface 3.1.0.0

Happy Gaming With AoE2Tools

If Anyone would like to make a video tutorial about AoE2Tools, You have all My Blessing And Support.

Thank You All

submitted by /u/greg_stream
[link] [comments]


from newest submissions : aoe2 https://ift.tt/2MzQErD
No comments

No comments :

Post a Comment

Disable grid lines/small trees on voobly?

Hello,

Sorry if this has been asked before (couldn’t find it with a google search).

I just recently migrated to voobly, and I’m not a fan of the small tree and grid line mods. Is there a way to disable them? Or am I stuck with them by default?

Bonus: anyone have a link to a green Arabia map? The map pack I tried downloading couldn’t connect to the server :/

submitted by /u/cmanning1292
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KvVANj
No comments

No comments :

Post a Comment

+2 Attack/No Ring Armor Arbs vs Ethiopian Arbs - Balance Testing

Hey everyone! I've begun doing balance testing in the editor for prospective civ bonuses- starting with the Arbalest.

The closest comparison I had to compare was the Ethiopian faster firing bonus- I don't want a Mod civ to be better than one of my fav archer civs (Yodit campaign kicks so much ass), so I looked to find a balance that fared worse, but still in the same ball-park. Here's what I got:

BALANCE TESTING

-

Arbalest Attack Bonus - Mathematical Calculation of Damage over Time

Note that these numbers are cut off at the decimal rather than rounded- Thumb Ring has not been taken into account (I hear that it reduces the Ethiopian bonus to 14%)

-

+2 Damage with Ring Armor was far too high to be balanced, so I removed it. This is calculated with +1 Damage instead.

Generic Arbalest deals ~295 damage in 1 minute

Ethiopian Arbalest deals ~339 damage in 1 minute (~15% Higher Damage)

Moorish Arbalest deals ~325 damage in 1 minute (~10% Higher Damage)

-

Theories based on outcome:

-Ethiopians better against unarmored targets

-Moors better against armored targets

-Ethiopians easier to Micro

-Moors affect Cav Archer as well

-

With the calculations working out on paper, I went into the Editor to do balance testing:

(Each number marks a victory for that Civ, and how many Arbs they had left in the end)

-

Scenario Editor Test: +1 Damage

Ethiopians:

No victories

Moors:

7-6-5-3-6-4-4

Conclusion: Extremely Overpowered - test ended prematurely (FAIL)Issue: The math is correct, but Moors seem to always win in an Arb vs Arb fight…Cause: The Ethiopian Arb is doing more damage over time, but the Moorish Arb’s extra damage is killing them BEFORE the Ethiopians have shot enough times to get their ‘free shot’ in. A different balance of Damage Bonus/Banned Techs must be found.

-

Option 1: +2 Damage, No Ring Armor

Ethiopians

2-3-2-1-3-6-3-4-4-4-4-3-1-2-3-4-2-5-3-4-3-2-4-4-3-2 (26 victories, average 3 left)

Moors

2-1-1-1-2-2-2-2-2-1-3-2-5-4-3-3-3-4-2-3-3-6-1-1 (24 Victories, average 2.5 left)

Conclusion: Slightly weaker than Ethiopian Bonus, but balanced

-

Option 2: +2 Damage, No Arbalest

Ethiopians

1-8-3-3-2-2-5-3-1-1-2-3-2-3-3-1-2 (17 Victories, average 2.6 left)

Moors

2-5-4-3-3-5-5-2-3-5-2-3-2-4-1-3-4-6-5-3-3-2-1-3-3-4-3-4-1-3-4-3-4 (33, 3.3 left)

Conclusion: Overpowered

-

**Overall Conclusion:**The +2 Damage in Imperial with Ring Armor removed is by FAR the most balanced choice. It won’t make their Arbs as good as Ethiopians, but it it was never my intent to move them from their #3 spot for Archer Civs.Not to mention that FU Crossbowman with +1 Attack in Castle is BEASTLYNOTE- will have to thoroughly Test Elite Skirmisher to make sure it’s still viable in the Trash War. If not, look into how the Turks get away with it (They don’t have an ES)

