Bari campaign, mission 5 ( The Onrushing tide), halp!

I posted this on the STEAM forum but got no replies, perhaps because not many people have done the Bari campaign yet. Here's the situation -

I've taken out all the Norman blacksmiths, the monastery, the woodcutters and the siege engines and my only remaining objectives are "defend Bari" and "Andreas must survive." The problem now is that the Normans are hitting Bari with 150+ man armies of paladins, halberdiers, 2-handed swordsmen, crossbows, trebuchets and rams, and all I have to defend are a handful of pikemen, cataphracts and Andreas himself. Oh, and a walled-in castle. So I garrisoned my tiny army inside the castle and did a good job cutting down any enemies who came close, but the problem is the trebuchets. I sent my cataphracts on a heroic suicide attack to destroy the trebuchets and they were all wiped out. Now I just have Andreas, Whenever he leaves the castle every enemy paladin and pikeman in the area, even those out of his sight, hone in on him like Andreas-seeking-missiles, so I can't use him to destroy anything. All he can do is sit in the castle.

I assume you're supposed to lose this mission based on the fact that you can't get any villagers on this mission and you only get a tiny tribute amount to build a few units against a massive enemy army, but I survived for quite a long time already and took out around 300 enemies attacking Bari. How long am I supposed to survive to get a victory? Also, is there some trigger I'm missing somewhere?

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AOE2 DE is crashing pretty often and stuttering?

Anyone else of you got the problem that your aoe2 DE, is crashing to desktop every ~30 minutes? On top of it it is very stuttering and often my friends and me only got a maybe 5 fps, especially in bigger online battles.

I have the 4k DLC installed, got a i7490k, GTX1080 and 16GB ram. Game is installed at a SSD.

Any ideas?

My mates and me are almost thinking to go back to aoe2 HD, as DE is barely playable right now.

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Multiplayer Discussion: Late-game strategy to end games.

Hey guys, I'm bringing this discussion not only to get some helpful information for myself but also for others, as me and a few friends were discussing this irl tonight and we never came to a conclusion.

In tough games, 1v1, what are your strategies to actually close the game? What I mean is: Often in late-game situations, the game can go for hours with neither side progressing much in terms of pushing, trebs die, troops die, buildings die, but neither side resigns as both still thinks they have the upper hand. These kinds of games are not only annoying but unfun as hell too, specially when you are literally out of ideas of how to progress and end it.

In these kinds of games, sometimes I end up resigning out of pure fatigue, even though I know in my heart it was toe-to-toe.

I'm curious how you guys handle these kinds of situations, do you keep trying to counter what the opponent is doing or try something else? Any advice for newer and older players who go through the same thing?

EDIT: Typos.

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Cheat sheet on average gather rate / consumption rate? (Based on experiments like those done by spirit of the law)

I've analysed my own games and consider that i have a problem after mid fuedal is that i haven't balanced my villager according to my strategy and float too much unused resources. Eg. How much on wood do i need to keep 2 archery range working and still have enough for at least 1 TC while going to castle age.

I know some ppl will just say play more and learn from it /math and theory is not accurate/ u need to adapt.

I have similar thought to 'sprit of the law' on this, the math is a good guidance. In this case, I probably cannot use the exact calculation but with a buffer i'll get a target range. And for someone who has yet get that 'feeling' from experience yet, this is useful information. Like the entire reason why ppl start by learning build order is that basically that.

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Money laundering machine.

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List of bugged achievments

Anyone know if there is such a list? If not can we make one? Its pretty frustrating dedicating time to try to unlock them just for it to be bugged. Here's some that ive personally encountered

  • Furor Teutonicus Defeat all opponents instead of collecting the required Relics in the first Barbarossa mission "Holy Roman Emperor".

  • I Was in China Before Defeat the Jin before they start constructing a Wonder in the third Genghis Khan mission "Into China".

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Implementation of special units into older civs

In this post I'm referring to specifically the Battle Elephant and Steppe Lancer, however with any potential future additions I'm assuming there will be more. Both units were added exclusively to a pack, yet I think it would be nice if they gave these units to older civs as well, not only for balancing reasons as they could offer a little help in that area, but also because it would make sense.

One obvious one in my opinion is giving the Indians the Battle Elephant or some other camel heavy civs the Imperial Camel, which doing both would work together fairly seamlessly anyway. Another I'd more hesitantly do that also makes a lot of sense is giving the Mongols the Steppe Lancer.

There's no reason to make units exclusive to the civs in the pack they came with, especially when the units could fit in better with an older civ.

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Is anyone else having major desync problems in HD lobbies?

I know most people have already moved on to DE, but I was curious if anyone still playing HD was having as a bad a time on multiplayer as I am. I haven't been able to stay in a multiplayer game for more than a couple minutes before the game lags so hard that somebody drops or the game ends with an "out of sync detected." My computer has no problem running the game and my connection is consistently 100+ mbps so I have no idea what the problem could be. I occasionally get the message about port forwarding but that hasn't ever significantly impacted performance for me in the past. The game went from fine to absolutely unplayable. Any ideas?

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Ways to nerf Cumans while keeping their unique aspects strong.

