I was playing AOT on Gameranger since 6-7 years. I recently changed my computer from pc to a mac. Currently, I don’t want to go with the boot camp route. Also, wrapping AOT with wine wrapper wont work ,probably cause gameranger wont launch the game or coudn’t identify the path. So, I went with the Virtual Machine route. VMware fusion was sluggish, but Parallels Desktop runs the game smoothly. The driver I used is from http://aarononeal.info/age-of-mythology-under-parallels/ . The file parallels.gfx which is needed to be placed on the gfxconfig & gfxconfig2 folder.
contains the following line:
// these are the plain vanilla versions we start from
[config]
hardwareTNL=hardware.gfx
softwareTNL=software.gfx
[features]
anisotropy=1 // DWORD. hardcodes anisotropy on (or off), regardless of what driver says
fontUVOffset=0.0 // float. font UV offset
win32Cursor=1 // DWORD. 0 == d3d cursor. 1 == win32 cursor
QualityLevel=high
// NoWaterBump=1
[resolutions]
0=640x480x16
1=640x480x32
2=800x600x16
3=800x600x32
4=1024x768x16
5=1024x768x32
6=1440x900x16
7=1440x900x32
8=1680x1050x16
9=1680x1050x32
[multisampleModes]
modes=1
[hardwareTextureStageState]
mtOff=mtOff.tss
mtOffNoVtxAlpha=mtOffNoVtxAlpha.tss
mtOffNoTx=mtOffNoTx.tss
mtOffOnlyAlpha=mtOffOnlyAlpha.tss
mtLinearBlend=mtLinearBlend.tss
mtEmissiveSpecularFactor=mtEmissiveSpecularFactor.tss
mtEmissiveSpecularFactorNoTx=mtEmissiveSpecularFactorNoTx.tss
mtSpecularBump=mtSpecularBump.tss
mtLinearBlendAlpha=mtLinearBlendAlpha.tss
mtLinearBlendInverseAlpha=mtLinearBlendInverseAlpha.tss
mtLinearBlendAlphaEmissiveSpecularFactor=mtLinearBlendAlphaEmissiveSpecularFactor.tss
mtLinearBlendEmissiveSpecularFactor=mtLinearBlendEmissiveSpecularFactor.tss
mtAdd=mtAdd.tss
mtAddFactor=mtAddFactor.tss
mtAddAlpha=mtAddAlpha.tss
mtAddInverseAlpha=mtAddInverseAlpha.tss
mtSeparateAlpha=mtSeparateAlpha.tss
mtLightmap=mtLightmap.tss
mtFogMask=mtFogMask.tss
mtFadeLightmapByAlpha=mtFadeLightmapByAlpha.tss
[softwareTextureStageState]
mtOff=mtOff.tss
mtOffNoVtxAlpha=mtOffNoVtxAlpha.tss
mtOffNoTx=mtOffNoTx.tss
mtOffOnlyAlpha=mtOffOnlyAlpha.tss
mtLinearBlend=mtLinearBlend2Stage.tss
mtEmissiveSpecularFactor=mtEmissiveSpecularFactor.tss
mtEmissiveSpecularFactorNoTx=mtEmissiveSpecularFactorNoTx.tss
mtSpecularBump=mtSpecularBump.tss
mtLinearBlendAlpha=mtLinearBlendAlpha.tss
mtLinearBlendInverseAlpha=mtLinearBlendInverseAlpha.tss
mtLinearBlendAlphaEmissiveSpecularFactor=mtLinearBlendAlphaEmissiveSpecularFactor.tss
mtLinearBlendEmissiveSpecularFactor=mtLinearBlendEmissiveSpecularFactor.tss
mtAdd=mtAdd.tss
mtAddFactor=mtOff.tss
mtAddAlpha=mtOff.tss
mtAddInverseAlpha=mtOff.tss
mtSeparateAlpha=mtOff.tss
mtLightmap=mtLightmap.tss
mtFogMask=mtFogMask.tss
mtFadeLightmapByAlpha=mtFadeLightmapByAlpha.tss
So, the first issue is that though the desktop runs at 1080p the game doesn’t. Tried to change the resolution on the above file to 1080px32 as the only option, but still the game doesn’t work on 1080p. My user.cfg is:
xres=1920
yres=1080
+EasyDragMilitary
+enableIdleMilitaryBanner
+enableCameraRotation
+footprints
+RecordGame
+TrainBuildFeedback
+waterbump
+enableDynamicMusic
+battleCries
And persistent.cfg is:
// startup\persistent.cfg
xres 1920
+enableDynamicMusic
+battleCries
soundOn 1
MusicVol 0.800000
musicOn 1
+waterbump
realScrollSpeed 0.060000
+showRolloverHelp
+filterChat
yres 1080
defaultUnitStance 0
playerProfileName "Default"
ESOPassword "Default"
playerGUID "{00C92B88-0D7B-400D-A2D8}"
soundVol 1.000000
MouseScaleX 1.000000
MouseScaleY 1.000000
bpp 16
graphicDetail 0
gamma 128
multisamplemode 1
+RecordGame
BroadenMPSearchOption 0
SoundSampleRate 3
showTime 1
showScore 1
currentCampaign "Fall of the Trident"
skipMipMapLevels 0
maineditlist-pos "480 270 960 810"
RoughenSettings-pos "759 450 1162 630"
BrushMaskDialog-pos "0 0 278 759"
But, it seems that nothing sticks, the game does work on widescreen but not at 1080p. Can anyone help me with this issue, but the main deal breaker is that “Drag selection Box” doesn’t appears upon dragging the mouse pointer for selecting multiple units. Though, they all get selected but the box was a precise tool for selecting. I will highly appreciate anyone could help me with the issue.
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