-----

So what do you guys think? This test hasn't taken into account how either Arbalest fares against other units, or part of a mixed force, but that's because I'm just trying to get a handle on the bonus in terms of raw power (compared to official civs)- I make no assumptions on how they'll fare against other units, and that will have to wait until I test it.

submitted by /u/Dylan_Gubler
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2Kvr0Ug
No comments

No comments :

Post a Comment

For new buyers

No comments

No comments :

Post a Comment

New to the game - formations

So I came in from games like TW, and I am wondering if having your units actually use formations do anything? In games like TW striking from the backs or sides do extra damage, whereas so far, the formations dont seem to do anything, and having units break formation and fight in a big uncoordinated blob seems to be more useful like warcraft 3 or something. What are the formations actually good for?

submitted by /u/Rynian
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2yQHCEq
No comments

No comments :

Post a Comment

Play 1.5 recs in voobly

Hey guys,

I recently played some games via LAN on patch 1.5. Since we wanted to do a commentary of the games, I tried to play the via voobly using the casting overlay and stuff. When I open a game in voobly I can see the recorded game files (so they are in the right folder) but voobly wont play them. Any idea what is wrong here? If u need further information just let me know.

Thanks guys!!

submitted by /u/IkarusJR
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2tMfQnR
No comments

No comments :

Post a Comment

How to give a civ access to a unit that does not fall in their tech tree in the scenario editor?

I’ve seen this done quite often in the official campaigns: Joan 1,the British have siege onagers with them, Alaric 3 the Saurus has a Paladin at the gates of Ravenna despite Goths not having access to the Paladin, Joan 5 the French have both Cavaliers and Paladins at once. I’ve tried simply putting the unavailable units there but when I test the scenario, those units usually regress back to a form the civ has available in their tech tree

submitted by /u/lysandersulla
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2lHwznG
No comments

No comments :

Post a Comment

Signups for Season 6 of EELeague!

No comments

No comments :

Post a Comment

When you just finished building your castle.

No comments

No comments :

Post a Comment

Comes with a free bell

No comments

No comments :

Post a Comment

Unique Unit Discussion: Plumed Archer

Hello everyone and Happy Friday!

Today, we're going to close out our discussion of Meso civ unique units with the Mayan unique unit: the Plum(m)ed Archer! A perennial favorite in AoC, has the plumed archer's status survived the expansions/WK?

First, the stats (trying something new):

|**Plumed Archer**|Stats|Elite| |:----|:----|:----| |Cost|40W,40G (Castle Age), 35W, 35G (Imperial Age)|| |Hit Points|50|65| |Armor|0/1|0/2| |Attack|5|5| |Range|4|5| |Line of Sight|5|5| |Accuracy|80%|90%| |Rate of Fire| 1.93|1.93| |Attack Bonuses|+2 vs spearmen, +1 (+2 elite) vs infantry, +1 (+2 elite) vs Condottiero| |Movement Speed|1.2|1.2| |Train Time|16s|16s| |Elite Upgrade|700F, 1,000W| 

Back in AoC, the Plumed Archer cost 4 less wood and gold each, while the Elite upgrade was 200 food cheaper. How does the cost increase (along with the requirement for multiple castles) affect the viability of the plumed archer post-AoC? Keep in mind that the Plumed Archer is affected by the Mayans' archer discount, so the base cost for the unit is higher than what I have here. Another expansions change is the addition of the Mayans UT, Obsidian Arrows, which buffs Mayan arbalest but does not apply to Plumed Archers. Considering that Arbalests are also cheaper for Mayans (cheaper than Plumes) and can be made from the archery range rather than the Castle, how does the post-AoC Plumed Archer stack up against the Mayan arbalest?

The major difference between the Plumed Archer and the Arbalest is the speed of the Plumed Archer, moving over 20% faster than the Arbalest. This gives the Plumed Archer an improved ability to hit-and-run, raiding, and micro. How important is this attribute when considering which archer line to go for?

Looking at the elite upgrade, it's one of the few (if not only) elite upgrades which cost no gold, meaning that even in a situation where gold is beginning to run dry but you're fully boomed up, you can pretty easily afford the elite upgrade. How does this affect the use of Plumed Archer, especially compared to the Arbalest, which still costs gold to upgrade?