So I actually thought they would do this with Cumans originally and kind of surprised the devs didn't at all.

Cumans tech tree is actually really good. At least with their eco upgrades. You allow them to get a free TC and boom like mad men, while also allowing them to have a strong late game. That seems bizarre. I was thinking allow them to boom sure, but their late game is just bad because of missing techs. So it's an actually trade off. Currently the only bad thing they are missing is like stone walls and Bracer.

They should definitely not have all eco upgrades. Lots they could lose to balance it out like Hand Cart, two man saw, crop rotation, and maybe even castle age ones like bow-saw if they truly are still OP, or even remove late game upgrades like blast furnace could be good. Their tech tree is just way too good for the boom they get.

And for Steppe lancers... Yeah they just need a nerf across the board. They shouldn't be straight up removed from them though, like others have suggested. I would start off with -2 attack and -.10 movement speed. If still too strong could remove pierce armor so archers feel like more of a counter.

I think changes like this would preserve what feels good about them. They should have very fast cavalry and an extra TC, that's what makes them unique. So don't think for example taking away husbandry would be good. I see a lot of talks about balance changes that just want to take away what makes civs unique because its OP. And that's the exact opposite of what you should do. We need to keep civs unique feeling.

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Have the campaigns of Forgotten been reworked in DE?

If so, are they any better than their HD counterparts and in which ways (gameplay-wise)?

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How Do You Rotate Gates in DE?

The tweet from the dev said middle mouse wheel, but that just zooms in and clicking it does nothing.

How the hell do you rotate your gates??

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AoE2DE Bari Campaign - Mission 1 | Hard Playthrough

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Learn to Play Part 1 - 'Marching and Fighting'

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How to counter bombard cannons as Britons

Hi all, What's the best way to counter bombard cannons (especially Turkish bombards) as Britons. Longbows are too slow to move...

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How to win 3v1 vs noobs no cards

Every 6 months, me and 3 friends cram into an internet cafe to play our 6 monthly game of ffa aoe3

Every time, all 3 will team up on me (I always have the best score), and will wear me down to defeat

Occasionally I'm able to lay massive blows to my enemies economies, but the other 2 will attack me before I can strike the killing blow, forcing me to stay back and defend while the guy I attacked rebuilds his eco.

We never have cards in these games, and only play the original game (no expansions)

This has gone on for 3 years straight, How do I win these?

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So...About those servers...

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When The Devs Say They Improved Pathing From HD

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Some Help?

I recently bought this game and need some advice about a strategy/buildorder for beginners. I also don't know which God/Civ I should play with and which minor gods I should choose when I'm ingame. Some tips would be really nice. Thanks.

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When playing team 3v3 4v4 classic.

My rank is 18-20 in 1v1 but definitely not as good fighting in the 4th and 5th age. When I play team games with friends who are closer to the 10s I always hit age 3 with the most resources and have the biggest army but not a big enough army to 1v3 or 1v2 attacking some times I am able to defend against those numbers but then normally I am the last to 4. What should I do from this position? What should I have my friends do they play France, Russia and British I play most civs.

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Is Yodit 1 possible on Hard difficulty with the new AI?

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Just what i need before the game.

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Which possible buff does not break the gameplay of Turks?

There are lots of people wish buffs for Turks, Khmers, Vietnamese, or etc.. Some of them seems feasible but pro or decent gamers says that it breaks gameplay or make them OP. Some of them seem good but actually useless. I have not played as Vietnamese or Khmers very much, that's why i don't know what they lack. For Turks;

1- Onager upgrade,

2- Artillery affecting Mangos (7+2 range),

3- Sipahi affecting Hussars (may include LC or not) (+20 HP).

Turks are worst in trash wars. I thought "one" of these techs may make them better a little, not a huge difference. What are your opinions?

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DE - options for military units are missing

So I've somehow managed to turn off the options for military units like patrol, formation and so on. Apparently in older versions of AOE2 there was a button close to the minimap to toggle this. This button does not seem to exist anymore. Can anyone help me to get my unit options back? I searched through the whole options menu and even reinstalled the game...

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Insta resign with Cumans

So some friends and I were playing team games last night, and after a couple of games in which we lost to steppe lancers, my friends started insta resigning in every game the enemy took Cumans. It made me wonder if more people are doing the same? Most people I know feel picking Cummins is cheesing a victory and feels like its cheating, and I often feel sad when I get the civ, I actually apologize to my opponent. I know the idea behind making the new Civs OP was to encourage people to play with them more, however, I feel that argument does not hold true in 2019. Technically this is the 4th expansion forgotten empires have given us, and we are very used to having new Civs now. Sure when people were sticking with AOC on Voobly without Wololo Kingdoms and refusing to play new Civs it made some sense. Now, however, most people who are still sticking with Voobly are those who don't have machines capable of running de smoothly. Cumans are single-handedly driving players away from DE though. The idea that anyone will enjoy playing Cumans because they are OP has backfired hard. Pro players mumble that VIVI is on top of the ladder coz he picks Cumans, a cheat Civ, that him being on top of the ladder does not even count. We need a insta patch to prevent insta resigns. Please devs! Save us!!

