Cheat sheet on average gather rate / consumption rate? (Based on experiments like those done by spirit of the law)

I've analysed my own games and consider that i have a problem after mid fuedal is that i haven't balanced my villager according to my strategy and float too much unused resources. Eg. How much on wood do i need to keep 2 archery range working and still have enough for at least 1 TC while going to castle age.

I know some ppl will just say play more and learn from it /math and theory is not accurate/ u need to adapt.

I have similar thought to 'sprit of the law' on this, the math is a good guidance. In this case, I probably cannot use the exact calculation but with a buffer i'll get a target range. And for someone who has yet get that 'feeling' from experience yet, this is useful information. Like the entire reason why ppl start by learning build order is that basically that.

submitted by /u/Empirecitizen000
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