Split the predators in two categories, have one of each per map at least

As you know, wild land carnivores are just alternate sprites and names of the original, the Wolf. This is regardless of some of them being noticeably larger. I thought about splitting them in two:

Weak Predators

These are what carnivores are now in the game. Smaller, more common animals hunted mostly because they are a threat to flocks and people working on the country. Killing them has no value bar removing the annoyance. 25 HP, no food, they attack human units on sight.

  1. Crocodile: Present in America, Africa, India, and SE Asia maps, but only near water
  2. Komodo Dragon: SE Asia
  3. Cougar: America
  4. Wolf: Elsewhere, including Desert and Africa maps.

Strong Predators

These are larger, more powerful, less common animals. They also attack units on sight but have about 50 HP. Villagers can kill and skin them for 100 Gold, but the gold spoils over time if it is not taken immediately. They represent animals actively hunted for sport, prestige, furs, or to have in games and menageries. Early on you will kill them to protect your Villagers but by the late game you will be tracking them as a wealth resource, competing with your enemies for it, and giving your Villagers something else to do besides cutting trees and tilling farms.

  1. Jaguar: America
  2. Lion: Africa, Desert, India
  3. Tiger: India, SE Asia
  4. Bear: Elsewhere

Hunting Dogs may be brought back as a Castle Age tech rather than a Dark Age tech, but used to help with that later game hunting instead of early on.

submitted by /u/masiakasaurus
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