The Taunts
1 Yes
2 No
3 Food please
4 Wood please
5 Gold please
6 Stone please
7 Ahh
8 All hail, king of the losers
9 Ooh
10 I'll beat you back to Age of Empires
11 laugh
12 AGH, being rushed
13 Sure, blame it on your ISP
14 Start the game already
15 Don't point that thing at me
16 Enemy schighted
17 It is good to be the king :)
18 Monk! I need a monk
19 Long time, no siege
20 My granny could scrap better than that
21 Nice town, I'll take it
22 Quit touching me
23 Raiding party
24 Dadgum
25 Ehh, smite me
26 The wonder, the wonder, the... no
27 You played two hours to die like this
28 Yeah, well... you should see the other guy
29 Roougan?
30 Woolooolooooo
31 Attack an enemy now
32 Cease creating extra villagers
33 Create extra villagers
34 Build a navy
35 Stop building a navy
36 Wait for my signal to attack
37 Build a wonder
38 Give me your extra resources
39 (Ally sound)
40 (Enemy sound)
41 (Neutral sound)
42 What age are you in
It is interesting to note that [32] and [33] should be reversed in order to be chronological with [34] and [35]. You'll notice it is never advised to stop building a wonder.
A harmonious tune is produced when played in the order [41] [39] [40]
In the lobby the number [0] does not produce a sound, but in game [0] will make the standard bloop noise, as is true for any other message.
The numbers entered are variable, or not exact; [1] produces the same vocal as [1.1], [1.11], etc.
[14] is probably the most important numeric command as it will carch the attention of an idle host. Please use repeatedly.
Please do nit pick, I insist!
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