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from newest submissions : AgeofMythology https://ift.tt/BklHQ2o
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Shkeephan, long time lurker, first time poster. Love this community and loved this game for the last 20 odd years!
I only recently started taking a real look at the game files. I wanted to customize what random maps will play, and I think I've done that. But I'd like to be able to choose and exclude what gods I might use when I select "Random" as my god/civilization choice. Suppose I want to play random maps and randomly have [Zeus, Hades, Ra, Isis, Thor, Loki, Gaia, Oranos] come up. I'm OK with enemy AI having any god, but for me I want to keep out Poseidon, Set, Odin, Kronos, and all Chinese. And maybe in the future I want to add or drop a god for myself, or for the AI.
First, to customize random maps, I took a look at the maps folder. There are three random-map selections you can make in-game: Random, Random All, and Random Land. They have three corresponding map files: fastrandom.set, randommaps.set, and randomland.set. I just copied the randommaps.set file, deleted a few of my not-so-favorite maps, changed the map ID in the XML header by increasing the ID number by 1, and saved it as custommaps.set. To my surprise, this works! A new panel appears in the maps select menu, under "Random Popular". By the way, no idea what's making the game able to easily distinguish and use a .set file vs a .xs and .xml file. But when I choose "Random Popular", it seems to be choosing only the maps I set in custommaps.set when I made it.
Now, how is a random god determined? It's totally different from maps! It seems like much of it must be wrapped up in the aomx.exe file itself, so therefore probably not really moddable. In the mod scripts, there's functions for getting the player ID, getting that player's civ and culture, and for setting the "Gaia" or general nature & wild animals god. But there's no function for setting a new god for a player. I looked around in the 'data' folder which mostly contains user interface stuff, in the 'rm2' folder for random maps which contains map info, and in the 'ai2' folder which contains scripts governing AI behavior. They all have code that's conditional and calls a given player's god/civilization, but nothing that sets it for a player.
I looked at the user profile file--that is, the '.prf' file in the 'Users' folder--which seems to be another XML file, where there's a number representing each player's god, among other values for each player. It's tagged 'civilization'. I tried sticking a little random number generator in there, but that just crashes the game. (I figured it wouldn't work but had to try.)
Does anyone know a good way to select a custom list of random gods? Is there a tweak to the god-selection menu, or some workaround that injects a random number generator in the right spot in the game's code, or something else?
Hi, i'm a player since old times of 2002 but i always focused on campaigns and editor, but never on PvP or PvAI Random maps. Now, with Extended Edition, i'm starting with them in a serious way.
I love norse gods and their amazing units, so i ask some advices from more skilled players. What strategy to use early game with norse gods for farming well, defending myself and attacking enemies for getting favor and pressure them?
I know the main strenght of nordic empires is being really aggressive to enemies, because they have awesome offensive units and they get favor with fights, but they have bad city defs. (weak walls, weak towers etc.) and a really weak sustain, so, should i focus all on farming and doing pressure to enemies? And what human units are better to train for early game pressure?
Also, i have a "bonus" question about playing Loki: should i pick Forseti for sustain (Healing Spring, the only possible sustain for Loki units because we lack Valkyries) or Heimdall? I personally find Einherjars better than Trolls because they boost your army while trolls are just simple archers, but Healing Spring seems op, so i'm not sure about the choice to do.
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Prostagma. I need help to find an old custom campaign on age of mythology. In this campaign you begin with a bunch of missions where I believe you gather up a crew and also journey towards a crypt. I might be wrong but I believe the main character is Odysseus. But anyways, eventually you reach the main big boss of the campaign. The great Minotaur of Minoan legend.
The location where you fight him is dark and cave-like, and the Minotaur has a ton of health and is located on a hill if my memory serves correctly. Some pretty sick music plays when fighting him, and for so long I’ve wanted to replay this campaign and relive my childhood.
I pray to Poseidon that someone in this sub knows about it.
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Not still. New AOE 2 DE DLC instead.
Will be or was a sale on steam for aom ee this year?
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This came to my mind after watching videos on YouTube. I don't have AoM and couldn't find a good answer on the internet.
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any possibility to play Age of Mythology on the new Macbook Pro? pls help haha
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