[Spoilers?] Age of Empires 2 Definitive Edition Leaked Game Info, probably real

Don't ask me how I got this information, my source seems pretty legitimate.

If anyone has suggestions for formatting this info, please let me know. It looked alot better on /r/aoe2, but this post was removed from there.

I have very limited Tech Tree information at this point but my source has been feeding me new info every few hours so maybe I'll have that soonish.

As kind of a "guide," here's all of the screenshots released by Microsoft so far.

This screenshot shows many of the Tatar UU and Cuman UUs. The Tatar UU is the Keshik, the heavily armored horsemen with lances, the archers with the topknots are the Cuman UU, the Kipchak Archer.

This screen shows several UUs, the new on being the Lithuanian Leitis, which are the dudes who look like these dudes. The guys with the striped shields and feathers are Magyar Huszars, whom are already in the game, and on the righthand bridge, you can see a few Boyars, the Slav UU also already in the game.

This screen shows the Bulgarian UU, the Konnik, wielding morning stars. A dismounted example of a Konnik is on the upper righthand area near the gang of cavalry archers and Trebuchets.

ANYWAY LEAKS ARE AHEAD

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  • New "regional" unit called the Steppe Lancer, similar to how the Eagle Warrior is available to only to New World civs and the Battle Elephant is available to SE Asian civs. This civ may or may not be available to the Lithuanians or Bulgarians, but will most likely be available to Tatars and Cumans at the very least. I don't believe there are any clear screenshots of the Steppe Lancer but here's one with it's stats that was released way before my leak.
Steppe Lancer not-elite? Elite Notes
Cost 80 F, 30 G Upgrade: 900 F, 550 G
HP 60 80 100 with Bloodlines
Attack 10 12 12+4 with Blacksmith?
Hack Armor 0 0 0+3 with Blacksmith?
Pierce Armor 1 1 1+4 with Blacksmith?
Range 1 1
  • Supplies: New common tech for all civs to research in the Castle Age. Lowers Militia line food cost by 25%. 150 F, 100 G

  • Camels renamed Camel Rider, Heavy Camel Rider

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BULGARIANS

Militia line upgrades free per Age up

  • Not sure if Two-Handed Swordsman and Champion are combo'd upon reaching the Imperial Age.

Town Centers cost -50% Stone

Can build Unique Building Krepost

  • "Fortress" in Bulgarian. In-game Tooltip: Fortification used to train your unique unit. Unique building of the Bulgarians. Units can garrison inside for protection. Archers and Villagers shoot additoinal projectiles. Cannot be converted by enemy Monks. can be built in the Castle Age. A weaker, cheaper Castle that can't build Trebuchets, Petards, or any researches but is a less expensive method to train your Unique Unit. I don't believe we've seen Kreposts in any of the screenshots yet.
Krepost Notes
Cost 350 S
HP 2600 3146 with Masonry, Architecture?
Attack 9 9+4 with Blacksmith?
Hack Armor 8 8+4 with Masonry, Architecture?
Pierce Armor 11 11+4 with Masonry, Architecture?
Range ??? Tooltip bugged
Garrison 20

Teams Bonus: Blacksmiths work +50% faster

Unique Unit - Konnik

  • "Horseman" in Bulgarian, with some connotations of a Knight or a hero like a Tarkan. Tooltip says Bulgarian unique cavalry unit that fights on as infantry when felled. Strong vs. infantry and archers. Weak vs Camel Riders and Monks.

  • Portrait is of an Infantry unit but it is described as "cavalry." This screenshot shows multiple Konniks on horseback but if you move over to the upper righthand corner area near the Cav Archers and Trebuchet, you'll see a dismounted Konnik.

Konnik (not-elite) Elite Notes
Cost 60 F, 70 G Elite Upgrade: 1000 F, 750 G
HP 110 130 150 with Bloodlines?
Attack 12 14 14+4 with Blacksmith?
Hack Armor 2 2 2+3 with Blacksmith?
Pierce Armor 1 2 2+4 with Blacksmith?