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CBA Heroes Age of Kings online

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The Future of Age of Mythology

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It's midnight, I probably could squeeze in another game before bed...

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Mangonels

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A different community

“OK Boomer” means something very different to us

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Help with Consolidation and Subjugation mission of the berber campaign

Not sure if this is a bug or if I lost it but when one of Tariq's soldiers gives the announcement that a treb is available, I simply can't find it on the map. I resign and view the map, no treb. I thought it was garrisoned somewhere, nope. I lost my initial two after I blundered an attack on a wonder. The setting is on Hard.

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El Dorado Missing in DE

I booted up HD again for comparison sake and realized that El Dorado was cut, alongside Langshaun Jiang being renamed to Lake Poyang for some reason. Does anyone know why this is? Also what was El Dorado like if anyone played it?

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AOE Definite of AOE 3 collection for black friday?

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Favourite campaign?

What's everyone's favourite campaign from AoE2?

Personally I love and have always loved the Huns campaign. The missions feel super well designed, there's definitely a decent level of difficulty to them, each scenario feels different enough and yet thematically similar and I'm pretty sure it was the first campaign I ever played through so there's probably some nostalgia bias here too.

I'm excited to try the new ones soon though.

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Resource amounts for DE seem to be lacking, or is it just me?

I like to play on Arabia and some of the other non aquatic levels and the big different that I found with HD and DE is the amount of resources on the map. It appears that the amount of wood, gold, and stone is less in DE. I enjoy to play with a treaty and create a mega army to wipe out the AI from time to time, but the amount of resources is more limited and I can easily win just due to the AI running out of resources whereas this wasnt the case in DE. Anyone else noticing this?

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No Stone on my side of the map??????

I just played a match on rivers and noticed that the only stone on the whole map was on the enemies side near the starting TC. I had exposed all land on the map and there was not a single stone spawn. Is this normal or just a bugged map?

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Are there DE versions of some classic minigame style maps out already? Stuff like CBA Pathblood and the sorts

I really liked playing those in the game ranger days so i wonder if those are a thing in DE

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Where can I get the original AoE?

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Invasion Time again! 4v4 Random Map. [Age of Empires: Definitive Edition]

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[DE] Bug - Can't Win Honfoglalas

Was wondering if anyone else ran into this issue - I've defeated 2 of the large factions (in fact I went for all 3 since I didn't get the win after the second one) and it's not giving me the win screen for some reason. All the other players are defeated but the game is still going. Here's how I played the scenario, maybe I messed something up in there:

  • Do a bit of raiding on Orange (mostly to get my paths from production buildings out of their aggro range).
  • Focus on Yellow, whittle them down until they are basically a non-issue (only the northern TC and the Castles and Barracks up there).
  • Proceed to wipe out Orange so I can get Castle Age.
  • Start building up a town in Yellow's former base while building up my army and defending against Red's attacks.
  • Eliminate Yellow and push into Red's base while getting Imperial.
  • When Red is nearly wiped out, I decide to declare war on Green (since I remember in FE Honfoglalas you have to fight the Bulgarians at the behest of the Byzantines).
  • I fight Green until they resign, at this point I've defeated the Avars, Moravia, and Bulgaria, but still no win.
  • I wipe out Red, still nothing.

There was no dialogue when I got 2/2 factions defeated either, I wonder if a trigger never fired?
Also got a few CTDs during this game, seemingly at random points.

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Fishing ships in DE

Hi all,

Did i set something up in my settings? My fishing ships just go idle when they finish any type of deep water fish. Even if there is another batch nearby. Mostly spotted on coastal, and islands. Was hoping to take some microing off with a fish-boom but it just splits the attention more.

Thanks!

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Will people on steam be able to play against people through xbox store?

Playing the game on xbox game pass on pc. Will I still be able to do pvp against people on steam?

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None of my achievments are unlocking in DE. Any idea how to fix this?

cuman flush, karambolage, numerous as the grains of sand, and now the emperor strikes back have all failed to trigger for me. Any suggestions?

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DE Bug? - Can't ally/team AI in scenario

I'm running into a scenario editor problem or just something I don't understand in the settings.

I've created several custom scenarios, and I've chosen various player team combinations in those scenarios.

In all of them, teams are preset and "lock teams" is chosen to keep the scenario fair. However, no matter what, when the game launches every AI is set to enemy the human player. It doesn't matter whether or not I choose team I/II/III in the game setup screen, everyone just defaults to locked enemy.

Any ideas?

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Age of Empires 2 Definitive Edition - El Cid Campaign "Reconquista" | Hard Playthrough

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I really believe we need something like this for early game

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How crazy is this compared to Starcraft?

I like the idea of playing an RTS, but the only other one I've tried getting into was Starcraft 2 and that game was just too stressful for me to try to play competitively. I like having time to think, it stresses me out knowing I always need to be doing something new every second to compete.

Is this game more chill or similar to Starcraft 2?

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A reminder of how far we've come

New players, hear me out. I come from a different time, a different Age, a dark and depressing Age where:

- Mills had no reseed queue, farms had to be manually rebuilt.

- Villagers did not go to work automatically after building a mill, mining camp or lumber camp.

- Tower and wall upgrades cost stone instead of wood.