Unlike their fellow archer civ, the Britons, Mayans get full upgrades for their archers, including Thumb Ring, Ballistics, and all blacksmith upgrades? How important are each of these for the Plumed Archer? When would you prioritize getting them over unit production?

In what situations/in what Ages does the Plume shine the most? Early Castle? Late Imperial? Early Imperial?

Finally, what place does the Plumed Archer have in the ideal late-game Mayan army?

As always, requests and volunteers are always welcome for next week's discussion. See you back here next Friday!

Resources:

Plumed Archer - AOE2 Wiki

Spirit of the Law's Mayans Overview

Civ Discussion: Mayans

Plumed Archer Tutorial - YouTube

Previous Unique Unit Discussions

submitted by /u/ChuKoNoob
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2IDLFn9
No comments

No comments :

Post a Comment

How does the game perform on Windows 10?

When I was a kid I used to play this game a lot, but it was a pirated version back then, and now I want to purchase the game on Steam, but I wonder how does it perform on Windows 10. Are there any issues with installation? Can I play all expansions in the same time?

submitted by /u/siposbalint0
[link] [comments]

from newest submissions : aoe3 https://ift.tt/2MuazIj
No comments

No comments :

Post a Comment

UserPatch v1.5 Beta R7-6186.01 news:

  • Hidden Scores option now displays names and team numbers onscreen.

  • Hold "Ctrl" when buying or selling at the market for 1000 resources per click.

  • Hold "Ctrl+Shift" when buying or selling at the market for 10000 resources per click.

  • Fixed issue with rms terrain desyncs from certain object creation orders.

  • No rec compatibility break, so this release remains R7.

submitted by /u/Gallas_AoE
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2yTS4Lz
No comments

No comments :

Post a Comment

How do you play the campaigns through voobly?

I am launching the game at single player, but when I try to get into the campaign it says to insert my expansion CD.

I bought the game and expansions on steam and have had no issues until now. Any help?

submitted by /u/kidcombo
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2tG892a
No comments

No comments :

Post a Comment

Installation problems

Looking for advice here...

I recently bought the "complete collection" of aoe3 on steam (orig + warchiefs + asians) and so far I've only managed to install the original game. (I have windows 10.)

Upon launching, a product key menu pops up with the key written in there but after the very first launch where i entered the key into a different window it doesn't want me to enter the key anymore. After i click "play" in the key window, it promptly shows the warchiefs being downloaded but then the original game loads and I never see the download running or finished.

Do you know how to install the game and the expansions properly?

submitted by /u/Felixrr_cc
[link] [comments]

from newest submissions : aoe3 https://ift.tt/2lKdJMK
No comments

No comments :

Post a Comment

Developers gave up on the game, don’t buy it.

AI is a clusterfuck, chat literally doesn’t work and freezes your game, theres no ranking system, its laggy, the pathfinding is laughably terrible, did i mention the AI is bad?

These have been problems since launch and you’d think something as serious as chat freezing your game would’ve been fixed by now but fuck to the no!

submitted by /u/viiz1
[link] [comments]

from newest submissions : aoe https://ift.tt/2tFkxiZ
No comments

No comments :

Post a Comment

Why are noobs religiously opposed to building good units?

Clean Oasis DM, all the gold mines and relics you could ever need
Still asks me to build market for trade 5 minutes into the game
Builds army of trash anyways

submitted by /u/folkewulf
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2tG7gGZ
No comments

No comments :

Post a Comment

I'm happy to find daily content when searching AOE2. I just got a gigabyte line to my office. Does AOE2 have developer support?

No comments

No comments :

Post a Comment

New Player - Got Kicked From 10/10 Games

I bought this game on Steam; I keep getting kicked from multiplayer games.

Is there some reason to this? I basically can't play the game and am considering refunding it before the 2 hours refund limit is up...

submitted by /u/Aimuari
[link] [comments]

from newest submissions : aoe3 https://ift.tt/2KrgccN
No comments

No comments :

Post a Comment

Total Noob...again...wants to learn

Owned this game years ago. Bought HD on Steam. I have never played online, only against AI. I would play 4-way and 3-way against random AI and normal map size and I always boom the AI opponents off the map. I recently decided to face AI 1v1 on small map. I never get to Imperial. The AI gets me in a rush. It’s obvious I am not that good at early development. Any advice for a guy and his vills huddled in the Town Center shooting arrows??

submitted by /u/KeyWestCorona
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2Ixoz1J
No comments

No comments :

Post a Comment

Bring Down the Mountain Anyone?

