It seems when ranged units will have a short movement speed penalty when engaged in melee (Please correct me if I am wrong).
Consider this scenario:
I have a bunch of dragoons and there is a cuirass blob charging at me. I fired a few volley and start moving away. However, if one of the cuirassier manages to land one melee attack on one of my dragoon, the entire group slows down.
Is there a way to work around this or I have to wait and see what they are doing with the definitive edition?
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