- Town centers only cost wood and received range from blacksmith upgrades.

- Scorpions could be upgraded at the blacksmith.

- Hand Cannoneer had to be researched.

- Bombard cannons had to be researched, fired slow as cannon galleons and had no siege bonus.

- Bombard towers would two-shot Rams.

- Rams could not be garrisoned.

- Ships had no formations, Shipwright had no build time bonus.

- Heroes did not heal and could be converted.

- Militia-line, woad raiders, berserks and samurai had no pierce armor.

- Petards, Hussars, Halberdiers, Thumb Ring, Bloodlines, Parthian Tactics, Heresy and Theocracy did not exist.

- Civilizations had no unique Castle technologies.

- Stone walls had twice the hitpoints.

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I was honestly curious where all my starting gold were... you can barely see 1 even with clear sight and marker

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Where is influx of new players on DE mostly coming from if HD barely has any change in players?

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Size does matter.

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What order do I play the campaigns in?

Its been 20 years since I played this game. I got the DE, and I'm loving it; but I am not sure in what order the campaigns were released/what order I should play them in as originally intended by the original game/expansion creators. I thought I remembered it being laid out because I couldn't unlock any besides the starting one and I just unlocked them as I progressed into the game.

Is there a definitive list of the order, or is there an easy way to know? Or maybe a way to lock myself out of them until I do them in the intended order?

My point is that I don't really want to play a campaign that is easier than the campaigns I've already finished.

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There should definitely be an Art of War about unit counters.

This game can only be learnt by reading online the bonus damages. Art of War is supposed to reduce the need of going online for game knowledge. 1999 me never made spears because they have low attack. Surely the bonus attack cant make a difference with an attack of 3? Useless.

Things that need to be taught:

- Spear line attack bonus.

- Archers/skirms vs spears.

- Cavalry vs skirms and archers

- Skirms vs archers/CA

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Age of Empires two on Mac Catalina?

Disclaimer I’m not too techy.

I’ve tried downloading Age of Empires for Mac without luck.

A few sites had it updated for Mojave, but still required a wrapper.

Now Apple has released Catalina OSX update, and nothing works with it.

Solutions?

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Best campaign scenario?

Ok so i've been having a debate with one of my mates about the most enjoyable campaign scenario in the entire game (start to finish including TAD and WC expansions) so i was wondering what everyone else thought was their most enjoyable scenario?

P.S I chose the battle of little big horn and my mate chose the 'iroquois under atack' where you have 2 settlements on either side of the british base.

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Help a noob learn to counter!

Okay, so from what I have learned so far paladins are meant to be like this strong as unit for raiding a base and laying waste to villages. But every time I try and fight no matter what siege I team the paladins up with I always get slaughtered. My enemy just mass trains halberdiers and my massive eco lead goes to nothing. I've tried using archers as well and skirmishes but my paladin just die so damn fast.

I just want to be able to get my trebs into a base without my front line melting.

I am a very low rank (almost below 800 now) so this might be a dumb question but I'm still learning and need help.

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Aoe 2 DE constant crashes

Does someone have had the same issues with the game? I have 8gb of ram i have heard its not enough also have heard about virtual memory any solutions?

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3v3 and 4v4 random map civ compositions?

My playgroup consistently has 3 or four on but we are noobly enough that we don't know of the meta/developing meta. We have an understanding of basic strategy but we would like to start practicing specific civs together to help develop our understanding of the composition and build player synergies. What advice do experienced players have about which civs go well together?

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Discussion

tl;dr: How do you all feel about DE so far?

I’ve downloaded DE and it’s cool to see the new graphics and new civs but I can’t help feeling that it’s going to further fragment the player base. I primarily play HD edition and I really like how HD still feels like I’m playing the original game that I loved. I don’t get that same feeling with DE, and I’m worried that support for HD (and the version on voobly) is going to stop. I know that lots of DE’s problems will be fixed as the game is out longer, but it doesn’t feel like good ol classic AOE2 anymore and I don’t want to lose that. I guess I’m very conflicted with DE and I’d love to hear what you all are thinking.

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trying to get into the game

Been playing liiightly on and off since i got EE last year, played most of french campaign, but i never really went anywhere from there. The campaign is fun but it doesnt do much to really ingrain proper mechanics into the player, and playing bot matches has been an exercise in futility.

When I watch a strategy guide, they are all over really time specific build orders for the early game that require rote memorization and mechanical execution of a list of about 50 interwoven steps, to get a fast catle or whatever, and thats all cool but it hasnt helped too too much in learning to play. Even following the guides to the best of my ability, the AI seems to spit out units by the time I finish my "opening moves" and i just get overwhelmed. Should I just keep playing campaign, or is there something that somebody of my level could gleam from it at a casual level?

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What is CD vs HD AI modes in AoE 2 Definitive Edition?

What is "CD" vs "HD" AI modes in Age Of Empires 2 Definitive Edition?

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Can you set team start positions in an online ranked match?

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Close Victory on Points

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These areas should be clickable to move units

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Estimates

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Does anyone have any info on the ranking system (gold, silver, etc) thats in your profile stats

I’m just curious what the different ranks are and the Eli that coincides with them

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I let eight extreme AI duke it out to the bitter end...