No comments

No comments :

Post a Comment

TheViper v TaToH | The Highest ELO EVER in AoE2?

No comments

No comments :

Post a Comment

New to AOE... How do I produce units quickly in SQ from multiple buildings so that production is equally distributed like MQ...? Pls help..

No comments

No comments :

Post a Comment

Where do i put my .rms Maps?

hey guys, I have HD Version and i put my .rms Maps from VOOBLY site in this Folder "...\steamapps\common\Age2HD\Voobly Mods\AOC\Data Mods\WololoKingdoms\Script.Rm" So I dont understand why I dont see like 75% of the Maps which are in this Folder. But some I see. Is there anyone who can explain me why I see some but most of them i dont see. Greetings

submitted by /u/vrnt7p
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2N6uNZY
No comments

No comments :

Post a Comment

Hotkey Nonsense + Best Screen Resolution

Just to be sure...

  1. Is it possible to for example have Go To Mill and Unload or Go To Stable and Garrison on a single button?
  2. Is it possible to relocate the shift button?
  3. Is it possible to Set Ctrl groups with shift?

Also; what would you considered the ultimate AOE2hd Resolution for your screen? Detail vs overvieuw.

Ty!

submitted by /u/909hat
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2Mwemot
No comments

No comments :

Post a Comment

Spy power...does it tell the opponent ive used it?

Under Loki the first god power is SPY, but in so many cases if the opponent knows ive used it they can just kill off thst unit. Seems like that info shouldn't be shared with them, but other god powers are told to the oponent... anyone know for sure?

submitted by /u/finky325
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2Ks6wvD
No comments

No comments :

Post a Comment

Bombard Cannoneer (x-post /r/aoecomics)

No comments

No comments :

Post a Comment

Tatoh gets insane value from Spanish Archers vs Daut

No comments

No comments :

Post a Comment

Discord for RTS streamers and RTS developers to help with networking, growth, finding resources, and hanging out! Graphics artists (find customers) and players (find new streamers/games to watch) also welcome! Join us!

No comments

No comments :

Post a Comment

CHAT FEEZE BUG FIX!!

Ok, many of you clearly hate the fact that the game freezes when you try to chat. Follow these simple steps and youll be able to fix the issue inside a lobby AND in-game

  1. Go to Settings > Region & Language Settings
  2. Add a language > pick any language, Japanese seem to be the most popular one
  3. Go play AoE
  4. When your game freezes due to chat, Alt+Tab in and out
  5. Press Win+Space bar to toggle between languages
  6. Repeat this as many times as necessary until chat unfreezes

I've ALSO found that if you start the game out being able to chat, pressing F8 allows you to chat with your allies/enemies without freezing the game

YOU ARE F*&%ING WELCOME! Now give me some GOLD

submitted by /u/carlos783
[link] [comments]

from newest submissions : aoe https://ift.tt/2tKvCyv
No comments

No comments :

Post a Comment

Discord for RTS streamers and RTS developers to help with networking, growth, finding resources, and hanging out! Graphics artists (find customers) and players (find new streamers/games to watch) also welcome! Join us:

No comments

No comments :

Post a Comment

Discord for RTS streamers and RTS developers to help with networking, growth, finding resources, and hanging out! Graphics artists (find customers) and players (find new streamers/games to watch) also welcome! Join us:

No comments

No comments :

Post a Comment

Discord for RTS streamers and RTS developers to help with networking, growth, finding resources, and hanging out! Graphics artists (find customers) and players (find new streamers/games to watch) also welcome! Join us:

No comments

No comments :

Post a Comment

I'm desperately looking for a teammate in AOE 2 Steam

Black forest 2vs2 is what I've been playing all those years with a long-time teammate. But now he's too busy for games. I tended to play with stranger teammates but it's just not fun. Sometimes they don't even reply or don't even understand me, no coordination.

