The difinitive guide to numeric vocals

The Taunts

1 Yes

2 No

3 Food please

4 Wood please

5 Gold please

6 Stone please

7 Ahh

8 All hail, king of the losers

9 Ooh

10 I'll beat you back to Age of Empires

11 laugh

12 AGH, being rushed

13 Sure, blame it on your ISP

14 Start the game already

15 Don't point that thing at me

16 Enemy schighted

17 It is good to be the king :)

18 Monk! I need a monk

19 Long time, no siege

20 My granny could scrap better than that

21 Nice town, I'll take it

22 Quit touching me

23 Raiding party

24 Dadgum

25 Ehh, smite me

26 The wonder, the wonder, the... no

27 You played two hours to die like this

28 Yeah, well... you should see the other guy

29 Roougan?

30 Woolooolooooo

31 Attack an enemy now

32 Cease creating extra villagers

33 Create extra villagers

34 Build a navy

35 Stop building a navy

36 Wait for my signal to attack

37 Build a wonder

38 Give me your extra resources

39 (Ally sound)

40 (Enemy sound)

41 (Neutral sound)

42 What age are you in

It is interesting to note that [32] and [33] should be reversed in order to be chronological with [34] and [35]. You'll notice it is never advised to stop building a wonder.

A harmonious tune is produced when played in the order [41] [39] [40]

In the lobby the number [0] does not produce a sound, but in game [0] will make the standard bloop noise, as is true for any other message.

The numbers entered are variable, or not exact; [1] produces the same vocal as [1.1], [1.11], etc.

[14] is probably the most important numeric command as it will carch the attention of an idle host. Please use repeatedly.

Please do nit pick, I insist!

submitted by /u/DisLuvv
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