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I suck at this game...

I am super enthusiast about DE. The only time I played this game seriously, was last year on AoE2 HD. I played a few games and started to learn how to be competitive since when I was playing back in 2002, I wasn't playing online.

So I'm super happy that they implement an "automatch" system in DE where you're match with a player that is supposed to be your rank. But my ELO keeps going down to a point where it doesn't makes sense. I currently went below 800. I either get match against players that don't know how to play (literally) and I win easily, or against player who knows exactly what to do on the map, gets a super fast start, and beat me really fast.

Something's off. I feel like there's no in-between and the games are never balanced. Now I can't say I'm good at RTS but I can say I'm above average in the other game that I play. Any new player here that feels the same thing or I'm I alone who suck hard at this?

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Why the Somalis should be added to AOE2

I know it is unlikely that anymore civilizations will be added to AOE2. However, I still think the game could benefit from the addition of more civilizations and, in particular, one or two more African civilizations. And, if the developers choose to add an additional civilization, I really think they could do well by adding the Somalis. Here are a few reasons:

  1. The Somalis pair well with the existing civilizations: Somalis allied with the Turks (Ottoman Empire) and fought the Ethiopians and the Portuguese on multiple occasions.
  2. The Somalis built several sophisticated and powerful states within the AOE2 time frame:

The Ifat Sultanate (1285-1415) and the Adal Sultanate (1415-1577) were the foremost Islamic powers in the Horn of
Africa during much of their existences. The Adal Sultanate was the first military power to use cannons on the
African continent. Adal, allied with the Turks, fought Ethiopia and Portugal in the Abyssinian-Adal War (1529-1543).

The Ajuran Sultanate (1200s to late 1700s) was a major trading power that established diplomatic ties with imperial
China. The 14th century Ajuran ambassador is reputed to be the first African man to set foot in China. Ajuran
fought two wars with the Portuguese in the 16th century.

  1. The Somalis have a great premise for a campaign: The Conquest of Abyssinia (the Abyssinian-Adal War), in
    which Adal, under the leadership of Ahmad al-Ghazi, nearly destroyed Ethiopia and halted Ethiopia's major
    expansion for centuries.

  2. The Somalis are associated with one of the world's most famous African countries, Somalia.

What do you all think? Do you think the Somalis would be a good addition to AOE2? What other non-European civilizations do you think would make good candidates for inclusion in the game as new civilizations?

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Very Satisfying Demo 11

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Eat your heart out T90

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Do cheats not work in the game pass version of DE?

I just finished downloading aoe2:DE on the microsoft game pass store. I played a few games and then decided to spawn a few cars to relive my childhood and found that the cheats dont seem to work. Is there something broken with the current build or are the cheats disabled entirely in the game pass version?

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Monks: how to utilize them?

Hi folks,

I've been playing the game for almost 20 years, but only recently I've started playing ''seriously'' (I've spent the last year playing fairly competitive Starcraft 2).

I understand the role of most of the units in this game except monks... I mean, they cost a lot of gold, their movement speed is slow, converting units feel akward...

My question: what's their use in competitive play? How can I use them effectively? I feel like 100% of monastery technologies are absolutely useless.

Do they counter specific unit spams? Do I have to mix them with specific units to be effective?

Thanks for your time,

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Network Drive Issues

Hi guys,

My friend is having trouble running the game. His documents folder is a network drive, and he can't select a city.

Is there any way that he can play the game, while having his Doucments folder be a networked drive?

Thank you!

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Chemistry and the Bombard Towers

It is assumed that Chemistry does not affect gunpowder units. What is the reason that makes Bombard Towers the exception?

They should not even increase their attack with Blacksmith upgrades (except range).

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Age of Empires 2 Definitive Edition - El Cid Campaign "The Exile of The Cid" | Hard Playthrough

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having Issues with unit creation in scenario editor?

As title says. When I saw Alkhalim's recent video on How to create custom units in AoE2:DE, I was immediately inspired to do my own messing around in the scenario editor. Trouble is, a lot of the things that worked perfectly in Alkhalim's video broke completely when i tried them. Here's a list of the issues I've found, and can't see any reason for:

  • Mangudai and Genitours simply will not train. I can begin training them but the percentage to creation would be stuck at zero.
  • The gold cost for Mangudai would say 165, instead of the 100 I change it too. Funny thing is, when you train them (or at least attempt to), your resources go down by 100, the correct amount. The Genitour cost showed correctly.
  • When I try to change the description of the units in the building, like Alkhalim did for the legionaries, it simply did not work.

I cannot see much reason for a lot of these errors, as I basically copied what Alkhalim did, except that I used different units, and that I used a different building, the trade workshop. If anyone can explain to me what's going wrong, I would be very thankful.

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AoE2HD Singleplayer + User Patch and WK Mod

I am a returning AoE2 player who only plays campaigns and vs AI and wondering if it is worth setting up User Patch and WK for I am interested in getting new improved AIs. Is it possible to get an offline installation of UP+WK to work with AoE2HD without voobly? Also I have some steam workshop mods, just textures, small trees and a few custom maps, will these be compatible? Sorry for asking something that may have already been answered.