My Steam ID: portolastreet

submitted by /u/portoladrive
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2yMpxr0
No comments

No comments :

Post a Comment

The Handsome Chicken

No comments

No comments :

Post a Comment

Bought AoEII on steam for $4.

Money well spent.

My brother and I both bought the game and have been playing it pretty much as our go to game for the past few days. Games last us 2-4 hours at a time. You know got to sim our Kingdoms a bit. Been making maps and the whole lot.

Wonderful game, glad to live my childhood through it.

Also, are there any mods that add more Sim management by chance?

Thanks in advance!

submitted by /u/JayTrim
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2tzekoE
No comments

No comments :

Post a Comment

Thinking about a new potential unit

I was at work last night and I though of a feudal age unit called a vaulter.

It would be a unit that vault over single layer walls and pressure a walled opponent.

Its stats would be 40 hp 2 attack 0 melee and pierce armour the same speed as a scout and a bit faster creation than a spearman (20 seconds)

it would cost 40 wood and 20 food to create

submitted by /u/eluveitie93
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2KppGFG
No comments

No comments :

Post a Comment

Can't seem to run AoM, 'please login with admin...' (windows 10)

As title says I can't seem to run AoM, I installed it from disc with legit key (old) and it returns the error 'please login with administrator privileges and try again'.

I obviously googled it and most people believe its the 'KB3086255' update. I tried to uninstall the update but I don't seem to have it. I have 8 updates installed and trying to search for the KB3086255 update returns nothing.

I tried to change permissions to run as admin, turned off notifications to stop the confirm message appearing when running as admin and that doesn't work.

I also changed permissions to allow access to users etc and still doesn't run.

Any help is appreciated

Cheers.

submitted by /u/suggestme1
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2yJg5EZ
No comments

No comments :

Post a Comment

Knights lives MATTER

No comments

No comments :

Post a Comment

Prepare to die , console peasants

No comments

No comments :

Post a Comment

Civ Strategies: Britons

Happy Monday ladies and gents, and welcome to week 3 of the Civ Stragies discussion. This week it's all about the Britons.

A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. The questions below are there simply to get you thinking and the goal is to get at what the current meta is for each particular civ.

  • What are the Britons best early, mid, and late game strategies?

  • What do you think are some of the Britons' biggest strengths? What strength do you really try to take advantage of when playing this civ? What are the Britons' really good at?

  • What do you think are some of the Britons' biggest weaknesses? What do you try to exploit when fighting against this civ? What are the Britons pretty bad at?

Feel free to throw out anything else you feel may be relevant strategical info regarding the Britons. (Also, any feedback on improving the format of these discussions is very welcome)

Previous Civ Strategies:

Aztecs

Berbers

submitted by /u/Grandmaster_96
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2K6Djdk
No comments

No comments :

Post a Comment

During a mod testing I found one of the best aoe2 pathing bug I seen.

No comments

No comments :

Post a Comment

AOE 2 and anime community invite

Hi,

This is an invite, and dont mean to be a bother.

We are a growing community of 8+ AOE 2 players in India, usually we play on HD version and occasionally on voobly. The reason for posting on reddit is that we are from a region that suffers greatly due to bad internet while playing on voobly or HD and so via this community we would like to help people in the region to find it easier to play AOE 2 via getting lower ping.

We welcome all who wish to join on discussions related to aoe2, but specially people of South Asia region (India, Nepal, Bangladesh) as we would probably have low Ping to each other than when playing on voobly or joining other games globally :D

hope this is not against rules.

https://discord.gg/SsdfsgQ

submitted by /u/jaysak317
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2tuZhN1
No comments

No comments :

Post a Comment

Do Portuguese need a buff to be viable?

No comments

No comments :

Post a Comment

How would you rank all the gundpower civs?

I'm looking for a list which would tell me how all the gundpowder civs are rated

submitted by /u/Mischievous_Vulture
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2K7Ds0n
No comments

No comments :

Post a Comment

Crashing "sync error" when using great flood?

