Civ Strategies: Huns

Welcome to week 11 of the Civ Strategies discussion. This week we'll be discussing the good ole AOC king of Arabia: The Huns.

  • What are the Huns' best early, mid, and late game strategies?

  • What strength do you really try to take advantage of when playing this civ?

  • What are some of the Huns' ideal army compositions?

  • What do you think are some of the Huns' biggest weaknesses?

  • What do you try to exploit when fighting against this civ?

  • How strategically viable are Tarkans and when would you choose them over knights?

Some handy civ info:

  • Civ Bonuses:

    • Don't need Houses, but start game with -100 wood

    • Cavalry Archers and Genitours cost 10% less in the Castle Age and 20% less in the Imperial Age. {Changed from 25% cheaper in the Castle Age and 30% in the Imperial Age in AoC, but initial gold cost of Cavalry Archer dropped by 15% from 70 to 60.}

    • Trebuchets are 35% more accurate.

    • Team Bonus: Stables work 20% faster.

  • Unique Techs

    • Marauder (Castle UT: Can Make Tarkans at your Stables.)

    • Atheism (Imperial UT: Adds 100 years to win a relic or wonder victory, and it reduces the cost of Spies by 50%.)

  • Unique Unit: Tarkan (Anti-building/high pierce armor medium cavalry.)

Feel free to throw out anything else you feel may be relevant strategical info regarding the Guns. (Also, any feedback on improving the format of these discussions is very welcome)

Previous Civ Strategies:

Aztecs

Berbers

Britons

Burmese

Byzantines

Celts

Chinese

Ethiopians

Franks

Goths

submitted by /u/Grandmaster_96
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