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Playing online with a friend, private game only

Hi guys,

I've had AOE3 for a while but I've always played offline. A friend recently bought the game and we'd like to play online against each other. However neither one of us have any home cities for online play.

Is it possible to do a custom game with any deck composition we want? It wouldn't be ranked or whatever, just for fun.

Thanks.

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AOE II DE File Size?

I just want to know how big the game file size is on steam before I decide to buy it, that's all.

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A glaring and funny historical error in the ending of the Sforza Campaign... (story spoilers)

So basically, the old Francesco Sforza narrates his life story to a young scholar. The guy says many things that are reminiscent of a certain Italian writer from Firenza, such as "oh he should have made people fear him, that's better than being loved" and the such. It's not that hard to deduce who the young scholar is. At the last slide of the last level of the campaign, it is revealed that the young scholar is Machiavelli. But the problem is that Francesco Sforza died 3 years before Machiavelli was born! So this is some freaky time travel sh*t. I'm not complaining, it's just interesting and funny to see such an error. It's ok, we all make mistakes.

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Any news on Microsoft's Policy Regarding Identifying Sexual Orientation On XBOX Live?

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Vietnamese campaign is so hard and tedious af

Infinite spawn horde that keep coming vs your super weak as civ. Even in campaign I can see how weak the viet are can’t imagine seeing them in multiplayer.

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Can people with the HD edition play against people with the Definitive edition?

I have the HD edition and want to know if I can play against people with the definitive edition so I do not need to upgrade.

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PSA: Don't bother with AoE II:DE's editor yet

I've lost probably a combined total of 4 hours this week. The editor crashes constantly and saving every 5 minutes still doesn't feel like it's enough. Forget making custom maps for now.

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Is AOE2 AI cheating?

Admittedly, I am new to this game, but I have a hard time understanding how the AI system advances so quickly with so few resources. After a victory, you have the opportunity to see the entire map, and I see tons of buildings from the enemy, but nothing else. There are four villagers chopping wood, one mining gold, none mining stone, no fishing vessels and maybe one or two managing a tiny farm. How does AI manage to produce so many buildings and military with no more than 15 villagers? I have at least 50 at any given time just to keep up with demand.

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Civilization Match-up Discussion Round 7 Week 11: Indians vs Saracens

So glad this one is happening post-DE LUL

Hello and welcome back for another Age of Empires 2 civilization match up discussion! This is a series where we discuss the various advantages, disadvantages, and quirks found within the numerous match ups of the game. The goal is to collectively gain a deeper understanding of how two civilizations interact with each other in a variety of different settings. Feel free to ask questions, pose strategies, or provide insight on how the two civilizations in question interact with each other on any map type and game mode. This is not limited to 1v1 either. Feel free to discuss how the civilizations compare in team games as well! So long as you are talking about how the two civilizations interact, anything is fair game! Last week we discussed the Celts vs Koreans, and next up is the Indians vs Saracens!

Indians: Camel and Gunpowder civilization

  • Villagers cost -10/15/20/25% per age
  • Fishermen work +15% faster and carry +15
  • Camels +0/+1 armor
  • TEAM BONUS: Camels +6 attack vs buildings
  • Unique Unit: Elephant Archer (Very slow, tanky, expenisve cav archer)
  • Unique Unit: Imperial Camel [Rider] (Further upgrade to Heavy Camel)
  • Castle Age Unique Tech: Sultans (All gold income +10% faster)
  • Imperial Age Unique Tech: Chatagni (Hand Cannoneers +1 range)

Saracens: Camel and Naval civilization

  • Market trade only costs 5%; Markets cost -100w
  • Transport ships 2x hp, carry +5
  • Galleys fire +25% faster
  • Archers get +3 attack vs buildings
  • TEAM BONUS: Foot archers +2 attack vs buildings
  • Unique Unit: Mameluke (Powerful camel with short ranged attack)
  • Castle Age Unique Tech: Madrasah (Monks return 33% of cost when killed)
  • Imperial Age Unique Tech: Zealotry (Camel units +30 hp)

Below are some match up-specific talking points to get you all started. These are just to give people ideas, you do not need to address them specifically if you do not want to!

  • Okayyy this one just became a whole lot more interesting with DE! For 1v1 Arabia, Indians are a solid civ with a good eco, broad tech tree, but critically missing knights. Saracens meanwhile, now have an incredibly powerful military bonus, but a modest eco bonus with their Market. Which civ do you prefer now?
  • Comparing camel UUs, in which situations do you prefer the Mameluke or the Imp Camel?
  • Considering hybrid maps (especially now considering the DE map pool), do you prefer Saracens with their archers, galleys, and market, or would you rather have Indians with their eco and easier-to-mass camels?

Thank you as always for participating! I am currently travelling and do not have access to my spreadsheet so idk next week's match up yet... I'll figure it out don't worry 11. Still, Hope to see you there! :)

Previous discussions: Part 1 Part 2

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Is there a way to disable certain units in the editor?

Question above. I know some campaign missions don't allow certain units, for example, the Ionian Mission in the Greek Campaign, where you can't upgrade to Long-Sword.

So, is there a way to disable these certain units. I'm not talking about technologies, just the units or upgrades.