Hi, I bought the game on sale with a friend, we were just playing (online) and the second i used the god power great flood, we got a "sync error" and the game crashed? I can't find anything on it on google, are others experiencing it and/or got a fix?

submitted by /u/IverseeN
[link] [comments]

from newest submissions : AgeofMythology https://ift.tt/2tqLmHO
No comments

No comments :

Post a Comment

80$ 1 Day EE DM Tournament Sign Ups

No comments

No comments :

Post a Comment

New Civ Concept: Khazars

Hello everyone, ChuKoNoob here for AOE2 Civ Concepts LLC, and this week u/anatarion and I are back with another weekly civ concept: the Khazars! As always, we try our best to make them at least somewhat faithful to history while still having unique civ bonuses, a distinctly aoe2 play-style, and of course, a balanced power level. We hope that feedback on previous civ posts has improved our designs and promoted a healthy discussion of civ balance.

Note: Since this civ concept was scheduled to be released today, it was not meant to steal the thunder from a Moor Civ Concept which was posted some hours ago.

With that in mind, here is our latest civ idea:

Khazars (defensive and cavalry civ, specializes in late-game raids and counter-raids)

Architecture/Ship Design: Eastern European

Spoken Language: Chuvash

Civ Bonuses

  • Towers shoot 15% faster
  • Archer armour upgrades are free
  • Cavalry archers create 20% faster
  • Scorpions -1 and BBC’s -2 minimum range

Team Bonus: Trade units have 2X HP

Unique Building: Fixed Ballista - low strength fortification with pass-through damage available in castle age

Cost: 125W, 100S (1x1 tile)

Combat Stats: 1500 HP (2000 heavy), 12 pierce damage (16 heavy), 4 range (6 heavy), 0/7 armor, 3.6 RoF, 50% pass-through damage

Build Time: 60 seconds

Attack Bonuses: +10 vs ships, +2 vs spearmen, +1 vs camels

Upgrade to Heavy Fixed Ballista: 800F, 800W

Missing Techs

  • Barracks: Halberdier, Champion, eagle warrior line, Squires
  • Archery Range: Arbalest, Heavy Cav Archer, Hand Cannoneer
  • Stable: Camel and Battle Elephant Lines
  • Blacksmith: Blast Furnace
  • Siege Workshop: Siege Onager
  • Monastery: Faith, Block Printing, Herbal Medicine
  • Economy: Gold Shaft Mining, Two-Man Saw
  • University: Treadmill Crane, Heated Shot
  • Navy: Fast Fire Ship, Heavy Demo Ship, Cannon Galleon
  • Castle: None

Unique Techs

Castle Age: Nomadic Horseman: Light Cavalry, Hussar get +5/+7 attack vs cavalry respectively

Cost: 500F, 300G

Imperial Age: Composite Bow, Cavalry Archers +4 attack

Cost: 700F, 500G

Unique Unit

Arsiyah, anti-cavalry cavalry archer

Cost: 70G, 40W

Combat Stats: 55 HP (65 elite), 4 pierce attack (5 elite), 4 range, 1/0 armor, 2 RoF

Attack Bonuses: +4 (+6 elite) vs cavalry, +2 vs spearmen

Classification: unique unit, archer, cavalry, cavalry archer

Other stats: 1.3 movement speed, 25 seconds creation time, unaffected by heresy

Elite Upgrade Cost: 900F, 600G

Wonder: White Tower of Sarkel (Fortress built for Khazars by Byzantine engineers)

Civ Design/Synergy Blurb

As I am a little short on time today, this civ's strategy blurb will be somewhat shorter than normal, but I will try to hit the major points.

Early game, it's true that this civ lacks a defined eco bonus. However, they can trush well if they need to with the 15% faster firing towers, a bonus which also affects the unique building, although the fixed ballista is much too expensive for a tower rush eco to afford. The tower firing rate is best used, however, to defend your own base from enemy towers, making it a defensive bonus. Archer armor upgrades being free does benefit their cavalry archers later, but it also is a nice boost (but not as important as fletching!) to an archer rush, either accompanying towers or scouts/men-at-arms.

