Concept For a possible timurid faction

Concept For a possible timurid faction

Hi to all, here is my idea for a possible timurid faction for aoe 2 hd.

Timurids

Cavalry and gunpowder civ

Stable units attack 20% faster.
hand cannoners, bombard cannons, cannon galleons and petards moves 15%.
villagers repair building, siege weapons and ships 10% and spend 5% less resources.
camels get +4 attack vs elephant units

unique units: 1. Elephant artillery (elephant unit with a hand cannoner/janissary, damage against melee units (infantry and cavalry).
2. Siege Elephant (a bombard cannon in a elephant) more powerfl against other siege units than buildings and ships.

the elephant unit idea is based of medieval 2 total timurid elephants

Unique Techs
Castle age: Khwarezmian cavalry: (stable units deal trample damage and +5 attack vs all infantry)
Imperial age: Military Trade: (Gunpowder units can regenerate their hitpoints)

Wonder: Gur-e emir (Tamerlane's mausoleum)

https://i.redd.it/kp05vndadpk11.jpg

Team Bonus: Cavalry archers gets +1/+1 armor

submitted by /u/BloodyDay33
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