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AOE2 vets: help me find my old clan

So this post is far reaching, but I'm having such a memory block it's driving me insane. I can't remember the name of my old clan. They taught me a lot about the game and were a very nice group of people (nice enough to let a young kid like me in). I drifted away after being more interested in other online games, but if anyone can just toss some old clan names out there, I'd appreciate. Things I remember:

-Was roughly between the years 2002 to 2004. -Was mostly active on Gamespy. Only used Zone on the odd occasion. -Mainly played AOE2 but there was a small group that played AOE3. -May or may not have started with a L, or had L in the name. -Almost certain it was only 3 letters. -We ranked each other, to distinguish leadership and skills. For example, the lowest rank was Peasant or something to that degree. -One member had "Deer" in his name. Deerhead? Deerhunter? I dunno. -Mainly used MSN but my old contact lists are lost. -Had its own website. Typical black backgrounds. But the message boards, I think, were using ProBoards. -Roughly 20 to 40 members. Not a huge number.

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All new wonders

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How are we supposed to play Nomad, Arena, BF, etc w/o Elo.

Without Elo its impossible to make fair teams and fair games. Why is nomad not even in the map pool to create lobbies. Ih this ever changes i would prefer to have different elo for nomad. In HD it felt like playing against 2000 when i (1700) played nomad.

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Dos Pilas bugged?

I really don't understand this scenario, I'm forced to choose between Tikal or the purple dudes then I lose my town without the enemy even touching any of my buildings then im down to 4 villagers and my army disappears, happened twice. Do I have to side with purple or wth is going on?

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What are Isis/Ra bad matchups?

hi guys, i play on steam and these two gods seem incredibly op to me. im struggling to think what counters these gods but honestly im not sure. i feel like isis is favored against every god but is even against poseidon, isis and ra while ra is favored against everything and is even against isis, ra, oranos and kronos. So what counters do these have or am i incorrect in my thinking about what they are good against?

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There's a super fun custom game called "Phantom mode" in starcraft 2 that I want to recreate in aoe2 with DE up and running. However, I'm pretty lost on where to start.

I play a lot of starcraft, and phantom mode is in my opinion, one of the best concepts for a custom game mode. Here's how it works:

It starts as an 8 player free for all with everyone allied, and everyone is immediately notified of their role, which is NOT visible to other plays. 2 players are randomly assigned to the "phantom" role. In starcraft, you can select what role you prefer before the game starts, which is a nice addition, but not necessary.

Phantoms receive extra free resources over time, in addition to having an increased population cap. The benefits are minimal in the early game (maybe 1-2 resources/second, 205 pop cap), but ramp up as the game progresses (40 mins in they might receive 5-10 of each resource/second with a 350 supply cap). When the game starts, the phantoms do not know who the other phantom is, but will be notified ~20ish minutes in. Typically, phantoms want to find out who the other is asap, and join forces when the opportune moment comes, but anyone can unally anyone else.

5 of the players are "slayers". Slayers receive no benefits, you're just playing the game like it's a ladder game.

1 of the player is a "paladin". Paladins also receive free resources, but unlike phantoms, their benefits do not increase as the game goes on, it stays at a flat rate. They are also capped at 200/200, same as the slayers.

The slayers + paladin's goal is to find out who the phantoms are, and defeat them before they get too strong (at 60+ minutes, the phantom income rate and supply cap gets pretty insane). The goal of the phantoms is to defeat the slayers + paladin. Again, no one knows each others roles. Typically, phantoms will try to shift suspicion to other players, hopefully have slayers killed, and remain inconspicuous until they can strike with their increased income and supply cap. Another strategy is to just attack early for maximum chaos, when no one has figured out anyone else's role.

It's a good idea for phantoms to stay under 200/200, and not build too much production to avoid suspicion. If anyone builds TOO much, it's a big red flag. Phantoms also typically need to not build too quickly with their increased income, you don't want to reveal yourself by hitting imperial age at 10 minutes.

The game cycles between day and night in increments of 5ish minutes, but given the slower pace of aoe2, 8-10 minutes might be better. During the day, the entire map is revealed with no fog of war. Night time, the fog of war comes back, and will obscure ALL players, even if you are allied. Phantoms will usually attack at night, as chaos and confusion benefit the phantoms.

There are also some additional mechanics in sc2 that would be great to implement, but aren't necessary for the game. For instance, phantoms have 1 chance to "smite" a player of their choosing. If that player is the paladin, their income bonus is removed. If the player isn't a paladin, it has no effect. This means you might not want to reveal yourself as the paladin immediately. This also can lead to slayers faking the paladin role (building a ton of production, towers everywhere, etc), just to draw a smite from the phantom. Again, cool concept, but not a big deal if I can't make that work in the aoe2 map editor.

So anyway, this leads me to my questions. I have minimal experience creating custom maps in aoe2, where can I go to learn triggers, win conditions, and all that good stuff? The concept seems easy enough to pull off for someone who knows their way around the map editor, but there are definitely some challenges that present themselves. Just a few off the top of my head, the score is a dead giveaway for roles, I don't know if random role selection is possible, increasing 1 players pop cap without affecting others, day/night cycles, etc. There are a lot of issues that I'm going to have to figure out.