Caste Age Unique Tech - Stirrups: 400 F, 200 G. Scout Cavalry-line and Konniks attack 25% faster

Imperial Age Unique Tech - Bagains: 900 F, 450 G. Militia line gains +3 Armor

No Eagles, Champion

No Sanctity

No Fortified Walls, Hoardings

No Sappers

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CUMANS

Can build additional Town Centers in the Feudal Age

  • WHAT THE FUCK

Can build Siege workshop and train Battering Rams in the Feudal Age

  • WHAT THE DOUBLE FUCK

Cavalry +10% faster

  • Prolly no Husbandry

Team Bonus: Palisade Walls +50% HPs

Unique Unit - Kipchak Archer

EDIT: Tooltip describes it as a Cuman unique cavalry archer with rapid-fire attack. Strong vs infantry. Weak vs. Skirmishers. Interestingly, the tooltip does not display Range stats correctly. The unit portrait shows it drawing multiple arrows on a bow at once.

Kipchak Archer (not-elite) Elite Notes
Cost 60 F, 35 G Elite Upgrade: 1100 F, 1000 W
HP 50 55 75 with Bloodlines?
Attack 4 5 5+4 with Blacksmith and Chemistry?
Hack Armor 0 0 0+4 with Blacksmith, Parthian Tactics?
Pierce Armor 0 0 0+6 with Blacksmith, Parthian Tactics?
Range ? ? Tooltip is incorrect.

Castle Unique Tech - Steppe Husbandry: 200 F, 300 W. Scout Cavalry line trains 80% faster

Imperial Unique Tech - Cuman Mercenaries: 650 F, 400 G. Team members can create 10 free Elite Kipchaks at the Castle.

  • EDIT: Team receives 10 free Elite Kipchaks in Castle is the in-game Tooltip. Looks like you don't need to research Elite Kipchak, but it doesn't seem like you, the researching player, gets 10 of them yourself. The only other comparable tech is Vietnamese's Paper Money, which reads * The player and all allies receive 500 gold*, and unambiguously includes the player. This tech is much more vague. At any rate, this is still a good tech, if you have 2 allies, then you are spending 650 Food and 400 Gold for 20 units worth 1200 Wood and 700 Gold, and with 3 allies the value is 1800 Wood and 1050 Gold. It may not seem worth it if you are playing a 2v2, but then again neither of you don't appear to need to research Elite Kipchak.

no Camels, Elephants

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LITHUANIANS

Start with +150 Food

  • This is fucking crazy, dude

Spearman line and Skirmisher line cost no Wood

  • This is also fucking crazy

Each garrisoned Relic gives +1 Attack to cavalry units (up to a maximum of +5)

  • This is honestly one of the most nutso, not-Age-of-Empires-2 type bonuses I've ever seen.

Team Bonus: Monasteries work +20% faster

Unique Unit - Leitis

  • EDIT: Lithuanian unique cavalry unit with attack that ignores armor. Strong vs armored units. Read this wikipedia article for the history.
Leitis (not-elite) Elite Notes
Cost 50 F, 80 G Elite Upgrade: 750 F, 750 G
HP 100 130 150 with Bloodlines?
Attack 12 14 14+4 with Blacksmith?
Hack Armor 1 2 2+3 with Blacksmith?
Pierce Armor 2 2 2+4 with Blacksmith?

Castle Unique Tech - Hill Forts: 250 F, 250 G. Town Centers +3 Range

Imperial Unique Tech - Tower Shields: 800 F, 200G. Spearman line and Skirmisher line +1 Pierce Armor

No Sappers

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TATARS

Sheep have +50% Food

Units deal +25% damage when fighting from higher ground

Parthian Tactics free

  • Upon advancement to Imperial Age, probably

Team Bonus: Cavalry Archers +2 LOS

Unique Unit: Keshik

  • Tooltip says Tatar unique cavalry unit that generates gold when fighting other units. Jesus.
Keshik (not-elite) Elite Notes
Cost 50 F, 80 G Elite Upgrade: 700 F, 900 G
HP 100 130 150 with Bloodlines?
Attack 12 14 14+4 with Blacksmith?
Hack Armor 1 1 1+3 with Blacksmith?
Pierce Armor 2 3 3+4 with Blacksmith?

Castle Unique Tech - Silk Armor: 400 W, 300 G. Scout Cavalry line and Cavalry Archers +1 Pierce Armor

Imperial Unique Tech - Timurid Siegecraft: 500 W, 400 G. Trebuchets +1 Range

No Fortified Wall, Hoardings

No Battle Elephants, no Paladin

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