In the Castle Age, however, things start getting interesting. The Khazars were known for their skill with cavalry archery, so to reflect this, their cavalry archers are created faster. In the Castle, however, they have a more expensive version of the cavalry archer which counters cavalry. This is to reflect the expert huntsmen turned mercenary marksmen that were used by the Khazar rulers to devastating effect against traditional cavalry, targetting the horses of cavalry units to break up cavalry charges and throw a retreating army into chaos. However, it has a lower base attack than standard cavalry archers, so are more of a niche unit. Additionally, a small nod to history is their being unaffected by heresy, due to an interesting period in history in which the Khazar Empire, which hosted multiple different religions within its borders, attempted to use its Muslim Arsiyah mercenaries against an invading Muslim army, and they refused. That combined with a low base attack makes the Arsiyah slightly vulnerable to monks.

Additionally, this civ gets fully upgraded knights and light cavalry in Castle Age, allowing them to effectively launch raids.

In Imperial, the civ comes into its own, with siege bonuses to improve their scorpions and BBCs, a boost to their Hussars which makes them a quasi-stand-in for camels, and a whopping 4 extra attack for cavalry archers, making them Mangudai-tier. But wait! They're missing Heavy Cavalry Archer! So what they end up with instead is a cavalry archer with higher attack but lower HP and armor than a standard cavalry archer, making them hit harder but take hits worse, making them vulnerable to skirmishers, onagers, other civs' buffed cavalry archers, and Camel Archers, but stronger against infantry and cavalry (especially with the UU!). The Imperial UT also costs the same as the Heavy Cavalry Archer upgrade, to show that it's meant to be a stand-in.

The civ misses Blast Furnace, so their Paladins aren't FU, but they are pretty close, while the infantry is not good at all. Hussar also are affected by the missing tech, however they end up dealing 5 more damage to enemy cavalry with the UT than normal Hussar.

Finally, since the Khazars made enormous profits from their central position on the Silk Road by controlling trade routes and guarding caravans, their team bonus gives a solid buff to trade carts and cogs, which is not only a historical boost, but ties into their persona as a raid and anti-raid civ. Faster firing towers, fixed ballista, trade HP, and anti-cavalry units helps defend against raids effectively, while hard-hitting cavalry archers and a strong stable allows them to raid their opponents as well.

So there you have it, the Khazars! We hope you enjoy discussing and looking at our handiwork, and we appreciate any feedback and look forward to seeing your comments!

Cheers!

Previous Civ Concepts:

Edit Log:

submitted by /u/ChuKoNoob
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2MVYyfL
No comments

No comments :

Post a Comment

Medieval Monday: Ask Your Questions and Get Your Answers

Time for another weekly round of questions.

Talk about everything from build orders to advanced strategies.

Whatever your questions, the community is here to answer them.

So ask away!

submitted by /u/AutoModerator
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2lwyN9f
No comments

No comments :

Post a Comment

Can villagers/military units of my allies garrison inside MY TC/Castle ?

No comments

No comments :

Post a Comment

TheViper micros down 6 mangonels with Chu ko nus

No comments

No comments :

Post a Comment

Future of aoe2

Maybe this is a "same old song" topic but I have my concerns about the future of aoe2. I'm already sure the devs and microsoft will ruin Aoe2:De. In the same way they did with Aoe1 DE and aom.

Is the future of aoe2 Voobly? or will Aoe2:De have a steam release?. What do you think.

submitted by /u/Honnypoonie
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2Invpqd
No comments

No comments :

Post a Comment

What is going on here? Why won't the game start?

No comments

No comments :

Post a Comment

disable mods

Is there a way to disable a mod that I'm not using at the moment without deleting it?

submitted by /u/etan1o2
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2In6XFr
1 comment

1 comment :

Post a Comment

[Appreciation] KillerB Arabia Cup

I must say that I enjoyed watching KBAC. KillerB is an ace at casting (we know this already) and having some cocasters made the experience even better. Excellent chemistry to quickly adspt to other casters.

I just loved watching grassDaut play to his potential i.e. when he is not trolling.

Viper is Viper though.

I also loved how KillerB took time out of thank his supporters who helped KB make the KBAC possible.

He had made credits graphics at the end (like a movie) and read their names. I loved when Memb explicitly thanked people who made BoA possible, and now also KB.

Ps. I have avoided spoliers.

submitted by /u/pk12_
[link] [comments]

from newest submissions : aoe2 https://ift.tt/2K88BRh
No comments

No comments :

Post a Comment

When you find the perfect place to fish

No comments

No comments :

Post a Comment