Where can I find good information of creating scenarios? Are there a few community figures I can reach out to, who have a lot of knowledge about this sort of thing? It's a really fun map, and I'd love to be able to port it over to aoe2 if possible.

Thanks!

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Is it possible to display keybinds on icons ?

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How to Win a Feudal game when my opponent fully walled off?

This asshole made a 2v2 Feudal age MAX. Then he proceeded to wall himself off while taking the most possible territory to himself and building towers all behind the walls. Like idiots all we have are Archers and for every wall we tear down he builds more towards the inside.

Is this just a dick move to get us to quit the game and get an asshole win? Is there a better way to approach Feudal max games when someone walls in?

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Thoughts on these potential balance changes?

Steppe Lancer:
- Gold cost raised from 30 to 60.
- -1 pierce armor.
- Speed reduced from 1.5 to 1.35 (same as Paladin).

Kipchak:
- Rate of Fire changed to 2.03 (from 1.8) (same as Cavalry Archer).
- Frame Delay changed to 5 (from 0) (same as Mangudai).
(or maybe it should be the other way around i.e. Mangudai RoF (1.7) combined with Cav Archer Frame Delay (10)?...)

Leitis:
- Elite Leitis upgrade cost increased to 1300 Food, 750 Gold (from 750 Food, 750 Gold) (same as Paladin cost).
(the massive upgrade cost difference makes this 'choice' too much of a no-brainer)

Keshik i.e the "Raiding" Cavalry:
- Speed increased from 1.4 to 1.5 (same as Hussar).
- Gold generated from combat is now also subtracted from the player being attacked (unless they are at 0 Gold).
(the 0 Gold exception is there just in case the game can't handle negative resource amounts)

Krepost:
- Garrison capacity reduced to 10 (from 20).
- Construction time increased from 150 seconds to 200 seconds.
- Range reduced to 6 (from 7).
- Population capacity reduced to 10 (from 20).

Cumans:
- Can build Town Center and Seige Workshop (making Battering Rams) in Feudal Age, start with -200 stone.
- Can no longer research Paladin.

Huns:
- Can train Steppe Lancer (including Elite).
- Can no longer research Paladin.

Mongols:
- Can train Steppe Lancer (including Elite).
- Can no longer research Heavy Camel.

Tatars:
- Units do +50% damage and take -50% damage when attacking from higher elevations (instead of usual +25%/-25%).

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Saladin campaign mission 2 won't complete.

I don't think I'm doing anything wrong I think the mission is bugged.

You must eliminate all three armies in this mission while protecting your allies. I have explored the entire map and kept my allies alive, I have killed every enemy unit and building on the map but only teal has resigned.

Anyone else had this happen?

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Can't play DE

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Why don't you build more useless mining camps in the middle of my town?

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Age of Mythology 2 eventually?

So the rumor is that Age of Mythology: Definitive Edition is coming out sometime after Age of Empires 4. So would it be weird to see that as we have Age of Empires 4 as a new game in the series that maybe we'd get Age of Mythology 2?

Here is a link to a PC Gamer article with an interview with Adam Isgreen about Age of Mythology DE: https://www.pcgamer.com/an-age-of-mythology-definitive-edition-or-reboot-is-still-a-possibility/

In the article he says "... do we do something grander with it, rebooting it or taking it in a new direction? There are so many opportunities..."1

Basically they don't have any idea as of now. I'm not familiar with the gaming industry as much as professionals are in game development but I'm guessing they're doing the obvious here. Working on current projects and writing up new things for the whiteboard to make next. How people view Age of Mythology DE and Age 4 will most presumably influence the development of AOM2.

1- Full paragraph for context: "Mythology occupies this really interesting space," he says. "Do we just do a definitive version of it, or do we do something grander with it, rebooting it or taking it in a new direction? There are so many opportunities that I see with Mythology, I just don't know what we're going to do yet. We're going to think it through. We want to make our fans happy, and if the fans want us to do a definitive version, we'll heavily consider going in that direction."

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DE finally makes AOE2 watchable on my 55” TV. Folding laundry has never been better!

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[Bug?] Not all battle sounds being played

I find it really annoying that when I'm engaged in large scale battles I really don't hear nearly as many sounds I would expect coming out of all the units acting. From AOE2:HD I should hear all my archers firing, swords swinging, horses neighing, monks healing, builders building, etc. This is especially noticeable in small tactical battles. I would expect to hear all 15 of my skirmishers throwing, but I actually only am hearing 1 or 2 actually doing anything.

Is this a bug anyone else is experiencing? Maybe it has something to do with my settings but I can't find any relevant setting for this.

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Looking for someone to play with

Hey, I just got aoe2:de, and would really love someone to play with. I am an okay player, from U.S, play around 6-12 pm CT, and I have discord, and would just like to make a few friends to play the game with.

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Devs balancing DE be like...

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games don't start after today's update

Anybody else having this? I join in a game or try to spectate one. It gets to the starting position where you can see the TC and villagers but I can't interact with anything.

The game still makes the click noises and i can scroll around. Very odd

submitted by /u/OutlaW32
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